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Someone raise me?Follow

#1 May 21 2007 at 1:22 PM Rating: Decent
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419 posts
Well, this is an awkward situation. I was partying with an LS friend in Valkrum. Being the genius that I am, I set my homepoint there and logged off. Today I got on, and figured it wouldn't be that hard to get back to la theine and level some. However, trying to make the treck alone is not wise for a level 14 warrior... and after the first death I am now 13. Now on the second attempt to get out I do NOT want to lost that much XP again... if I can help it. Would a kind WHM in the selbina area please rescue me? Post your name and we can figure out the details.

The clock is ticking, and if you arrive soon I may pay you!!!

[ 20k to the rescuer sounds fair. ]

Edit: oh, and my name is Falanouc. I'll pay extra for a tele to holla!

Edited, May 21st 2007 5:26pm by FreeLanceFoXx
#2 May 21 2007 at 2:37 PM Rating: Decent
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419 posts
Heh, well a lot of good this post did me. I ended up getting raised by an AMAZING WHM named Chibikabu. I had a guy who walked by me search for WHMs and Chibi, the only WHM with raise, turned out to be my savior! He even tryed to teleport me to Holla, but I (being a total newb still at this point) forgot that I didn't have the crystal. After we XD'ed, he ran all the way back and sneak/invised me so I could get to La Theine.

This guy deserves a round of applause! /claps
#3 May 22 2007 at 3:36 AM Rating: Default
LOL
#4REDACTED, Posted: May 22 2007 at 3:19 PM, Rating: Sub-Default, (Expand Post) stay to the backs of goblins since they aggro on sight (farther off at night) and if you run through a cave with bats do NOT stop going until you hit the zone.. ignore any idiot who says "stop i'll save you!" cuz you'll prolly die before they save u, depend upon yourself and you'll die much less
#5 May 23 2007 at 4:16 PM Rating: Decent
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408 posts
glad to see you made it to safety, i had a similar situation when i was just starting.. dunes can be a deathtrap till you know your way around it well.
#6 May 24 2007 at 2:06 AM Rating: Decent
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2,081 posts
/poke Aes
____________________________
When I'm good they never remember,
When I'm bad they never forget
#7 May 24 2007 at 1:18 PM Rating: Decent
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120 posts
I am Back! ^^ Hello!

For FreeLance and other newbies (and some noobs), here is a quick guide to the Dunes mobs and camps when you are just starting in the area:

Lizards (non-aggro): Your very first Dunes victims, usually. All I can say about them is, watch out, they link very well.

Rabbit's (non-aggro): Same as lizzies.

Sheep (non-aggro): Hit fooking hard and they link. Mid-dunes level prey.

Bats outside of the tunnels, nighttime. (non-aggro): Meh!

Goblins (aggro sight): These are one of only three Dunes mobs that aggro in the daytime (except for the occasional NM pop). The bats in the tunnels being another, and the rare bomb. As in any area, avoid aggro by going behind them. If they turn while you are still within sight and you are not near a zone, slap it, then suck it up and die like a brave adventurer. Then hope a higher level mage or pld in the area finds you and gives you a raise. Good xp for a full party. Bomb toss can be a bit of a pain, though ... literally.

The bats in the tunnels (aggro sound): If you are by yourself and get aggro'd by these, nice knowing you. Same as Gobbie aggro except they, of course, aggro sound, so going behind them is a pointless strategy.

Crabs (non-aggro): Kinda the same as the lizzies, except they don't link.

Pugils (non-aggro): Make sure you and your party are ready for these before you pull. A single pugil can wipe a whole party in under a minute. And a well placed screwdriver is never good news.

Flies (non-aggro): I didn't fight a lot of these at dunes level, but my guess is good xp at mid-dunes level with a very good party. Their AoE attacks are wicked. They do link.

Leeches (non-aggro): These are a big "NO NO!" at any point while at Dunes level. They link fast and from a fair distance and they are never alone. If you mis-target and hit one of these, do not expect any assistance from your party. Or your PL'er, for that matter. Die, let the PL'er raise you and take your medicine. Been there, Done that! lol. A good macro for avoiding mis-targeting is /attack < bt > . A note on using this macro, if a second mob is hit, accidentally or otherwise, before you hit your attack macro, < bt > will always target the second mob. So, if you are a little more savvy with your macro's, you can go with /attack < stnpc > and get the little purple arrow you can move around to get your intended target. Then hit enter or the appropriate button on your controller. Again, just to stress the point: Leeches = No No!

Ghoul's and Bogy's (aggro sound): Ahh ... the creatures of the night. A good party of mid-dune level can, or should, be able to handle the ghouls. Bogy's, however, will chew you up and leave your remains in a heap on the sand.

Gobbie Hill: For the semi-advanced Dune-ee's. Watch for the ghouls at night.

Secret Beach: For the advanced Dune-ee's. Good xp to level 20. Bogy's pop within a very close range of the camps... good luck if partying here at night.

NM's: Golden Bat (2 spawn locations), Valkurm Emperor.

Other mobs: Elementals (aggro magic), and Bomb's (aggro sight and magic).

Any improvements on this list are welcomed and encouraged. Dunes is a major lol area in the game, let's keep it humorous! ^^

Edited, May 24th 2007 6:48pm by ElijahBismarck
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