CORE Actions (All "x" notations for skills mean the statistic will shift depending upon your level)
Rank |
Ability |
Path |
Cost |
Range |
Type |
Delay |
Duration |
Cooldown |
Description |
1 |
Meltdown |
Core |
Free |
Nuke |
Magic Attack |
1s |
- |
5s |
Consumes all Combustion. You expel all of your build-up Combustion in a fiery blast, dealing damage to your target based on the amount of Combustion that was consumed. |
1 |
Ignite |
Immolation |
35 |
Nuke |
DoT - Elem - Hex |
- |
9s |
- |
Builds 5 Combustion. Has a chance to cause an Explosion! A Hex which causes your target to burst into flames, dealing x Elemental damage to them over 9 seconds. |
1 |
Fireball |
Incineration |
30 |
100 |
Magic Attack - Elem |
3s |
- |
- |
Builds 10 Combustion. Has a chance to cause an Explosion! You conjure up a fiery missile which slams into your target, dealing x Elemental damage. |
2 |
Sear |
Incineration |
40 |
100 |
Magical Attack - Elem |
1s |
- |
5s |
Builds 25 Combustion. Has a chance to cause an Explosion! Causes a pillar of scalding gas to erupt from the ground, dealing x Elemental damage to your target. |
3 |
Shield of Aqshy |
Core |
20 |
Self |
Buff - Enchant |
- |
10s |
30s |
An Enchantment which calls upon the power of the Red Wind to increase your armor by x for 10 seconds, and makes it 50% less likely that you will be set back while building up abilities. |
4 |
Smoke Screen |
Core |
20 |
100 |
Magic Debuff |
- |
15s |
15s |
You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. |
5 |
Scorched Earth |
Conflagration |
35 |
PBAE |
Magic - Corp |
- |
- |
- |
Builds 10 Combustion. Has a chance to cause an Explosion! You send a blast of heat into the ground around you, dealing x Corporeal damage to all enemies within 30 feet. |
6 |
Flames of Rhuin |
Incineration |
30 |
150 |
Buff - Elem - Enchantment |
- |
60min |
- |
An Enchantment which infuses your group with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional x Corporeal damage any time they deal damage. |
7 |
Boiling Blood |
Immolation |
25 |
100 |
DoT - Corp - Hex |
- |
10s |
10s |
Builds 5 Combustion. Has a chance to cause an Explosion! A Hex which causes your target's blood to boil when their body, dealing x Corporeal damage to them over 10 seconds and reducing their Corporeal resistance by 9. |
8 |
Fiery Blast |
Conflagration |
35 |
80 |
Magic - Elem |
3s |
- |
- |
Builds 20 Combustion. Has a chance to cause an Explosion! You fling a massive ball of fire, dealing x Elemental damage to your target and all other enemies within 20 feet of them. |
9 |
Cauterize |
Core |
25 |
Heal |
Dispel |
- |
- |
10s |
You must be Cursed, Hexed, or Ailing. You cause an open wound to sear itself shut, removing one Hex, Curse, or Ailment from yourself. |
10 |
Pyroclastic Surge |
Incineration |
30 |
100 |
Magic - Corp - Hex |
2s |
- |
- |
Builds 10 Combustion. Has a chance to cause an Explosion! A fountain of molten lava enve |
12 |
Fire Cage |
Core |
30 |
PBAE |
CC - Hex |
- |
5s |
20s |
All enemies within 30 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage. |
14 |
Detonate |
Immolation |
40 |
80 |
Magic - Elem - Hex |
- |
9s |
10s |
Target must be Hexed. Builds 25 Combustion. Has a chance to cause an Explosion! You reach through the power of a Hex on the target to instantly deal x Element damage to them, and an additional x Elemental damage over 9 seconds to them and all other enemies within 20 feet. |
16 |
Flame Breath |
Conflagration |
40 |
CAE |
Magic - Elem |
- |
9s |
10s |
Builds 20 Combustion. Has a chance to cause an Explosion! You momentarily turn your very breath into a rolling burst of flames, dealing x Elemental damage over 9 seconds to all enemies in a cone in front of you, up to 40 feet away. |
18 |
Flame Shield |
Immolation |
30 |
100 |
Buff - Elem - Enchant |
- |
60s |
- |
Everyone in your group is Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal 20 Elemental damage back against the attacker when they are struck by a melee attack. |
20 |
Burning Iron |
Incineration |
35 |
Nuke |
Magic - Corp - Hex |
1s |
- |
20s |
Builds 10 Combustion. Has a chance to cause an Explosion! Your target's weapons become red hot, dealing x Corporeal damage to them and causing them to lose 50 Action Points. |
25 |
Rain of Fire |
Conflagration |
25/2s |
80 |
Magic - Elem |
1s |
10s |
20s |
Builds 15 Combustion. Has a chance to cause an Explosion! You call down a shower of flames from the Winds Of Magic that rains down for the next 10 seconds, falling upon a spot you select and repeatedly dealing x damage to all enemies within 20 feet of that spot. |
30 |
Burnout |
Core |
Free |
Self |
Self Buff |
- |
- |
- |
You call upon the Winds Of Magic to grant you power, instantly regaining x Action Points, but dealing x damage to you which you can not prevent. |
35 |
Slow Boil |
Immolation |
30 |
Nuke |
Magic - Corp - Hex |
- |
10s |
20s |
Builds 5 Combustion. Has a chance to cause an Explosion! For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer x Corporeal damage as the fever peaks. |
40 |
Choking Smoke |
Coflagration |
25 |
80 |
Magic - Corp - Hex |
2s |
3s |
30s |
Builds 20 Combustion. Has a chance to cause an Explosion! A Hex which turns the air into unbreathable smoke and ash, dealing x Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 5 seconds, making them unable to use magic. |
Masteries that build CORE Actions
Rank |
Ability |
Path |
Cost |
Range |
Type |
Delay |
Duration |
Cooldown |
Description |
x5 |
Funnel Power |
Incineration |
Toggle |
Self |
Magic - Corp |
- |
- |
60s |
You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional x Corporeal damage to your target, but you will also suffer x damage for each one. Use this ability again to turn it off. |
x9 |
Nova |
Incineration |
40 |
Nuke |
Magic - Elem |
- |
- |
10s |
Builds 40 Combustion. Has a chance to cause an Explosion! A powerful spell which makes your target spontaneously combust, dealing x Elemental damage to them. |
x13 |
Fireball Barrage |
Incineration |
30/1.5s |
80 |
Magic - Corp |
- |
3s |
15s |
Builds 15 Combustion. Has a chance to cause an Explosion! You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals x Elemental damage to your target, and x Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points. |
x5 |
Playing with Fire |
Immolation |
30 |
Nuke |
Magic - Elem - Hex |
- |
10s |
30s |
A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to use a direct heal on them, the flames will lash out, and healer will suffer x Elemental damage. |
x9 |
Withering Heat |
Immolation |
25/2s |
Nuke |
Magic - Corp |
- |
6s |
11s |
Builds 15 Combustion. Has a chance to cause an Explosion! You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to x Corporeal damage and snaring them, reducing their run speed by 40%. This effect will end if you break your concentration, or run out of action points. |
x13 |
Stop, Drop, and Roll |
Immolation |
30 |
Nuke |
Magic - Elem |
- |
5s |
20s |
Target must be Ignited. Builds 10 Combustion. Has a chance to cause an Explosion! You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing x Elemental damage to your target and knocking them down for 3 seconds, but extinguishing your Ignite. |
x5 |
Annihilate |
Conflagration |
25/s |
PBAE |
Magic - Corp |
- |
3s |
8s |
Builds 15 Combustion. Has a chance to cause an Explosion! You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal x Corporeal damage each second to all enemies within 30 feet, but you will also suffer x damage each second from the strain. This effect will end if you break your concentration, or run out of action points. |
x9 |
Spreading Flames |
Conflagration |
30 |
80 |
Magic - Elem - Hex |
- |
15s |
20s |
Target must be Hexed. Builds 10 Combustion. Has a chance to cause an Explosion! Deals x Elemental damage to your target over 15 seconds. Each time that this effect damages them, the flames will spread, causing x Elemental damage over 3 seconds to all other enemies within 20 feet of them. |
x13 |
Favorable Winds |
Conflagration |
25 |
LAE |
Magic Attack - Corp |
- |
10s |
20s |
Builds 10 Combustion. Has a chance to cause an Explosion! Aqshy, the Wind of Fire, bursts forth explosively around you, dealing x Corporeal damage over 15 seconds to all enemies within 30 feet. The force of the blast will send enemy players flying away from you, while monsters will be knocked down. |
CORE Morale
