EQ:Progression Servers  

Progression Server Information & Guides:

Original Kunark Velious Luclin Planes of Power & Legacy of Ykesha Lost Dungeons of Norrath Gates of Discord

Omens of War Dragons of Norrath Depths of Darkhollow Prophecy of Ro The Serpent's Spine The Buried Sea

Secrets of Faydwer Seeds of Destruction Underfoot House of Thule Veil of Alaris Rain of Fear Call of the Forsaken The Darkened Sea The Broken Mirror

Empires of Kunark Ring of Scale The Burning Lands Torment of Velious Claws of Veeshan Terror of Luclin Night of Shadows

Sub Menu of Servers:

Ragefire Agnarr Coirnav Mangler Aradune Rizlona Mischief/Thornblade Vaniki Yelinak Oakwynd Teek/Tormax

Please add information regarding information specific to progression servers.

Contents [hide]

Current TLP Servers and Expansions

To get the latest expansion for a particular progression server, click on the progression server above and find the expansion release schedule for that server.

Experience Rate Changes

All progression servers get these experience rate changes by the listed expansions below. Keep in mind that Coirnav started off at launch with the increased experience rate that occurred on Phinigel when Kunark launched.

These have been verified by Ngreth. Source.

Original Everquest
Gates of Discord
Depths of Darkhollow
The Serpent's Spine

Experience Rate Dev Clarification

At TSS, slow experience servers become "Normal" Server experience. I.E. the server-wide base multiplier is set to 1.

This is true for all progression servers at this time. (No telling for sure what we will do in the future! What crazy things players want or we decide to do)

Of course, plans can change. But the full "normal" experience is curently what is in the script.
Adam "Ngreth" Bell
Senior Designer, EverQuest


Hotzones will become available on progression servers later in the history for those special servers. Different level ranges of hotzones will unlock on progression servers depending on what expansion is unlocked. Click here for a full list of hotzones.

  • The Serpent's Spine - Level 65 and lower level hotzones will unlock
  • Secrets of Faydwer - Level 66-70 hotzones will unlock
  • Seeds of Destruction - Level 71-75 hotzones will unlock
  • House of Thule - Level 76-80 hotzones will unlock
  • Veil of Alaris - Level 81-85 hotzones will unlock
  • Shadow of Fear - Level 86-90 hotzones will unlock
  • The Darkened Sea - Level 91-95 hotzones will unlock


It is recommended to download and install Goodurden's Maps or Brewall's Maps.

For details about how to download and install EverQuest maps, see Maps and Cartography.


Mercenaries are available on progression servers when Seeds of Destruction expansion unlocks on the server.

Mercenary slots are restricted to House of Thule. Mercenary Amnesia is restricted to Veil of Alaris. (Source)

Server Transfers

Source of this information is here.

Server <-- Servers Allowed Transfers From Servers Allowed to Transfer to -->
Agnarr None Live Servers, Phinigel
Aradune None Live Servers, Mangler, Phinigel, Rizlona, Selo
Coirnav None Live Servers, Phinigel
Mangler Aradune Live Servers, Phinigel, Selo
Phinigel Agnarr, Aradune, Coirnav, Mangler Live Servers
Ragefire None Live Servers
Rizlona Aradune Live Servers
Selo Aradune, Mangler Live Servers

Explanation of the Voting System (Fippy, Vulak, Ragefire and Lockjaw)

The Ragefire server (and the former servers Fippy, Vulak, and Lockjaw) uses a voting system to determine whether each new expansion will unlock. After all content for the current expansion is defeated, a waiting period is triggered, followed by a voting period. Depending on the results of the vote, the next expansion will then launch.

Voting periods start every other Monday at 12:00 AM Pacific. To figure out when a particular voting period will begin, you need to confirm the date of a previous voting period starting, and count every other Monday on the calendar from there. (Expansion launches always occur at the start of a voting period so you can use those dates to figure it out.) For example, on Fippy, Rain of Fear launched on Monday, March 7, 2016, so that voting period was March 7 ? March 20, 2016. The following voting period was March 21-April 3. And so on. The voting periods are the same for all servers so you can use expansion launch dates from one to calculate voting periods on another.

