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Adventurers are rewarded with experience points or limit points for participating in campaign battles. The amount of experience a player receives from a battle depends on the actions he or she performs while wearing campaign tags during the course of the battle.
Most actions in campaign can only be repeated a certain number of times before they stop yielding experience points; that's because each action has an experience points cap. Once an adventurer in campaign reaches the cap of a certain action, no more experience can be gained for performing that action until the adventurer gets new campaign tags.
The best way to maximize experience rewards in campaign is to perform a wide range of actions. Many high-level melee players sub dancer or white mage so they can heal while dealing damage. Likewise, mages often sub a melee job and join the fray while casting spells. Multifaceted jobs such as red mage, blue mage and paladin thrive in the hybrid nature of campaign.
Below is a table showing the experience points awarded for each action in campaign, as well as the caps on repeating the various actions. Remember this is just a guide. The method of awarding points in campaign battles has been modified in past updates of FFXI.
Action | Exp per Action | Experience Cap | Repetitions to hit cap | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto Attack | 5 exp | 200 exp | 40 | Dual-wield and H2H attack rounds count for just one attack round (but two attacks); misses do not produce points. | ||||||||||
Physical Damage | 10 percent of damage | Unknown | 7,500 total damage | All damage from auto-attack, ranged attack, weapon skills and JAs. | ||||||||||
Curing | 10 percent of curing total | 500 exp | varies | Removing status effects grants 15 exp. | ||||||||||
Magical Damage | 10 percent of damage inflicted | unknown | varies | Covers damage visible in chat logs from nukes, DoT spells, skillchains, spike spells and enspells. | ||||||||||
Damage received | 10 percent of HP lost | 400 exp | varies | All damage incurred against you, including overkill damage. | ||||||||||
Enhancing Magic (self) | 1 exp | unknown | unknown | Includes most enhancing magic spells and job abilities of all types, including pet abilities. | ||||||||||
Enhancing Magic (others & NPCs) | 5 exp per player and NPC affected | 300 | 60 players and NPCs | |||||||||||
Enhancing songs and rolls | 1 exp | unknown | unknown | |||||||||||
Enfeebling Magic | 15 exp | 600 exp | 40 | Resists grant exp, "no effect" results do not. | ||||||||||
Enfeebling Songs | 15 exp | 620 exp | 42 | |||||||||||
Charm | 15 exp | unknown | unknown | Charm-bind resists do not grant exp. | ||||||||||
Critical Hits | 10 exp | 100 exp | 10 | Includes critical hits from SA | ||||||||||
Skillchain (closing) | 20 exp | 300 exp | 15 | |||||||||||
Physical Damage on forts | 10 percent of damage | 750 exp | varies | |||||||||||
Magical Damage on forts | 10 percent of damage | 750 | varies | |||||||||||
Attack rounds on forts | 20 exp | 200 exp | 10 | |||||||||||
Landing a killing blow | 100 exp | unknown | ||||||||||||
Getting KO'd | -30 exp | unknown | ||||||||||||
Casting Raise | 100 exp | unknown |
The amount of experience points that can be gained in campaign is capped on a per-minute basis. The amount of experience allowed under the cap varies according to a player's level and campaign rank.
Medal | Exp/Minute | 15 mins | 30 mins | 60 mins | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bronze Ribbon of Service | 60 | 900 | 1800 | 3600 | ||||||||||
Brass Ribbon of Service | 62 | 930 | 1860 | 3720 | ||||||||||
Allied Ribbon of Bravery | 64 | 960 | 1920 | 3840 | ||||||||||
Allied Ribbon of Glory | 66 | 990 | 1980 | 3960 | ||||||||||
Bronze Star | 68 | 1020 | 2040 | 4080 | ||||||||||
Sterling Star | 70 | 1050 | 2100 | 4200 | ||||||||||
Mythril Star | 72 | 1080 | 2160 | 4320 | ||||||||||
Golden Star | 74 | 1110 | 2220 | 4440 | ||||||||||
Copper Emblem of Service | 76 | 1140 | 2280 | 4560 | ||||||||||
Iron Emblem of Service | 78 | 1170 | 2340 | 4680 | ||||||||||
Steelknight Emblem | 80 | 1200 | 2400 | 4800 | ||||||||||
Holyknight Emblem | 82 | 1230 | 2460 | 4920 | ||||||||||
Brass Wings of Service | 84 | 1260 | 2520 | 5040 | ||||||||||
Mythril Wings of Service | 86 | 1290 | 2580 | 5160 | ||||||||||
Wings of Integrity | 88 | 1320 | 2640 | 5280 | ||||||||||
Wings of Honor | 90 | 1350 | 2700 | 5400 |
Adventurers must be level 61 or higher to reach the full experience/minute cap from campaign ranks. Those who are of lower levels will only receive a percentage of the campaign rank level caps. The following table shows the percentage of experience points players receive at various levels.
Level | Cap | ||||
---|---|---|---|---|---|
1-15 | 20 percent | ||||
16-30 | 40 percent | ||||
31-45 | 60 percent | ||||
46-60 | 80 percent of medal rank camp | ||||
61-75 | 100 percent |
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