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Paladins are a plate-wearing, tank class, initially conceived of as a hybrid of clerics and warriors. As the game has evolved, the class has become far more distinct. They rely heavily on stamina, agility, and wisdom as their primary statistics.

Unlike their shadow knight counterparts, paladins are more defensively focused: heals, group heals, and defensive buffs are a nod to that. Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans.

Paladins are mostly desired in groups for:

  • Tanking
  • Miniature versions of cleric buffs and rezzes [ Brells }
  • Backup Healing and Group Healing
Paladins are mostly desired in raids for:
  • Offtanking
  • Kiting
  • Group Healing
  • Disease and curse curse
  • Their ability to generate AoE aggro.
  • They're also a popular choice as rampage tanks. The DA hammer helps with that.

Class Capabilities

  • Aggro
    • Stuns are quite useful for aggro, starting with the level seven cease and level thirteen desist lines.
    • Group heals also generate quite a lot of aggro.
Slay Undead: Seen up to 33k hits at lvl 85 so far .

Heal Capabilities

Pre 71

  • Single Target Heals
    • Light line - Fast cast, slow recast, low hitpoint heal, short range
    • Touch line - Average cast, fast recast, decent hitpoint heal, long range

  • Group Heals
    • Wave line - Average cast, long recast, low hitpoint heal, short range

Post 71

  • Single Target Heal
    • Burst line - Super fast cast, long recast, decent hitpoint heal, long range

Post 80

  • Group Heals - This new line of group heals is a smart heal. Basically it uses whatever mana it takes to heal your group according to their health.
    • Aurora line - Average cast time, fast recast, great heal, high mana cost, short range

Post 85

  • Self Heals- Super fast cast, very long recast. This new line of self heals will heal with a base heal, but also healing for progressively more depending on how low your hitpoints are.



Equipment Sets

Name Level Race(s)
Bravefoot 1-12 HFL
Stormguard 1-12 DWF
Deep Muses 1-12 GNM
Felwithe Defenders 1-12 HIE, HEF
Truthbringers 1-12 HUM, HEF, FRG


The Serpents Spine expansion and level 71 introduced spells in ranks. Rank 2 spells post 71 are dropped and also some are faction based purchasable. Rank 3 only received by raiding.

When Free to Play started, all spells up to Level 70 and rank 1 spells 71 to 85 became merchant purchasable in PoK. Rank 2 are still dropped and faction purchased. Rank 3 by raids.

This page last modified 2018-08-30 15:40:19.