EQ Update #9

In this update, plenty more TBL recipes were added.

Also 20th anniversary achievements have been added along with quest entries thanks to Larth. We'll get the quest entries filled in when they are actually released live on the 16th.

 

Click Read More to see all the updates.

EQ Update #8

Here are the updates for the last 8 days. Many of the last few days updates are from our now functional item collector, thanks Rswiders!

We're getting caught up on TBL items and getting them tagged and put where they need to go, we'll get there. I'm trying to focus on creating TBL armor recipes first and then I'll branch out to other stuff. Drewinette has been busy as well helping out with TBL items and recipes.

We had some login issues late Friday night and Saturday, that has been fixed. Sorry about that.

Anniversary is coming up and we plan on getting any new content up here on the site as soon as we see it.

 

Click Read More to see all the updates.

 

EQ Update #7, Patch and More...

I was busy this week fixing issues the site has had. We narrowed down the issues and figured out why they were happening. More work needs to be done on fixing other areas that slow the site down but we'll continue to work on those.

However updates were still done to content such as going back over West Freeport NPC's and setting their titles and adding those titles to be searchable as well. New comments also have been regularly updated by us admins within the past few days, I'll let those pile up a few more days and go back in and update them.

Also today the modified rulesets for Mangler and Selo were anounced. You can get news on that here. I'll be creating the server pages for them soon in the progression wiki guide.

Spells were updated the day of the patch. And the item collector is currently being worked on so we hope that will be available for everyone soon.

Click Read More to see all the updates.



 

Source

February 20, 2019
_____________________


*** Highlights ***
- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
- Made various changes to evolving items. See the Items section for details.
- Made various improvements to the Coldain ring quests. See the Quests and Events section for details.


*** Items ***

- All equipped evolving items will gain full experience rather than splitting between them.
- Corrected an issue where classes that were not plate couldn't claim the reward for several The Burning Lands evolving items.
- The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.
- The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.
- Corrected the reward set name offered by Silver Efreeti Boots.
- Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.
- Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.
- Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda Glow.
- The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.
- Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.
- Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.
- Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.
- Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.


*** Tradeskills ***

- Sagacious Great Jade no longer sells Etching Tools.


*** Quests And Events ***

- The Conflagration Generals (Raid) - Increased the size of the area that's checked when the bosses need to be positioned near the towers.
- Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.
- Remodeling and Delivery - An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.
- Prince Ralaifin (Raid) - Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.
- Prince Ralaifin (Raid) - Improved the messaging on the billow mechanic.
- Prince Ralaifin (Raid) - All of the spiderlings will despawn on reset.
- Prince Ralaifin (Mission) - Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.
- End of Empire (Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.
- Brass Palace - Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.
- Trials of Smoke - Trial of the Wending Ways: Added a message when failing the Don't Trip achievement.
- Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).
- Trials of Smoke - The Trial of Three will no longer reset after success.
- Trials of Smoke - Trial of the Ashes of Rusted Cliff's Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.
- Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.
- Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.
- The Rise of Smoke (Raid) - Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.
- Royal Visits - Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.
- Relic Raider - Moving to the top of the steps will now be safe for everyone.
- Sky Orchid Understanding in Esianti will now respond to [continue] properly.
- All raid events in Underfoot will now drop more items, keys, and backflag items.
- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
- - Hand-ins for this quest can no longer be multiquested.
- 10th Ring Questline - Made the following changes:
- - Hand-ins for the Coldain ring quests can no longer be multiquested.
- - Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.
- - Several dialogue triggers are bracketed that weren't previously.
- - Fixed many minor bugs and typos.
- - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.
- - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.
- - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.
- - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.
- - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.
- - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.
- - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head.


*** Spells ***

- Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line.
- Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.
- Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.
- Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.


*** Mercenaries ***

- Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.


*** Progression Servers ***

- Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.
- Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.
- Released revamped poison making components and recipes when Seeds of Destruction opens.


*** Miscellaneous ***

- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
- - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.
- - These bonuses do not apply to tradeskills.
- The Broken Mirror and Empires of Kunark are now free to play on all servers.
- Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.
- Names that were rejected when creating a new character will now display more information about why.
- Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.


*** UI ***

- Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
- Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.
- Fixed a UI error regarding the shared bank window on progression servers.
- Added a (Riposte) tag to hits and misses that occurred due to a riposte.
- Throwing damage is now reported as a hit instead of a shot.
- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
- You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
- Added the spell name and resist type to spell damage messages.
- Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
- Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
- Made the following changes to DoT reporting:
- - DoT filters should be working again.
- - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
- - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.
- - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
- - NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.

- Changed -
EQUI_Inventory.xml



- The EverQuest Team

EQ Update #6, 2 New Progression Servers and more

Here are the updates for this week.

PoP/LoY is now open on Coirnav. If you need some info on PoP, head on over to our PoP/LoY Wiki page.

