Elemental Staves  

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Overview

After level 51, most mages switch to using the Elemental Staves. These staves are unrivaled in most situations because they contain hidden effects enhancing spell damage, magic accuracy and avatar perpetuation costs with their corresponding elements. Mages usually carry the full set of staves and macro them in with corresponding spells.

Ice Elemental Staves

NQ StaffBenefits
Ice Staff* 10 percent boost to ice-based spells
* Added ice magic accuracy
* 10 percent damage reduction to wind-based spells
* -2 avatar perpetuation cost for Shiva and Ice Spirit
* +2 avatar perpetuation cost for Garuda and Air Spirit
HQ StaffBenefits
Aquilo's Staff* 15 percent boost to ice-based spells
* Added ice magic accuracy
* 15 percent damage reduction to wind-based spells
* -3 avatar perpetuation cost for Shiva and Ice Spirit
* +3 avatar perpetuation cost for Garuda and Air Spirit

Fire Elemental Staves

NQ StaffBenefits
Fire Staff* 10 percent boost to fire-based spells
* Added fire magic accuracy
* 10 percent damage reduction to ice-based spells
* -2 avatar perpetuation cost for Ifrit and Fire Spirit
* +2 avatar perpetuation cost for Shiva and Ice Spirit
HQ StaffBenefits
Vulcan's Staff* 15 percent boost to fire-based spells
* Added fire magic accuracy
* 15 percent damage reduction to ice-based spells
* -3 avatar perpetuation cost for Ifrit and Fire Spirit
* +3 avatar perpetuation cost for Shiva and Ice Spirit

Wind Elemental Staves

NQ StaffBenefits
Wind Staff* 10 percent boost to wind-based spells
* Added wind magic accuracy
* 10 percent damage reduction to earth-based spells
* -2 avatar perpetuation cost for Garuda and Wind Spirit
* +2 avatar perpetuation cost for Titan and Earth Spirit
HQ StaffBenefits
Auster's Staff* 15 percent boost to wind-based spells
* Added wind magic accuracy
* 15 percent damage reduction to earth-based spells
* -3 avatar perpetuation cost for Garuda and Wind Spirit
* +3 avatar perpetuation cost for Titan and Earth Spirit

Thunder Elemental Staves

NQ StaffBenefits
Thunder Staff* 10 percent boost to thunder-based spells
* Added thunder magic accuracy
* 10 percent damage reduction to water-based spells
* -2 avatar perpetuation cost for Ramuh and Thunder Spirit
* +2 avatar perpetuation cost for Leviathan and Water Spirit
HQ StaffBenefits
Jupiter's Staff* 15 percent boost to thunder-based spells
* Added thunder magic accuracy
* 15 percent damage reduction to water-based spells
* -3 avatar perpetuation cost for Ramuh and Thunder Spirit
* +3 avatar perpetuation cost for Leviathan and Water Spirit

Water Elemental Staves

NQ StaffBenefits
Water Staff* 10 percent boost to water-based spells
* Added water magic accuracy
* 10 percent damage reduction to fire-based spells
* -2 avatar perpetuation cost for Leviathan and Water Spirit
* +2 avatar perpetuation cost for Ifrit and Fire Spirit
HQ StaffBenefits
Neptune's Staff* 15 percent boost to water-based spells
* Added water magic accuracy
* 15 percent damage reduction to fire-based spells
* -3 avatar perpetuation cost for Leviathan and Water Spirit
* +3 avatar perpetuation cost for Ifrit and Fire Spirit

Earth Elemental Staves

NQ StaffBenefits
Earth Staff* 10 percent boost to earth-based spells
* Added earth magic accuracy
* 10 percent damage reduction to thunder-based spells
* -2 avatar perpetuation cost for Titan and Earth Spirit
* +2 avatar perpetuation cost for Ramuh and Thunder Spirit
HQ StaffBenefits
Terra's Staff* 15 percent boost to earth-based spells
* Added earth magic accuracy
* 15 percent damage reduction to thunder-based spells
* -3 avatar perpetuation cost for Titan and Earth Spirit
* +3 avatar perpetuation cost for Ramuh and Thunder Spirit

Light Elemental Staves

NQ StaffBenefits
Light Staff* 10 percent boost to light-based spells
* Added light magic accuracy
* 10 percent damage reduction to dark-based spells
* -2 avatar perpetuation cost for Carbuncle and Light Spirit
* +2 avatar perpetuation cost for Diablos, Fenrir and Dark Spirit
HQ StaffBenefits
Apollo's Staff* 15 percent boost to light-based spells
* Added light magic accuracy
* 15 percent damage reduction to dark-based spells
* -3 avatar perpetuation cost for Carbuncle and Light Spirit
* +3 avatar perpetuation cost for Diablos, Fenrir and Dark Spirit

Dark Elemental Staves

NQ StaffBenefits
Dark Staff* 10 percent boost to dark-based spells
* Added dark magic accuracy
* 10 percent damage reduction to light-based spells
* -2 avatar perpetuation cost for Diablos, Fenrir and Dark Spirit
* +2 avatar perpetuation cost for Carbuncle and Light Spirit
HQ StaffBenefits
Pluto's Staff* 15 percent boost to dark-based spells
* Added dark magic accuracy
* 15 percent damage reduction to light-based spells
* -3 avatar perpetuation cost for Diablos, Fenrir and Dark Spirit
* +3 avatar perpetuation cost for Carbuncle and Light Spirit

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2009-08-18 23:09:51.