Clear Mind  

  • Clear mind increases the amount of mana points recovered while healing (resting).
  • Some equipment and foods also raise Healing Mana Points, commonly referred to as HMP.

Contents [hide]

Job Trait

Clear Mind I
Black Mage 15
Summoner 15
White Mage 20
Blue Mage 24
Red Mage 31
Increases base HMP to 15 at first tick. Successive ticks heal +1mp.

Clear Mind II
Black Mage 30
Summoner 30
White Mage 35
Blue Mage 46
Red Mage 53
Increases base HMP to 18 at first tick. Successive ticks heal +1mp.

Clear Mind III
Black Mage 45
Summoner 45
White Mage 50
Blue Mage 61
Red Mage 75
Increases base HMP to 21 at first tick. Successive ticks heal +2mp.

Clear Mind IV
Summoner 60
Black Mage 60
White Mage 65
Blue Mage 66
Increases base HMP to 24 at first tick. Successive ticks heal +2mp.

Clear Mind V
Summoner 70
Black Mage 75
Increases base HMP to 27 at first tick. Successive ticks heal +3mp.



Blue Magic Spells That Affect Clear Mind

You will gain one rank of Clear Mind for each two of the following spells you equip up until rank IV.

Level Spell Point Cost
22 Poison Breath 1
24 Soporific 4
42 Venom Shell 3
46 Awful Eye 2
52 Filamented Hold 3
61 Maelstrom 5
64 Feather Tickle 3
66 Sandspray 2
68 Warm Up 4
71 Lowing 2
73 Mind Blast 4

Category: Final Fantasy XI
This page last modified 2007-11-11 12:20:57.