COMMON
- Duration: 12h
- Base Success: 69%
- Finish Now Cost: 23
Quest Party:
- Marauder (1)
- Bonuses: Wizard
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
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UNCOMMON
- Duration: 12h
- Base Success: 62%
- Finish Now Cost: 30
Quest Party:
- Marauder (2)
- Bonuses: Attractive, Gnome
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
- Marauder (1)
- Bonuses: Golem, Heroic
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
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RARE
- Duration: 12h
- Base Success: 56%
- Finish Now Cost: 36
Quest Party:
- Marauder (2)
- Bonuses: Human, Exotic
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
- Marauder (1)
- Bonuses: Mighty
- Negatives: Paladin
- Incapacitation Risk: 3% - Wounded (4 h)
- Merchant (1)
- Bonuses: Gnome, Citizen
- Negatives: Cautious, Regal
- Incapacitation Risk: 1% - Blacklisted (18 h)
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ELITE
- Duration: 12h
- Base Success: 50%
- Finish Now Cost:
Quest Party:
- Marauder (3)
- Bonuses: Werewolf, Rogue, Mighty
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
- Marauder (3)
- Bonuses: Magician, Exotic
- Negatives: NONE
- Incapacitation Risk: 3% - Wounded (4 h)
- Soldier (1)
- Bonuses: Ancient
- Negatives: Clockwork, Orc
- Incapacitation Risk: 2% - Shaken (9 h)
- Spy (1)
- Bonuses: Clockwork, Citizen
- Negatives: Cleric
- Incapacitation Risk: 2% - Captured (9 h)
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This page last modified 2020-07-04 11:56:47.