When an expansion is defeated, a period of time passes (60 days on Fippy/Vulak, 90 days on RF/LJ). This period is exact to the hour, and will not compensate for changes to or from daylight savings time. At the end of that time period, one of two things will happen depending upon where the current date falls in the current voting period:

A) If the date falls in the first half of the current voting period (that is to say, the first week), the vote SHOULD launch immediately and last until the end of the current voting period (sometimes it bugs out if the date falls on a Sunday close to the end of the first half of the voting period. Then, it will do option B instead. Because the devs are not working on Sunday night at 11 PM there's not much to be done other than live with it--by the time they discover the problem it is too late to fix it.)

B) If the date falls in the second half of the current voting period the vote will not open until the start of the following voting period. The vote will launch the following Monday and last a full two weeks.

When the voting period ends, if the vote passes, the expansion launches immediately (in theory... Sometimes it doesn't work right and the expansion needs to be manually triggered, especially in the case of option A above. Option B usually works flawlessly.) If the vote fails, a new vote immediately launches, lasting the full two weeks of the next voting period.

8/8/2017 Test Patch - Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful.

/Pick Zones

Pick zones are copies of zones that have opened up to allow more players in a particular zone. To see if a zone has pick zones available type the command /pick. The number of players needed to open a particular pick zone are set individually per zone so the number varies but normally it's around 45 for normal zones and 60 for raid zones.

- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
- - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.
- - Block entry and will be removed the from the /pick options.

- The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.
- Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.

8/8/2017 Test Patch Notes -
- Pick zones with grouping have been improved.
- - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer.
- - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer.

9-12-2017 Test Patch Notes-
- Pick Zone Improvement: The ability to /pick as a group has been added.
- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.
- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.

What expansion do we get this?

I'll need help setting these right but I'm going mainly off patch history which doesn't match what is actually released on the progression servers sometimes. This table is sortable by clicking on the headers.

