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Tarutaru Summoner
Using pacts made with their avatars Summoners are able to grant beneficial buffs to party members while maintaining the ability to heal (with a White Mage subjob) or deal massive damage.
Available after completing the quest
I Can Hear A Rainbow (Summoner Flag Quest).
Spells and Abilities
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|
50 | Elemental Siphon | 00:05:00 | N/A | Drains MP from your summoned spirit. Only effective on spirits summoned by the summoner. |
55 | Avatar's Favor | 00:05:00 | 02:00:00 | Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active. |
Summoning Magic spells allow the summoner to call an avatar or elemental spirit to fight by his or her side.
Avatar Pacts allow the Summoner to call powerful avatars that can be commanded to attack foes, or perform special attacks or support abilities. Most of these are obtained by defeating a powerful version of the avatar in a special battle.
Elemental Spirit Pacts allow the Summoner to cast spirits that will attack foes and occasionally cast spells of their particular element either on enemies or the summoner themselves depending on the nature of the spell. These are learned from scrolls that may be purchased, or dropped from enemies.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Carbuncle | 00:00:05 | 00:00:30 | Summons Carbuncle to fight by your side. |
1 | Ifrit | 00:00:30 | 00:00:05 | Summons Ifrit to fight by your side. |
1 | Titan | 00:00:30 | 00:00:05 | Summons Titan to fight by your side. |
1 | Leviathan | 00:00:30 | 00:00:05 | Summons Leviathan to fight by your side. |
1 | Garuda | 00:00:30 | 00:00:05 | Summons Garuda to fight by your side. |
1 | Shiva | 00:00:30 | 00:00:05 | Summons Shiva to fight by your side. |
1 | Ramuh | 00:00:30 | 00:00:05 | Summons Ramuh to fight by your side. |
1 | Fenrir | 00:00:30 | 00:00:05 | Summons Fenrir to fight by your side. |
1 | Diabolos | 00:00:30 | 00:00:05 | Summons Diabolos to fight by your side. |
1 | Fire Spirit | Instant | 00:00:10 | Summons an Fire Spirit to fight by your side. |
1 | Ice Spirit | Instant | 00:00:10 | Summons an Ice Spirit to fight by your side. |
1 | Air Spirit | Instant | 00:00:10 | Summons an Air Spirit to fight by your side. |
1 | Earth Spirit | Instant | 00:00:10 | Summons an Earth Spirit to fight by your side. |
1 | Lightning Spirit | Instant | 00:00:10 | Summons an Lightning Spirit to fight by your side. |
1 | Water Spirit | Instant | 00:00:10 | Summons a Water Spirit to fight by your side. |
1 | Light Spirit | Instant | 00:00:10 | Summons a Light Spirit to fight by your side. |
1 | Dark Spirit | Instant | 00:00:10 | Summons a Dark Spirit to fight by your side. |
Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.
Level | Name | Recast | Duration | Effect |
---|
1 | Assault | 00:00:10 | N/A | Command your summoned creature to attack. |
1 | Retreat | 00:00:10 | N/A | Orders summoned creature to return to it's summoner |
1 | Release | 00:00:10 | N/A | Releases your summoned creature. |
1 | Blood Pact: Rage | 00:01:00 | N/A | Orders the avatar to use special attacks. |
1 | Blood Pact: Ward | 00:01:00 | N/A | Orders the avatar to use support abilities |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|
1 | Astral Flow | 02:00:00 | 00:03:00 | Allows you to command your summoned avatar to perform its most powerful AOE attack at a cost of 2x user's current level but using all of the Summoner's MP. this ability also reduces perpetuation cost of spirits and avatars to 0, and reduces spirit casting timer by 5 seconds. |
Avatars and Their Abilities
Carbuncle
Based on the element Light, Carbuncle is your first companion upon obtaining the Summoner job class with abilities that focus mostly on healing and party buffs.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Healing Ruby | Instant | 00:01:00 | Carbuncle heals some of the target's Hit Points. |
1 | Searing Light | Instant | 00:01:00 | Carbuncle inflicts massive Light damage to multiple targets. Consumes all mana and can only be used after Astral Flow ability. |
5 | Poison Nail | Instant | 00:01:00 | Carbuncle poisons the target. |
24 | Shining Ruby | Instant | 00:01:00 | Carbuncle boosts Defense and Magic Defense of the party by 10%. |
44 | Glittering Ruby | Instant | 00:01:00 | Carbuncle raises one random stat of each member of the party, amount raised decreases as time goes on. |
55 | Meteorite | Instant | 00:01:00 | Carbuncle casts a powerful light attack on the target. |
55 | Carbuncle's Favor | Instant | Instant | Grants Regen effect on all party members in range. Triggered with Carbuncle summoned and Avatar's Favor active. |
65 | Healing Ruby II | Instant | 00:01:00 | Carbuncle heals all party members in range. |
Garuda
Garuda uses her wind-based abilities to deal damage and buff party members with spells like Haste and Blink. The ability to summon Garuda is obtained by completing
