RoM Quicklinks: News • Guides • Zones • Quests • Mobs • Items • POIs • Objects • Classes • Factions • Skills • Lore • Titles | Search • Help • SiteMap • Admin Pages • Templates |
---|
|
|||||||
---|---|---|---|---|---|---|---|
Strength | 7 | Intelligence | 13 | ||||
Dexterity | 10 | Wisdom | 13 | ||||
Stamina | 11 | ||||||
Arms | Wands, Maces, 2H Staves | ||||||
Armor | Robes and Cloth | ||||||
Magic | |||||||
|
This page refers to content that was introduced with the expansion, Chapter II: The Elven Prophecy. |
Commanders of Nature’s Might Druids assume the role of priests in Elven society. They cultivate and pass on the knowledge of the forces of nature, which the Elves have gathered over the centuries.
In order to apply their abilities, druids use the dormant powers within them and use these to build up ‘Nature's Power'. They can then use this to increase the action of their abilities, or to add effects to them. The amount of ‘Nature's Power' that the druid builds up is dependent upon which ability they use. They also have to consider most exactly the sequence in which they use their abilities in order to achieve the best possible effects.
In the use of their power, the druids can choose whether or not they wish to concentrate on supporting and healing their allies, or on directing the devastating force of nature at their enemy. And so in the course of their life-long education, they decide whether they wish to dedicate their powers more strongly toward healing and supportive functions, or more towards the destructive. Whereas the healing powers of the druids often achieve rapid effects, the damage that they can cause works over a longer period. As in nature the druid's power unfolds slowly but enduringly.[1]
D |