What? Expansion Notes
AA's Luclin
AA Autogrant Depths of Darkhollow Autogrants 4 expansions back that released with AA's.
DoDH (Autogrants Luclin)
POR (Autogrants PoP)
SoF (Autogrants GOD)
SoD (Autogrants OoW)
Underfoot (Autogrants DoDH)
HoT (Autogrants TSS)
VoA (Autogrants SoF)
RoF (Autogrants SoD)
CoTF (Autogrants Underfoot)
TDS (Autogrants HoT)
TBM (Autogrants VoA)
EoK (Autogrants RoF)
RoS (Autogrants CotF)
TBL (Autogrants TDS)
ToV (Autogrants TBM)
AA Saved Cap: 2 x Your Level Luclin Was recently added in a patch which works for progression servers as well.
Anniversary: Brew Day Original Reference
Anniversary: Bristlebane Day Seeds of Destruction Reference
Anniversary: Erollisi Day Seeds of Destruction Reference
Anniversary: New Year Omens of War Reference
Anniversary: 5th (Fabled) Gates of Discord NPCs in original EverQuest are Fabled Reference
Anniversary: 6th (Fabled) Dragons of Norrath NPCs in Ruins of Kunark are Fabled Reference
Anniversary: 7th (Fabled) Prophecy of Ro NPCs in Scars of Velious are Fabled Reference
Anniversary: 8th (Fabled) The Buried Sea NPCs in Shadows of Luclin are Fabled Reference
Anniversary: 9th (Fabled) Secrets of Faydwer NPCs in Planes of Power are Fabled Reference
Living Legacy Raids Secrets of Faydwer Available in SoF Reference
Anniversary: 14th-18th Rain of Fear Reference
Anniversary: 17th Gnome Race Original Reference
Anniversary: 17th Hate's Fury The Broken Mirror Reference
Anniversary: 18th Empires of Kunark Reference
Anniversary: Stomples Day Planes of Power Reference
Anniversary: Hardcore Heritage: Reinforced Blackburrow Secrets of Faydwer Reference
Anniversary: Hardcore Heritage: Lost Temple of Cazic Thule Secrets of Faydwer Reference
Anniversary: Hardcore Heritage: The Darkened Ruins of Old Guk Seeds of Destruction Reference
Anniversary: Hardcore Heritage: The Greater Estate of Unrest Seeds of Destruction Reference
Anniversary: Hardcore Heritage: Crushbone House of Thule Reference
Anniversary: Hardcore Heritage: The Permafrost Caverns House of Thule Reference
Anniversary: Hardcore Heritage: The Castle of Mistmoore Rain of Fear Reference
Anniversary: Hardcore Heritage: Nagafen's Lair Rain of Fear Reference
Anniversary: Hardcore Heritage: Old Sebilis Empires of Kunark Reference
Armor Dye Legacy of Ykesha
Casino in Shadow Haven Gates of Discord
Charm: Slot Legacy of Ykesha
Class: Beastlord Luclin
Class: Berserker Gates of Discord
Epic 1.0 Ruins of Kunark
Epic 1.5 and 2.0 Omens of War
Experience Boosts Gates of Discord, Depths of Darkhollow, The Serpent's Spine Reference
Fellowships/Campfires The Buried Sea Reference
Focus Effects The Shadows of Luclin Reference
Group/Raid Leadership Abilities Original Minus Stat increasing AA which will come with Omens of War. Reference
Guild Lobby Gates of Discord
Guild Bank, Guild Halls Dragons of Norrath
Guild Tribute Gates of Discord
Heroic Characters - Level 50 Planes of Power
Heroic Characters - Level 85 Call of the Forsaken
Heroic Characters - Level 100 Ring of Scale? Let us know for Prog Servers
Hot Zones - Level 65 and lower The Serpent's Spine Reference to New Hot zone system - Complete List of Hotzones
Hot Zones - Level 70 Secrets of Faydwer
Hot Zones - Level 75 Seeds of Destruction
Hot Zones - Level 80 House of Thule
Hot Zones - Level 85 Veil of Alaris
Hot Zones - Level 90 Rain of Fear
Hot Zones - Level 95 The Darkened Sea
Item Slot: Charm Legacy of Ykesha
Legends of Norrath Prize Packs Rain of Fear Reference
Level 60 Ruins of Kunark
Level 65 Planes of Power
Level 70 Omens of War
Level 75 The Serpent's Spine
Level 80 Secrets of Faydwer
Level 85 Seeds of Destruction
Level 90 House of Thule
Level 95 Veil of Alaris
Level 100 Rain of Fear
Level 105 The Darkened Sea
Loyalist Program House of Thule Reference
Map Tools Legacy of Ykesha
Mercenaries Seeds of Destruction
MotM Reference
Original EQ bosses stop using MotM once Gates of Discord has unlocked.
Kunark bosses stop using MotM once Dragons of Norrath has unlocked.
Velious bosses stop using MotM once Prophecy of Ro has unlocked.
Luclin bosses stop using MotM once The Buried Sea has unlocked.
Planes of Power bosses stop using MotM once Seeds of Destruction has unlocked.
Neighborhoods House of Thule Reference
Out of Combat Regen Gates of Discord Reference
Personal Tribute Gates of Discord
Pets: Defense Returned Lost Dungeons of Norrath Reference This returns the defense skill back to pets on progression servers to be in line with the live servers.
Pre-Revamped: Castle Mistmoore Depths of Darkhollow
Pre-Revamped: Lesser Faydark Depths of Darkhollow
Race: Frogloks Legacy of Ykesha
Race: Drakkin The Serpent's Spine
Race: Iksar Kunark
Race: Vah Shir Luclin
Race/Class Combo: Wood Elf Beastlords and Froglok Monks Call of the Forsaken Reference
Race/Class Combo: Gnome Shadowknights, Gnome Paladins Luclin
Race/Class Combo: Halfling Rangers, Halfling Paladins Luclin
Revamped: Acrylia Caverns Legacy of Ykesha
Revamped: Cazic Thule Legacy of Ykesha
Revamped: Charasis Legacy of Ykesha
Revamped: City of Mist Legacy of Ykesha
Revamped: Dragon Necropolis Legacy of Ykesha
Revamped: Grieg's End Legacy of Ykesha
Revamped: Grimling Forest Legacy of Ykesha
Revamped: Hollowshade Moor Legacy of Ykesha
Revamped: Kerra Ridge Ruins of Kunark
Revamped: Mines of Nurga Lost Dungeons of Norrath Reference
Revamped: Plane of Fear and Hate Scars of Velious
Revamped: Plane of Mischief Lost Dungeons of Norrath
Revamped: Siren's Grotto Legacy of Ykesha
Revamped: Splitpaw 2.0 Original
Revamped: Splitpaw 3.0 Lost Dungeons of Norrath Reference
Revamped: Temple of Droga Lost Dungeons of Norrath Reference
Revamped: The Deep Legacy of Ykesha
Revamped: The Hole Lost Dungeons of Norrath Reference
Revamped: Veeshan's Peak Omens of War Reference
Rogue Poison: Bite of the Shissar Underfoot These are the poisons that are sold on Loran Thu'Leth in PoK.
Skill: Bash Luclin Clerics gain this skill at level 25. Skill is capped at 125 at 50 and 165 at 60.
Skill: Triple Attack Scars of Velious Monks gain this ability at level 60.
Skill Cap Increase: Defense Scars of Velious Rangers get an increase to 220.
Skill Cap Increase: Defense Luclin Beastlord's and Rangers get an increase to 240.
Skill Cap Increase: Dodge Luclin Warrior's to 190. Bard's, Beastlord's, Paladin's, Ranger's, SK's to 170.
Skill Cap Increase: Double Attack Scars of Velious Rangers get an increase to 245.
Skill Cap Increase: Flying Kick Scars of Velious Monks see increase to this skill starting at level 51 and scaling up to 60.
Skill Cap Increase: Offense Scars of Velious Bards see increase to 252.
Skill Cap Increase: Parry Scars of Velious Bards see increase to 185.
Skill Cap Increase: Piercing, 1HB, 1HS Scars of Velious Bards see increase to 250 for 1HB, 1HS and 250 for Piercing at level 60.
Skill Cap Increase: Piercing, 1HB, 2HB Omens of War 250 skill at Level 60.
Skill Cap Increase: Riposte Scars of Velious Rangers get an increase to 185.
Skill Cap Increase: Taunt Scars of Velious Increased to 230 at Level 60 for Warriors. Paladins, SK's see increase to 220.
Spells: DoDH PoK Library Secrets of Faydwer Reference - Depths of Darkhollow spells will become available on Plane of Knowledge vendors when Secrets of Faydwer opens.
Spell Slot Increase: 9 Omens of War
Stat Cap Increase: Resists Omens of War Raised 25 points by AA"s.
Stat Cap Increase: Resists Omens of War Raised an additional 25 points by completing all MPG Trials.
Stats: Intelligence & Wisdom Luclin Increase to the amount of mana given at higher levels. (Need detail)
Tracking: Druid Cap Raised Scars of Velious Raised to 125 skill.
Tradeskills - 200+ Ruins of Kunark Can only train 1 primary tradeskill above 200 + alchemy, poison making, tinkering.
Tutorial Gates of Discord Reference
UI: Aggro Meter Rain of Fear
UI: Audio Triggers Original
UI: Aura Window Original Reference
UI: Bandolier Original Reference
UI: Bank Slot Increase: 8 more slots Legacy of Ykesha
UI: Bank Slots: 2 Shared Slots added Legacy of Ykesha
UI: Bank Slots: 3rd Row Shared Slots added Prophecy of Ro
UI: Barter in the Bazaar Original I believe this was introduced with the 2-21-2018 patch even though it wasn't mentioned.
UI: Block Spells Original Reference
UI: Buff Slot Increase: 19-23 Omens of War
UI: Buy Now in the Bazaar Rain of Fear This allows you to have items delivered to you bought in the bazaar.
UI: Click from bags Original Reference
UI: Extended Target Original Minimal Level 20 to access.
UI: Key Ring Window Original
UI: NPC Journal Window Legacy of Ykesha
UI: Potion Belt Original No longer its own thing, behavior now handled with standard hot buttons.
UI: Target of Target Original
UI: Quest Journal Original Reference
Veteran Rewards Dragons of Norrath Staggered release across mutiple expansions starting with DoN.
Zone - Caverns of Exile Planes of Power
Zone - Jaggedpine Forest Luclin Reference
Zone - Plane of Hate "B" Lost Dungeons of Norrath Reference
Zone - Stonebrunt Mountains Scars of Velious Reference opens 1 month into Velious.
Zone - The Hole Original
Zone - The Warrens Scars of Velious Reference
Zone - Veksar Lost Dungeons of Norrath Reference