Trial Size Trial By Wind at level 20 or
Trial By Wind at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Aerial Blast | Instant | 00:01:00 | Garuda does massive wind damage to the target. This uses all Mana and can only be cast after Astral Flow. |
1 | Claw | Instant | 00:01:00 | Garuda claws the enemy for damage. |
10 | Aero II | Instant | 00:01:00 | Garuda casts Aero II on the target. |
25 | Aerial Armor | Instant | 00:01:00 | Garuda casts Blink on the group. |
36 | Whispering Wind | Instant | 00:01:00 | Garuda heals some hit points on each party member. |
48 | Hastega | Instant | 00:01:00 | Garuda casts Haste on the party. |
55 | Garuda's Favor | Instant | Instant | Grants an evasion bonus effect on all party members in range. Triggered with Garuda summoned and Avatar's Favor active. |
60 | Aero IV | Instant | 00:01:00 | Garuda casts Aero IV on the target |
70 | Predator Claws | Instant | 00:01:00 | Garuda hits the enemy 3 times for strong physical damage. (Slashing Damage) |
75 Merit | Wind Blade | Instant | 00:01:00 | Deals wind elemental damage. |
Ifrit
Master of fire, Ifrit's powers focus on dealing massive damage to your enemies. The ability to summon Ifrit is obtained by completing
Trial Size Trial By Fire at level 20 or
Trial By Fire at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Inferno | Instant | 00:01:00 | Ifrit inflicts massive fire damage to multiple targets. This uses all Mana and can only be cast after using the Astral Flow. |
1 | Punch | Instant | 00:01:00 | Ifrit punches the target and inflicts damage. |
10 | Fire II | Instant | 00:01:00 | Ifrit casts the Fire II spell on the target |
23 | Burning Strike | Instant | 00:01:00 | Ifrit hits the target with a fire element boosted physical attack. |
30 | Double Punch | Instant | 00:01:00 | Ifrit punches the target twice for damage. |
38 | Crimson Howl | Instant | 00:01:00 | Ifrit roars and increases the attack power of the party. (Gives a warcry effect) |
55 | Ifrit's Favor | Instant | Instant | Grants a Double Attack bonus effect on all party members in range. Triggered with Ifrit summoned and Avatar's Favor active. |
60 | Fire IV | Instant | 00:01:00 | Ifrit casts Fire IV on the target. |
70 | Flame Crush | Instant | 00:01:00 | Ifrit hits the enemy three times dealing strong physical damage with additional fire damage. (Hand-to-Hand damage) |
75 Merit | Meteor Strike | Instant | 00:01:00 | Deals fire elemental damage. |
Leviathan
Lord of the oceans and rivers, Leviathan commands the waters to do his bidding to deal water and physical damage to foes, as well as inflicting debuffs that slow. The ability to summon Leviathan is obtained by completing
Trial Size Trial By Water at level 20 or
Trial By Water at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Tidal Wave | Instant | 00:01:00 | Leviathan inflicts massive water damage to multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Barracuda Dive | Instant | 00:01:00 | Leviathan physically attacks the target. |
10 | Water II | Instant | 00:01:00 | Leviathan casts Water II on the target. |
26 | Tail Whip | Instant | 00:01:00 | Leviathan inflicts melee damage against the target, with the added effect of Gravity. |
33 | Slowga | Instant | 00:01:00 | Leviathan slows all enemies within range. |
47 | Spring Water | Instant | 00:01:00 | Leviathan heals some of the hit points of your party members and removes Blind, Silence, Petrification, Paralysis, Disease, Poison, and Sleep (can only remove one of these at a time). |
55 | Leviathan's Favor | Instant | Instant | Grants a magical accuracy effect on all party members in range. Triggered with Leviathan summoned and Avatar's Favor active. |
60 | Water IV | Instant | 00:01:00 | Leviathan casts Water IV on the target. |
70 | Spinning Dive | Instant | 00:01:00 | Leviathan hits the enemy once dealing strong physical damage. (Slashing damage) |
75 Merit | Grand Fall | Instant | 00:01:00 | Deals water elemental damage. |
Titan
With his massive size and strength, Titan uses rocks and even the earth itself to aid the Summoner in battle. The ability to summon Titan is obtained by completing
Trial Size Trial By Earth at level 20 or
Trial By Earth at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Earthen Fury | Instant | 00:01:00 | Titan inflicts massive earth damage to multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Rock Throw | Instant | 00:01:00 | Titan throws a rock at the target, causing physical damage and slowing it. |
10 | Stone II | Instant | 00:01:00 | Titan casts Stone II on the target |
21 | Rock Buster | Instant | 00:01:00 | Titan strikes the enemy and binds it in place. |
35 | Megalith Throw | Instant | 00:01:00 | Titan does a ranged physical attack that inflicts damage upon and slows the enemy. |
46 | Earthen Ward | Instant | 00:01:00 | Titan gives party members within range Stoneskin. |
