When the average World of Warcraft player thinks of "competitive" gameplay, PvP/Arena is probably the first thing that comes to mind. But there is another aspect to competition in the world's most-popular MMO; a group of elite, hardcore players—many who train at the "professional" level—trying to make their way to the top of PvE gameplay. At the "local" level, these are the top-rated guilds on your server; the guilds that consistently earn the "Server First" achievements for endgame raid content. At the national and international levels, only the best guilds compete for "World First" raiding achievements (a few of which actually earn a living playing WoW by picking up corporate sponsorship deals).
The release of patch 3.3.2 last week—including the final chapter of the "Fall of the Lich King" endgame content in Icecrown Citadel—ushered in an especially-prominent event in WoW's living history; who would be the first to defeat the infamous Lich King? As many predicted, professional raiding guild Ensidia claimed the world's first 25-man kill. Around the same time, Blizzard announced an emergency hotfix to address a bug that allowed players to exploit the Lich King encounter, significantly reducing its difficulty. Shortly after, we learned that Ensidia did employ the exploit, and—regardless of the players' intent or ignorance—Blizzard revoked the achievement and slapped a 72-hour ban on guild. The WoW blogosphere ignited with scathing debates and talks of scandal—but more importantly, the community raised some fundamental and significant questions about raid design, as well.