< EQ2 Loc
Use this template to include a location in an article. This is preferred so that all coords on this system maintain a standardized appearance.
Location Coordinates in EverQuest II are mapped using an inverted Cartesian Coordinates system. When you use the /loc command in-game, the results appear in the form (x,y,z), but unlike the normal Cartesian system, x and z grow smaller as you move East or North, and larger as you move West or South.
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If the x coord is an Asterisk (*), ( see below ) will be displayed. This is useful when a mob has multiple locations. Be sure to include a section on the page with the locations!
If the x coord is an X (upper or lower case) this template will return with no output and no links created! This is useful when a mob has no fixed spawn point and roams all over, or has so many spawn points that any specific location is pointless.
{{Loc|x|y|z|uid=}}
{{Loc|-490|-40|-89|uid=597}}Output: ( -490,-40,-89 )
{{Loc|*}}Output: ( *,, )
{{Loc|x}}Output: ( x,, )
{{Loc|-490|-40|}}Output: ( -490,-40, ) - Created link to Category:Locations with missing z coord
{{Loc|-490||-89}}Output: ( -490,,-89 ) - Created link to Category:Locations with missing y coord
{{Loc||-40|-89}}Output: ( ,-40,-89 ) - Created link to Category:Locations with missing x coord
{{Loc|X|uid=1005}}Output: ( X,, ) - x,z,y supressed, link to eq2map project made
Doc page at: EQ2_Loc_Doc
ZAM credits this article at EQ2 Wikia for basic template. Licensed under the GFDL. |