55 | Titan's Favor | Instant | Instant | Grants a defense bonus effect on all party members in range. Triggered with Titan summoned and Avatar's Favor active. |
60 | Stone IV | Instant | 00:01:00 | Titan casts Stone IV on the target. |
70 | Mountain Buster | Instant | 00:01:00 | Titan hits the enemy once dealing strong physical damage with additional effect Bind. (Blunt damage) |
75 Merit | Geocrush | Instant | 00:01:00 | Deals Earth damage and stuns the target. |
Shiva
The Ice Queen herself, Shiva uses her control of frost to perform devastating attacks on your foes that deal considerable damage or put them to sleep for the winter. The ability to summon Shiva is obtained by completing
Trial Size Trial By Ice at level 20 or
Trial By Ice at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Diamond Dust | Instant | 00:01:00 | Shiva inflicts massive ice damage on multiple targets. This uses all mana and can only be cast after using Astral Flow. |
1 | Axe Kick | Instant | 00:01:00 | Shiva kicks the target for physical damage. |
10 | Blizzard II | Instant | 00:01:00 | Shiva casts Blizzard II on the target |
28 | Frost Armor | Instant | 00:01:00 | Shiva casts Ice Spikes on the party. |
39 | Sleepga | Instant | 00:01:00 | Shiva casts Sleepga on all enemies in range. |
50 | Double Slap | Instant | 00:01:00 | Shiva slaps the target twice, causing physical damage. |
55 | Shiva's Favor | Instant | Instant | Grants a magic attack effect on all party members in range. Triggered with Shiva summoned and Avatar's Favor active. |
60 | Blizzard IV | Instant | 00:01:00 | Shiva casts Blizzard IV on the target. |
70 | Rush | Instant | 00:01:00 | Shiva hits the enemy 5 times for physical damage. (Hand-to-Hand Damage) |
75 Merit | Heavenly Strike | Instant | 00:01:00 | Deals ice damage to an enemy. |
Ramuh
The wise old god of lightning, Ramuh uses his ability to call forth electricity to aid you against your enemies. The ability to summon Ramuh is obtained by completing
Trial Size Trial of Lightning at level 20 or
Trial By Lightning at level 65.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Judgment Bolt | Instant | 00:01:00 | Ramuh does massive lightning damage on multiple targets. This uses all Mana and can only be cast after using Astral Flow. |
1 | Shock Strike | Instant | 00:01:00 | Ramuh hits the target for physical damage with an additional stun effect. |
10 | Thunder II | Instant | 00:01:00 | Ramuh casts Thunder II on the target. |
19 | Thunderspark | Instant | 00:01:00 | Ramuh inflicts thunder damage on on all enemies in range with an additional Paralysis effect. |
31 | Rolling Thunder | Instant | 00:01:00 | Ramuh gives party members in range Enthunder for 60 seconds. |
42 | Lightning Armor | Instant | 00:01:00 | Ramuh casts Shock Spikes on the party. |
55 | Ramuh's Favor | Instant | Instant | Grants a critical hit rate bonus effect on all party members in range. Triggered with Ramuh summoned and Avatar's Favor active. |
60 | Thunder IV | Instant | 00:01:00 | Ramuh casts Thunder IV on the target. |
70 | Chaotic Strike | Instant | 00:01:00 | Ramuh hits the enemy 3 times dealing strong physical damage and stunning the target. (Blunt Damage) |
75 Merit | Thunderstorm | Instant | 00:01:00 | Deals lightning damage to the target. |
Diabolos
Said to have dominion over dreams, Diabolos uses this power to devastate enemies with powerful debuffs and darkness attacks. The ability to summon Diabolos is granted after the completion of
PM 3-5 Darkness Named which is a level 40 capped battle and defeating him again in
Waking Dreamswhich requires a party of 70+ players.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Ruinous Omen | Instant | 00:01:00 | Diabolos reduces the HP of enemies within area of effect by a random percentage. |
1 | Camisado | Instant | 00:01:00 | Deals physical damage. |
20 | Somnolence | Instant | 00:01:00 | Diabolos deals physical damage and inflicts Gravity. |
29 | Nightmare | Instant | 00:01:00 | Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP. |
37 | Ultimate Terror | Instant | 00:01:00 | Decreases attributes of enemies within area of effect. |
49 | Noctoshield | Instant | 00:01:00 | Gives party members within area of effect the effect of Phalanx. |
55 | Diabolos's Favor | Instant | Instant | Grants a Refresh effect on all party members in range. Triggered with Diabolos summoned and Avatar's Favor active. |
56 | Dream Shroud | Instant | 00:01:00 | Enhances magic attack and magic defense of party members within area of effect. 180 second duration. |
65 | Nether Blast | Instant | 00:01:00 | Delivers a ranged attack that deals darkness elemental damage. |
Fenrir
Summoned to push the Shadow Lord's armies back from the
Federation of Windurst during the Great War, Fenrir uses the phases of the moon to determine the results of his buffs and deal darkness damage in defense of the Summoner. The ability to summon Fenrir is obtained upon completion of
The Moonlit Path.
