Slip damage refers to any status ailment that deals incremental amounts of damage over a certain period of time.
- Slip damage effects will prevent players from resting with the /heal command until the effect wears off (by natural means or by being removed by a spell or item) or the player has a Stoneskin effect up. If a player begins resting with a Stoneskin effect up and the effect wears prior to the Slip damage ailment wearing off, the player's /heal command will be canceled when they take damage again.
- A Slip damage ailment will wake up a target or targets should a Sleep effect be cast on them, provided they do not have a Stoneskin effect up to negate the Slip damage.
- Exceptionally powerful Sleep effects, such as the Diabolos's Nightmare ability, will not be canceled by any existing Slip damage on the targets effected.
This page last modified 2011-09-10 21:14:14.