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New Aspect ot Viper (PTR patch notes)Follow

#1 Sep 03 2007 at 8:07 AM Rating: Good
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Just looking at the new test realm patch notes. Assuming this becomes reality, I was wondering how the few changes might affect our hunting.

Quote:
Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter’s percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec.


In long mana-intensive fights (or just being lazy) I often go in with Aspect ot Viper up from the beginning. It seems to make more sense in almost any situation to start with Aspect ot Hawk and then switch to Viper later on it the fight now, doesn't it?

Quote:
Misdirection: Items used while Misdirection is active will now consume a charge correctly.


Hmm I wonder if this means I'll be able to use my Goblin Rocket Launcher in Misdirected pulls now.

Quote:
Raptors can now learn Dash.


Hurray for new (serious) pet choices!

Thoughts?

#2 Sep 03 2007 at 8:19 AM Rating: Decent
Pretty much old news. Most of this has been discussed a few times already.
#3 Sep 03 2007 at 8:25 AM Rating: Decent
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128 posts
Ah sorry. Been out of the loop for a few months. *hides head in shame*
#4 Sep 03 2007 at 8:39 AM Rating: Excellent
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It's about time they gave raptors dash, but yeah, it is somewhat old news. The question really becomes how this will impact your mana consumption. Many hunters stay with hawk and chug potions. Many conserve heavily and/or use viper. Many stop mid-fight and drink. The only thing that is clear is that hunters do not have enough mana. Increasing the effect of AotV is a help, but I don't know it's enough of one when it means dropping Hawk, which many players have talented.
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#5 Sep 03 2007 at 11:35 AM Rating: Decent
Given my druthers, I would much prefer AotH as my aspect of choice, but I find that it doesn't matter if I'm in an instance or doing the solo grind...AotV is what keeps my downtime negligible. I may pop AotH for boss fights where I don't expect it to go on too long, but otherwise I'd rather have my shot rotation uninterrupted, even if it means my shots are doing less damage/hit.

I don't recall the rate (ie. seconds between mana restoration) of AotV...I just know that my Int is nowhere near high enough for it to make a huge difference unless I have it up all the time. With a change that lets me recover 50% of my Int in mana every tick, I'm still going to be draining mana but not nearly so fast. What it might mean is that I can use AotH until I start seeing "Low mana", and if I find myself not likely to get a drink break for a little while, I can use mana pot + AotV to keep me going until the end of the fight. Will have to wait and see though.
#6 Sep 03 2007 at 10:16 PM Rating: Decent
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for me, all that will change is that Viper now becomes pretty much useless as a grinding aspect besides refuelling your mana to ~70-80%

and in raids/instances i'll stick to Hawk anyway and i'll now switch to viper if my mana pots are on cooldow and i need to keep shooting (instead of FD > drink)

So in my opinion the change made viper worse, not better.
#7 Sep 03 2007 at 11:58 PM Rating: Decent
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Quote:
for me, all that will change is that Viper now becomes pretty much useless as a grinding aspect besides refuelling your mana to ~70-80%

and in raids/instances i'll stick to Hawk anyway and i'll now switch to viper if my mana pots are on cooldow and i need to keep shooting (instead of FD > drink)

So in my opinion the change made viper worse, not better.


Umm, viper is exactly the same as it was previously above 60% of Mana and better at below. How is this change for the worse? o.O
#8 Sep 04 2007 at 12:26 AM Rating: Decent
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because when you are grinding, you wont e below 60% mana to often, so AotV is less effective then it was before.
and in instances/raids you want(need) AotH for the added dps.


edit: and its worse above 60%, at 60% it gives 25% of your int in mp5, above that it lowers to a minimum of 10%
below that it goes up to a maximum of 50%

Edited, Sep 4th 2007 10:29am by Aethien
#9 Sep 04 2007 at 3:03 AM Rating: Decent
Azuarc wrote:
Many hunters stay with hawk and chug potions. Many conserve heavily and/or use viper. Many stop mid-fight and drink. The only thing that is clear is that hunters do not have enough mana.


I can see where you're coming from, but having recently changed mains to my shaman, I find I chug just as many pots while raid healing (but this may be due to poor mp5 from PvP gear) as opposed to dpsing on my hunter.

These are some other changes which are in the works for hunters:

Blizzard wrote:
Hunters

A legendary ranged weapon will be available soon. (New 25 Man raid ?)
Mana issues are being looked at.
Many changes for hunters will be implemented in 2.3, more utilities for arena battles and group utility are planned.
Hunter's arena weapons prices might be lowered to reflect the fact that they need to buy two weapons (or even three).
#10 Sep 04 2007 at 4:00 AM Rating: Decent
Hmm, I like that "more utility" part of it. That's always been one of my pet peeves, that even though we have massive utility in instances and grouping, most Hunters (yes, most) ignore it in favor of Autoshot/Steady Shot DPS. Hunters aren't a pure DPS class. We have so much more to show off than DPS. Granted, once the raid/instance is over, I love opening my SWstats to check out where I ended up, but I am far more fond of getting praise in chat/VT for keeping that mob chaintrapped throughout the entire fight while doing DPS, Scorpid Stinging all the mobs, misdirecting the mob that is killing our healer onto our tank and so on. (Phew, that was a looooong sentence. Try saying that aloud)

Anything that makes my class that much more useful is a good thing. All that then remains, is to beat it into the rest of the WoW playerbase that we can do so much more than stand back and autoshoot. "But we need a Mage for CC in Shadow Labs" my well rounded *******

As for Aspect of the Viper. I like it. Now it works far more like I think it should work. This will allow you to fight for far longer with AotH up, and once you see your manapool (even with potions) won't be enough, you change to AotV. Now lazy Hunters won't have the excuse that "I need the Mana Regen" for those first minutes of the fight. So, in a way I agree with Aethien. They made AotV worse. But not it's impact on the Hunter class. AotV is now useless as a fulltime aspect. Now, it is the Aspect you put on when you actually need it. Which all in all is a good change, in my view.
#11 Sep 04 2007 at 4:15 AM Rating: Decent
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as you said, Viper is now useless as a fulltime aspect, and it got some use in raids.
Namely that you'll switch to viper if you are low on mana and your mana potions are on cooldown.
what we lose is being able to grind endlessly without having to drink because of Viper.

And what we get doesnt come close to the same use as what we lost.
Even if this kills an exuse for lazy/cheap hunters, i dont care about them because they wont ever get far in raiding anyway unless they improve their play.

edit: to conclude, this change kills the one use i had for viper and gives me a use that is way more situational and not really that useful (simply because you can FD and drink anyway if you are low on mana...)


Edited, Sep 4th 2007 2:22pm by Aethien
#12 Sep 04 2007 at 4:21 AM Rating: Decent
Well, I never had much problem with sitting down once every nth mob to have a 15 second drink. We are still the class that can grind most efficiently, and endlessly. We just have to drink now. One stack of water will most likely afford me hours upon hours of grinding.

The impact is so low it isn't even worth complaining about.
#13 Sep 04 2007 at 6:06 AM Rating: Decent
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988 posts
All CC is reduced to 10 seconds in PvP... All but Wyvern Sting apparently.
#14 Sep 04 2007 at 7:55 AM Rating: Decent
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356 posts
Well, if you can grind by using Aspect of the Hawk till you're under 50% mana, then switch to Viper and get more mana regen than before, that sounds pretty good to me. It's not like Viper currently keeps up with our mana use when grinding hard.
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