Rank |
Ability |
MRank |
Range |
Duration |
Description |
8 |
Mage Bolt |
1 |
100 |
- |
A focused blast that deals x damage. |
12 |
Siphon Power |
2 |
100 |
30s |
Steals up to x action points for your target and gives it to you, and reduces your target's Intelligence by x for 30 seconds. |
16 |
Misdirection |
1 |
Self |
10s |
You gain a strong counter aura for the next 10 seconds that will reduce half of any income Magic damage and redirect half of any direct damage back to the caster. |
20 |
Focused Mind |
2 |
Self |
10s |
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
24 |
Scintillating Energy |
3 |
100 |
7s |
Deals x damage to your target, and stuns them for 7 seconds. |
28 |
Magic Dart |
1 |
100 |
- |
Deals x damage to your target and sends them flying backwards away from you. |
32 |
Ruin and Destruction |
2 |
PBAE |
10s |
Deals x damage to all enemies within 30 feet, and stuns them for 5 seconds. |
36 |
Heart of Fire |
3 |
Self |
15s |
Removes all Hexes and Curses from you. You regain x health over 15 seconds. |
40 |
Unleash the Winds |
4 |
PBAE |
- |
Deals x damage to all enemies within 30 feet, and knocks them away from you. |
CORE Tactics
Rank |
Ability |
Description |
11 |
Emperor's Ward |
Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to x damage. This effect will not trigger more than once every 3 seconds. |
13 |
Devour Energy |
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. |
15 |
Lingering Fires |
Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional x Elemental damage over 5 seconds to each target hit. |
17 |
Unwavering Faith |
Increases your Spirit resistance by x. |
19 |
Endless Knowledge |
Increases your Intelligence by x. |
21 |
Fueled from Within |
Flames Of Rhuin will now deal x damage, and Flame Shield will now deal x damage. |
23 |
Sigmar's Favor |
Any time that you are healed, there is a 25% chance that you will regain an additional x hit points as well. |
25 |
Sleight of Hand |
Enemy monsters will hate you 50% less than normal. |
27 |
Power from the Ashes |
Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended. |
29 |
Close Quarters |
Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. |
31 |
Flashfire |
Any time an enemy disrupts one of your spells, your next spell within that next 10 seconds which would normally have a buildup time will cast instantly instead. This effect will not trigger more than once every 3 seconds. |
33 |
Fan the Flames |
Increases the radii of Rain Of Fire and Detonate by 50%. |
35 |
Distracting Fire |
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds. |
37 |
Embrace the Flames |
Burnout will now only deal x damage to you. |
39 |
Crown of Fire |
Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for 1 second. This stun does not grant immunity. |
Masteries that build CORE Tactics
Rank |
Ability |
Description |
Incineration x3 |
Searing Vitality |
Sear will now heal you for 67% of the damage that it deals. |
Incineration x7 |
Draining Burn |
Burning Iron will now deal x damage, and you will regain 50 Action Points when it hits. |
Incineration x11 |
Burn Through |
Fireball and Pyroclastic Surge are now virtually undefendable. |
Immolation x3 |
Fuel to the Fire |
Increases the durations of Ignite, Detonate, and Boiling Blood by an additional 3 seconds. |
Immolation x7 |
Ignition |
Each time that Ignite deals damage, there is a 33% chance that all of the enemy's resistances will become reduced by x and their armor will become reduced by x for 5 seconds. |
Immolation x11 |
Smoldering Embers |
When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time they are reapplied! |
Conflagration x3 |
Explosive Force |
Any time that your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 30 feet of you. |
Conflagration x7 |
Fiery Reserves |
Reduces the cooldown times of Flame Breath and Rain Of Fire by 10 seconds. |
Conflagration x11 |
Wildfire |
When an enemy is hit by your Fiery Blast, Scorched Earth, or Flame Breath, there is a 25% chance that they will become surrounded by flames for 5 seconds, dealing x Elemental damage each second to all other enemies within 30 feet of them. |
This page last modified 2008-12-23 23:52:17.