Richard Garriott | |
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Game | Tabula Rasa |
Main Character | General British |
Company | Destination Games |
Title | CEO |
Official Site | http://www.rgtr.com |
Gaming Biography | |
Tabula Rasa - Destination Games/NCSoft Ultima VII, Ultima Online - Electronic Arts Ultima I-VI - Origin Systems/Sierra On-Line |
Richard continued programming many games, often offering them to friends for free. He produced his first published game, Akalabeth (DND28b), in the summer of 1980 while working at a ComputerLand retail store. Garriott earned more than enough money from Akalabeth to pay to continue his education. In the fall, he entered the University of Texas at Austin, joined the school's fencing team and later joined the Society for Creative Anachronism.
In the early 1980s, Garriott developed the Ultima computer game series (sequels after the first were numbered, such as Ultima II, Ultima III and so on). Originally programmed for the Apple II, the first was published by California Pacific Computers, and sold in Ziploc plastic bags to interested parties. The second part was published by Sierra On-Line. By the time he developed his third installment, the games had such a large following that Garriott (along with his brother, Robert, and father and others) established Origin Systems, their own video game publisher, to handle the publishing and distribution of his title, now available on several platforms. Origin went on to become one of the most influential game developers in the history of video games.
Garriott sold Origin to Electronic Arts in September 1992. In 1999 and 2000, EA canceled all of Origin's new development projects, including Privateer Online, and Harry Potter Online. In the midst of these events, Garriott resigned from the company and returned to the industry by forming Destination Games in April 2000 with his brother and Starr Long (the producer of Ultima Online). Once Garriott's non-compete agreement with EA expired a year later, Destination partnered with NCsoft where he acted as a producer and designer of MMORPGs. After it, he became the CEO of NCSoft Austin, also known as NC Interactive.
In an open letter on the Tabula Rasa website posted November 11, 2008, Garriott announced his plans to leave NCSoft to pursue new interests sparked by his spaceflight experiences. On the 24th of November NCSoft announced they planned to end the live service of Tabula Rasa. The servers shut down on February 28, 2009, after a period of free play from January 10th onward for existing account holders.[1]
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