EQ Next Landmark Dev Diary: Procedural Content

Senior Producer Terry Michaels and Senior Art Director Rosie Rappaport provided a Dev Diary video explaining how the team created the world graphics of EverQuest Next Landmark.

They needed to create a different world than in the previous games: a giant world that could be explored to find new areas. But such content cannot be handmade or the content would become stale very fast.

They first created concept arts, then field guides with details of everything fitting in the environment, then created individual concept pieces based on those (mountains, trees, rocks, grass). The next step was to create a tool with procedures and rules to generate content automatically.

Five types of very different regions were created:

EverQuest Next Landmark Livestream #2

Sony Online Entertainment will be holding its second EverQuest Next Landmark livestream at 4pm Pacific on Wednesday, December 11, 2013. Tune in to the EQNext Twitch TV channel as they "dig a little deeper into mining and more in Landmark!" If you missed the first livestream you can catch up by watching the highlights.


 Ann "Cyliena" Hosler, Managing Editor

Follow me on Twitter: @Cyliena

Your Next: What Will Landmark Build?

Less than six months after Dave Georgeson stunned the crowd at SOE Live, players will be getting their hands dirty building in EverQuest Next Landmark. With such a short turnaround, it seems the fundamental purpose of Landmark has been lost on many of us, I still see the big questions asked: 'What is the difference between EverQuest Next and Landmark? Why is it a separate game at all? Is it just a fancy housing system?

These are pertinent questions that need to be answered, but underneath the true nature and purpose of Landmark is hidden, and it is this hidden nature that gets me so excited for what's in store. And I want you to share that excitement because I'm a massive nerd and that's what we do best.

So with that in mind, it's time to talk about Landmark, and how it's so much more than a way to build your EverQuest Next Guildhall.

EverQuest Next Landmark: Founder's Packs

In an effort to start monetizing EverQuest Next Landmark, Sony Online Entertainment has unveiled the Founder’s Packs. These $20, $60 and $100 bundles enable players to join in on testing the game and provide a wide assortment of rewards. Senior Producer Terry Michaels goes into detail about the Settler, Explorer and Trailblazer tiers you can buy:

EverQuest Next Landmark: Developer Diary #3

Sony Online Entertainment's third EverQuest Next Landmark Developer Diary discusses the material and tools that players will use with Lead Designer Darrin McPherson. Further in the video we get a glimpse at how some of these materials look in-game as well as a brief run through the castle that Executive Producer Dave Georgeson recently created.

EverQuest Next Devs Discuss "One Guild or More?"

EverQuest Next Round Table Response #10

The EverQuest Next Round Table polls are still attracting controversy and stimulating debate as the responses hit double figures. This week Omeed Dariani welcomes Terry Michaels back to discuss issues raised about player building privacy in EverQuest Next Landmark.

One major factor in allowing players privacy when building is the Player Studio, a system that allows players to earn real life cash for sales of their work, and as my Grandpappy used to say: Mo' Money Mo' Problems.

The pair go on to contextualize the Round Table Feedback and respond to a few specific pieces of player feedback, topics such as griefing, offline mode and the social interaction built into Landmark.

EverQuest Next Landmark Teases Beta Info

Yesterday, those of us glued to our screens waiting for the next sweet morsel of information about EverQuest Next were treated to a whopper of an appetizer! David Georgeson, executive producer of the EverQuest franchise, dropped this tease via twitter, which was quickly confirmed by brand manager Omeed Dariani, mentioning that the dates for the EverQuest Next Landmark beta will be shared within the next month or so. 

So the agony of anticipation is nearly over - in a few weeks we will know when we can expect to get our hands on the tools players will use build the new Norrath and more. But just when you thought it was safe to unstrap your tinfoil hat, David Georgeson tossed us another teasing nugget, is there more to Landmark than we expect?

EverQuest Next Landmark: Developer Diary #2

Sony Online Entertainment's second EverQuest Next Landmark Developer Diary introduces the concept of "Globetrotting" with Creative Director Jeff Butler and Senior Art Director Rosie Rappaport. Globetrotting is exploring the various "biomes" of the world, collecting harvestable resources, visiting other players and to check out what else has been built in the world.

EverQuest Next Landmark: Developer Diary #1

Following their streak of open development, the devs at Sony Online Entertainment have released its first developer diary for EverQuest Next Landmark. In "Break It, Take It, Make It", Senior Producer Terry Michaels and Creative Director Jeff Butler briefly discuss items and how they'll be managed. There are two key takeaways from this dev diary: