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Warriors are a pure melee-based, plate-wearing tank class. They are found at the frontlines of battle, going toe-to-toe with their enemies while other party members contribute without suffering enemy wrath. Warriors have a slightly elevated number of hit points and 5% more innate mitigation than other tank classes. The warrior class is extremely dependent on both gear and groups, and requires dedication to obtaining the best augments and staying maximized with respect to alternate abilities. They must trade offensive weapon augments for aggro generation methods.
A warrior's only role is to take the beating from various monsters, while holding their attention off of the more lightly-armored, higher damaging group members. While the warrior can perform this role fairly well with the recent addition of the Respite discipline (which generates an obscene amount of endurance regeneration), they still have hard-coded refresh timers on all aggro generation abilities that often cannot keep up with the kill rate of the best groups. The warrior has no spells for regaining health or other utility which makes them very group-dependent, specifically requiring priest-class member. Their limited damage output compared to DPS (and even hybrid) classes limits their functionality to serving only as a main tank. However, a good warrior is a welcome addition to any hunting party, and the cornerstone of any raid.
Although both paladins and shadow knights are also tanks that wear plate armor and can tank all group content equally or better and have a lot of additional utility, no other class can match the tanking ability of the warrior in regards to sheer damage mitigation for ultimate raid boss fights.
Race | Str | Dex | Agi | Sta | Int | Wis | Cha | Total |
---|---|---|---|---|---|---|---|---|
Barbarian | 103 | 75 | 92 | 110 | 60 | 85 | 60 | 585 |
Dark Elf | 70 | 75 | 95 | 100 | 99 | 83 | 60 | 582 |
Dwarf | 100 | 90 | 75 | 125 | 60 | 83 | 45 | 578 |
Gnome | 70 | 85 | 90 | 105 | 98 | 67 | 60 | 575 |
Half-Elf | 80 | 85 | 95 | 105 | 75 | 60 | 75 | 575 |
Halfling | 80 | 90 | 100 | 110 | 67 | 80 | 50 | 577 |
Human | 85 | 75 | 80 | 110 | 75 | 75 | 75 | 575 |
Iksar | 80 | 85 | 95 | 105 | 75 | 80 | 55 | 575 |
Ogre | 147 | 70 | 75 | 150 | 60 | 67 | 37 | 606 |
Troll | 118 | 75 | 88 | 144 | 52 | 60 | 40 | 577 |
Vah Shir | 100 | 70 | 95 | 110 | 65 | 70 | 65 | 575 |
Wood Elf | 75 | 80 | 100 | 100 | 75 | 80 | 75 | 585 |
Froglok | 80 | 100 | 105 | 115 | 75 | 75 | 50 | 600 |
Drakkin | 80 | 75 | 90 | 115 | 85 | 80 | 75 | 600 |
Skill | Level | Notes |
---|---|---|
1H Blunt | 1 | One-handed blunt weapons (hammers). |
1H Slashing | 1 | One-handed slashing weapons (swords, whips). |
2H Blunt | 1 | Two-handed blunt weapons (staffs). |
2H Slash | 1 | Two-handed slashing weapons (large swords). |
Archery | 1 | Bow and arrow; useful for tagging and pulling. |
Bind Wound | 1 | Virtually pointless now. |
Bash | 1 | This can be used with a shield to interrupt caster NPCs. |
Disarm | 10 | Disarm an NPC's weapon. |
Dodge | 5 | Avoid an enemy's incoming melee attack. |
Double Attack | 15 | This skill doubles your number of attacks per round. |
Dual Wield | 13 | This skill allows you to carry weapons in both hands. |
Hand to Hand | 1 | Bare fists; no use for anyone other than monks and beastlords. |
Kick | 1 | This can interrupt a caster's spell, and does nominal damage. |
Parry | 5 | This is a defensive maneuver with your weapon. |
Piercing | 1 | Piercing weapons (daggers). |
Riposte | 15 | This skill allows you to parry and attack. |
Sense Heading | 1 | This skill immediately starts at 200. |
Swimming | 1 | This is a slow skill to work on, but can be done in large bodies of water. |
Throwing | 1 | Much like archery, this is good for tagging and pulling with darts. |
Triple Attack | 46 | This skill makes it possible to strike 3 times per round per hand. |
Warriors may also develop their abilities in tradeskills and non-native languages. Barbarians, ogres, and trolls have an innate racial ability to slam, which allows them to bash without a shield.
These are the top recommended AAs on Steel Warrior:
Name | Description | Cost | Ranks | Added Info |
---|---|---|---|---|
Burst of Power | 8 per rank | 10 | ||
Concentration | 3 per rank | 3 | ||
Double Riposte | 3 per rank? | 6 | ||
Enhanced Aggression | 5 per rank? | 15 | ||
Natural Healing | This ability raises your natural regeneration by one point per ability level. | 2/4/6 | 3 | |
Ferocity | 3/3/3/?/?/? | 6 | ||
Fear Resistance | This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier | 2/4/6 | 3 | |
Heightened Endurance | 3/? | 13 | ||
Ingenuity | 1/? | 6 | ||
Killing Spree | 3/? | 6 | ||
Punishing Blade | 2/? | 9 | ||
Shielding Resistance | 3/? | 5 | ||
Slippery Attacks | 3/? | 5 | ||
Weapon Affinity | 5 per rank | 5 |
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