List of Expansions in Order

# Expansion Level
Have AA's?
1 Kunark 60 No
2 Velious
3 Luclin Yes
4 Planes of Power 65 Yes
5 Legacy of Ykesha No
6 Lost Dungeons of Norrath No
7 Gates of Discord Yes
8 Omens of War 70 Yes
9 Dragons of Norrath No
10 Depths of Darkhollow Yes
11 Prophecy of Ro No
12 The Serpent's Spine 75 Yes
13 The Buried Sea No
14 Secrets of Faydwer 80 Yes
16 Seeds of Destruction 85 Yes
17 Underfoot Yes
18 House of Thule 90 Yes
19 Veil of Alaris 95 Yes
20 Rain of Fear 100 Yes
21 Call of the Forsaken Yes
22 The Darkened Sea 105 Yes
23 The Broken Mirror Yes
24 Empires of Kunark Yes
25 Ring of Scale 110 Yes
26 The Burning Lands Yes
27 Torment of Velious 115 Yes
28 Claws of Veeshan Yes
29 Terror of Luclin 120 Yes
30 Night of Shadows Yes

What happens to corpses when new level increasing expansions unlock?

Per 4-19-2017 patch.

- Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.
- - This will happen when the following expansions unlock:
The Ruins of Kunark
The Planes of Power
Omens of War
The Serpent's Spine
Secrets of Faydwer
Seeds of Destruction
House of Thule
Veil of Alaris
Rain of Fear
The Darkened Sea and future expansions that include a level increase.

This change was made because people were corpse banking for a quick way of increasing their experience in the new expansion. They would kill themselves many times and then power level themselves while the corpse timer was running down, camping out between big pulls to stop the rez timer. Once the new expansion launched, they would rez all the corpses effectively gaining all the experience back and power leveling themselves.

When is keying/flagging no longer required for expansions?

Expansion Areas Unlocked
Luclin Classic.
PoP + 1 month Veeshan's Peak, Old Sebilis, Howling Stones
LDoN Planes of Power flagging requirements are reduced. (Details)
LDoN + 1 month Sleeper's Tomb
Gates of Discord + 1 month Emp Ssra chamber, Vex Thal
Dragons of Norrath Planes of Power flagging requirements are removed. (Details)
PoR + 1 month Kod`Taz, Yxtta, Qvic, Txevu. Flagging is still required for raid requesting.
TSS + 1 month Anguish. Source is a tomato[1].
DoN, DoDh, or PoR + 1 month? The Nest
SoF + 1 month Dreadspire Keep. (Demiplane of Blood?)
SoD + 1 month Deathknell


Category: EverQuest
This page last modified 2024-05-22 02:01:03.