EQ:Overseer Quests Recovery Missing  

Level 1 Missing Recovery


COMMON
  • Duration: 12h
  • Base Success: 69%
  • Finish Now Cost: 23
Quest Party:
  • Marauder (1)
    • Bonuses: Wizard
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
UNCOMMON
  • Duration: 12h
  • Base Success: 62%
  • Finish Now Cost: 30
Quest Party:
  • Marauder (2)
    • Bonuses: Attractive, Gnome
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
  • Marauder (1)
    • Bonuses: Golem, Heroic
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
RARE
  • Duration: 12h
  • Base Success: 56%
  • Finish Now Cost: 36
Quest Party:
  • Marauder (2)
    • Bonuses: Human, Exotic
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
  • Marauder (1)
    • Bonuses: Mighty
    • Negatives: Paladin
    • Incapacitation Risk: 3% - Wounded (4 h)
  • Merchant (1)
    • Bonuses: Gnome, Citizen
    • Negatives: Cautious, Regal
    • Incapacitation Risk: 1% - Blacklisted (18 h)
ELITE
  • Duration: 12h
  • Base Success: 50%
  • Finish Now Cost:
Quest Party:
  • Marauder (3)
    • Bonuses: Werewolf, Rogue, Mighty
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
  • Marauder (3)
    • Bonuses: Magician, Exotic
    • Negatives: NONE
    • Incapacitation Risk: 3% - Wounded (4 h)
  • Soldier (1)
    • Bonuses: Ancient
    • Negatives: Clockwork, Orc
    • Incapacitation Risk: 2% - Shaken (9 h)
  • Spy (1)
    • Bonuses: Clockwork, Citizen
    • Negatives: Cleric
    • Incapacitation Risk: 2% - Captured (9 h)

This page last modified 2020-07-04 11:56:47.