Two new progression servers were announced for the 20th anniversary. Will they keep their current rulesets or will they change?

Some much needed work was done on some admin scripts to help our admins mark NPC's with info. Since we got that done, North Qeynos and West Freeport have had some work done on them to mark their NPC's with an original expansion tag. More zones will get the same treatment in the future.

I am currently working on a way for us to enter items in manually, hopefully should have that out for testing within the month.

 

Click on Read More to see all the updates.

EQ Update #5

Plenty of site updates for the past week. I'm still working on getting new comments caught up.

Also lucy spell update listings have been fixed.

 

Click Read More to see all the updates.

EQ Update #4

Here are the site updates for the past week.

Also new comments have been caught up to yesterday.

 

Click Read More to see all the updates.

EQ Update #3

In this update, many updates to TBL quests, items, and NPC's were done.

Also all Old Man Mckenzie items were given a Seeds of Destruction expansion tag.

We'll get spells updated sometime next week. We have some server side things to take care of before we do that.

 

Click Read More to see all the updates.

EQ Update #108

In this update, many updates to various things, mainly The Burning Lands content.

I just wanted to thank those who are contributing to update information on The Burning Lands. Larth contributed quite a bit of quest information in beta and after release. Drewinette has been plugging quite a bit of stuff I didn't have access to in beta since I had no time to join any raids. Pretty much all my free time after I get home from work is updating things here on the site. One of these days I'll be able to get some free time to actually play again.

We're still waiting on ZAM ops to fix some things back behind the scenes so I can actually get spells, code, database updates and a few other things updated for the expansion. That probably won't happen until some time after Christmas/New Years.

Rswiders is still working on the item collector so hopefully at some point we'll have that up and running again.

Click Read More to see all the updates.

EQ Update #107

In this update, all TBL armor now has a TBL expansion tag. All tier 1 raiding armor (not TS) have recipes as well.

All TBL augs have a expansion tag and those that are crafted are flagged as crafted. The TBL aug wiki page now is linked to all the items we have uploaded to the site.

All TBL weapons and shields have a expansion tag and each have a screenshot to show you what they look like. I'll get the page for weapons and shields built soonish.

Many more TBL items were given an expansion tag and flagged if they are crafted or not. We'll get recipes for those created when we get all the components into our item database.

Misc recipes I had made during beta were created. We're still missing quite a bit of the sub components in order to make other recipes. We'll have to wait until our item collector is running in order to get the those uploaded.

TBL Spell rank items are now attached to their ranked spell quest entries.

I decided to just list out the updates by date instead of trying to piece everything together. It's a pain in the butt to do so. It'll kinda of give everyone an idea of what went on each day.

Anyways, still plenty more to do. We'll get spells updated soon I hope. Ops needs to run a few things for me in order for us to be able to get spells updated. They are a bit busy right now.

Click Read More to see all the updates.

TBL Expansion Launch and EQ Update #106

Tomorrow morningish, depending where you live, The Burning Lands launches folks. We have plenty of info on the expansion and are still working on tagging items and so forth and will continue to add more info in the future. You can check out our The Burning Lands wiki, it has plenty of info on the expansion. It isn't 100% complete yet, we're still working on it so we'll have some of the other pages available soon.

Click Read More to see all the updates.




Screenshot


All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands.

Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays.

Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available.

*Convert to your local time

 

December 11th, 2018
_____________________


*** Highlights ***

- EverQuest's 25th expansion, The Burning Lands, is now live!
- Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details.
- Items will now display their lore text to players at level 50 and higher.


*** The Burning Lands ***

- The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?
- Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details.
- Players with The Burning Lands will have two new shared bank slots available.


*** Items ***

- Items will now display their lore text to players at level 50 and higher.
- Added a new stat, Luck, to many items found in The Burning Lands.
- - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information).
- - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.
- - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.
- Corrected an issue where players could equip multiple lore equipped items using bandolier.
- Upgraded the effect of Threads of Potential and Boon of the Soother.


*** Tradeskills ***

- Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities.
- Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).


*** Spells ***

- Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.
- Aura spells that kill their targets in one tick now properly report the death.
- Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody.
- Modern generic proc spells on items will no longer cause odd skill increases.
- Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. 


*** NPCs ***

- Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.


*** Progression Servers ***

- The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.


*** Miscellaneous ***

- Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether.


*** UI ***

- Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.
- - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.
- - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.
- - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.
- Items located in your Item Overflow will now be listed in the Find Item Window.
- Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.
- Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.
- Added an indicator for twincasted and critical damage over time spells.
- Corrected an issue where players could not make a hotkey for Remove Traps.
- Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.
- Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_DragItems.xml
EQUI_Inventory.xml
EQUI_ItemDisplay.xml

- Added -
EQUI_FactionWnd.xml
EQUI_ItemFuseWnd.xml


- The EverQuest Team