Level | Name | Cast Time | Recast | Effect |
---|
1 | Howling Moon | Instant | 00:01:00 | Fenrir inflicts massive darkness damage on multiple targets. This uses all mana and can only be cast after using Astral Flow. |
5 | Moonlit Charge | Instant | 00:01:00 | Fenrir hits the enemy for melee damage and inflicts blind. |
10 | Crescent Fang | Instant | 00:01:00 | Fenrir hits the enemy for melee damage and inflicts paralysis. |
21 | Lunar Cry | Instant | 00:01:00 | Inflicts accuracy and evasion down depending on moon phase. The closer to a new moon, the more evasion is decreased, while the closer to a full moon, the more accuracy is decreased. |
32 | Lunar Roar | Instant | 00:01:00 | Area of effect Dispel which removes two buffs from enemies. |
43 | Ecliptic Growl | Instant | 00:01:00 | Increases stats for party members in range. The closer to full moon it is, the more that STR, VIT, and DEX are increased, while the closer to new moon that it is, the more AGI, INT, MND, and CHR are increased. |
54 | Ecliptic Howl | Instant | 00:01:00 | All party members in range get Evasion and Accuracy up. The amount of evasion increased is greater as the moon is closer to a new moon, while the amount of accuracy increased is greater when closer to a full moon. |
55 | Fenrir's Favor | Instant | Instant | Grants a magic evasion effect on all party members in range. Triggered with Fenrir summoned and Avatar's Favor active. |
65 | Eclipse Bite | Instant | 00:01:00 | Fenrir delivers a 3-fold attack for strong physical damage. (Slashing Damage) |
Skill | Grade | Level 37 | Level 60 | Level 75 |
---|
Summoning | A- | 114 | 203 | 269 |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|
Staff | B | 109 | 196 | 250 |
Club | C+ | 105 | 190 | 230 |
Dagger | E | 94 | 171 | 200 |
White Mage: Possibly the most common subjob choice, White Mage, allows a Summoner to become an effective healer while they use their avatars for party buffs.
Black Mage: A Summoner placed into a damage dealing role in a party may choose to sub Black Mage for the mp boost and other beneficial stats. However, with the lack of defensive abilities with Black Mage as a sub, it's hardly a practical sub for almost all of Summoner's roles.
Red Mage: A not so common job choice, but available if you have it leveled. Lacks the status removal of a White Mage, however you do gain En-spells, Phalanx, your Enfeebling Magic Skill is higher than that of other mages, and you retain your ability to use non-Blood Pact healing magic.
Samurai: A very unpopular choice, but a good choice if you need something to drive Spirit Taker to replenish MP during solo/farming. A Summoner using this Sub-job retains the ability to dodge/counter-attack via Third Eye and Seigan, and also gains Hasso for a nice melee bonus. Meditate is a key ability as it allows you to build TP without actually landing a hit.
Thief: A great choice for farming, but also for solo. With Sneak Attack, some Summoners find that the return of MP from Spirit Taker is worth the trade off for lack of support magic.
Scholar: A rather new subjob choice, Scholar allows a Summoner similar healing abilities as subbing White Mage would, and with the new job ability Sublimation as well as a Dark Arts enhanced Aspir, recovering mp is not as much of a challenge as it was before.
When you reach level 75 in any job you can begin to "Merit" that job along with attributes
that will carry over to all your other jobs making it possible to make yourself even more
versatile through new spells abilities and upgrades on other attributes, abilities, and
spells
Group 2 Name | Description |
---|
Geocrush | Allows Titan to deal elemental Earth damage that will also stun the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Grand Fall | Allows Leviathan to deal elemental Water damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Heavenly Strike | Allows Shiva to deal elemental Ice damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Meteor Strike | Allows Ifrit to deal elemental Fire damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Thunderstorm | Allows Ramuh to deal elemental Lightning damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Wind Blade | Allows Garuda to deal elemental Wind damage to the target. Additional upgrades to this spell will increase the TP granted when used by 40. Maximum of 5 upgrades. |
Artifact and Relic sets
This page last modified 2010-04-18 20:12:57.