For additional details EverQuest maps, see Maps and Cartography.
Line, text and label size conventions and colors.
- zone wall borders = black (0, 0, 0)
- building / house walls = black (0, 0, 0)
- water = blue (0,0,255)
- grass = green (0, 127, 0)
- hills and plateau = dark tan (127, 64, 0)
- ramps on single layer maps = white (255, 255, 255)
- paths/roads outside towns = light tan (240, 127, 0)
- zone lines, teleport gnomes, statue and pads = purple (127, 0, 127)
- mobs locations (hostile) general = dark red (127, 0, 0)
- named mobs = orange (255, 64, 0)
- player camps / safe area ( exp and such) = white (255, 255, 255)
- traps = yellow (240, 240, 0)
- ground spawn (GS)= cyan / light blue (0, 240, 255)
- epic (E-name-class) = pink (255, 0, 255) Class10_name example: Rng10 for Ranger 1.0
- place names ( bank, tavern, armory, brewery) = white (255, 255, 255)
- other = teal
- Merchant general = black (0, 0, 0)
- Merchant crafting = black (0, 0, 0)
- Tasks = light green
- Bankers = black (0, 0, 0)
- merchant general = small
- merchant crafting = small
- tasks = medium
- bankers = small
- zone connections = large
- mobs locations (hostile) general = small
- named mobs = medium
- player camps ( exp and such) = small
- ground spawn = small
- traps = small
- epic (E-name-class) = medium
- place names (tavern, armory, brewery = small
This page last modified 2023-04-03 06:05:15.