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Poll: Impressions of 'The Buried Sea'Follow

#1 Jun 08 2007 at 7:25 AM Rating: Excellent
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What do you think of The Buried Sea expansion?
Easily the best expansion yet:8 (1.0%)
It exceeded my expectations:125 (15.2%)
It met my expectations:131 (16.0%)
It fell short of my expectations:179 (21.8%)
What a clunker!:123 (15.0%)
I've yet to set foot anywhere in the Buried Sea:211 (25.7%)
No opinion:43 (5.2%)
Total:820


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#2 Jun 08 2007 at 7:42 AM Rating: Decent
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Damn, another expansion. I still hunt Old World ( Kunark and Antonica ) Oh well, some cool items though.
#3 Jun 08 2007 at 7:52 AM Rating: Decent
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I got TBS along with DoD and TSS when I bought the anniversary edition. While I've spent alot of time in TSS and some in DoD, I've just barely set foot into TBS, so I'm going to hold my vote until I'm better informed.

Thanks for the poll...how about them sigs now?
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#4 Jun 08 2007 at 7:56 AM Rating: Decent
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Too much, too soon, for too many people.

I wasn't expecting much from this expansion, and it fell short even of my dim view, mostly because there's a widespread "I don't have the expansion" response from people asked to go there.

I haven't explored the expansion beyond a few groups inside Katta Castrum, because nothing that's been shown to me really appeals, the information I've managed to dig up that *does* interest me is retardedly difficult to do, it came with no new AAs, everything's NOTRADE and requires an insane amount of faction work that can only be accomplished through mind-numbing quests repeated 150-200 times, the /lfg window (empty as it is) is half-filled with "NO TBS" tags, and I'm not done exploring 85% of the rest of the game yet.

I'm glad SoE finally noticed that they were cranking out expansions every month and a half, and people were barely scratching the surface of each of them, but I still think November is too soon for the next one.
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#5 Jun 08 2007 at 8:26 AM Rating: Decent
Your right it is not as good as most folks would have thouhgt. Not all things in TBS is "NO TRADE" but it does not come any where near the items you can get out of TSS. I run three accounts and have TBS for 2 of them just so i can 2box the zones as most folks do not have that Expan. I do think having to do 39 mini quest for one aug is going overboard some as your faction is up enough to deal with the traders in TBS by just doing afew quest. As for SoE coming out with a new one in Nov. i agree. I think they should wait untill next nov. to bring one out and give people time to play the last 2 they came out with and maybe the can work bugs out of the next one more before they release it.
#6 Jun 08 2007 at 8:50 AM Rating: Decent
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I've barely set foot in it. I zoned in once to check it out. Hopped on a boat which took me to another zone, but before I could get to a dock or jump off, it zoned me right back. I gated out and haven't been back since.
#7 Jun 08 2007 at 9:14 AM Rating: Decent
Personally i think its one of the better expansions , you have solo content even tho its a touch too hard for most classes , thay can still be done duo or trio , The skellie hand even tho it may seam long flys past once you get started on it , ok it will take a good week or so for most to do , but the exp for most of the missions is worth it alone , and you gain a damn good augment at the end of it

Katta i have to say can be a little long winded for faction but in the same breath if you want near anguish level armour on you or your twinks its not going to fall in your lap , everything in EQ takes some effort to gain

Group content you have the pirate and katta missions , Hell if you dont want the faction the orum/doubloons sell for a good enough price , add to that the exp/AAs earned in the process

Raid content - Cant comment on this at present , still waiting to complete 8th progression task and yes the mobs start hitting hard ! watch this space .....


#8 Jun 08 2007 at 9:22 AM Rating: Decent
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647 posts
Those faction missions just to earn the right to purchase a spell - meh. They introduced new currencies with LDoN, DoN, and now this one, plus several I've probably forgotten and it is STILL a bad idea.

/Bonks SOE

I think this one ranks right up there with the ghost town that is PoR as 'so much effort, so little reason to go there'.
#9 Jun 08 2007 at 9:23 AM Rating: Decent
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I have to agree with the posts already here. The Expansions crank out way to fast .. granted it seems they are generated to keep the Guilded content grinders interest peaked. But, in reality many of us are not grinding experience or content but we do appreciate all the new avenues to gain experience and equipment.

Just throwing out a figure IMO 75% of the everquest population has not seen 75% of the content in all of Norrath yet, they will flame you in /ooc and tell you how much of a loser you are because you are not lvl 75 yet. Makes me laugh when a lvl 70 Bard is inquiring on how to get to Oot for the Sea fury island. Arent they word traveler's or just coat tail exp grinders.

Personally finding groups in the newest Expansions takes an act of any God in Norrath and a few other things. in the last 4 months I have been invited to 1 group that was not 5/6 all under the same guild tag. Mobs in Tbs hit with insane force .. therefore if you did not hang in with the fast track Raid / progression crowd you are poorly geared and take a serious beating if you live long enough to see it. My first trip in as a Druid looking for spells .. zoned in to Tbs .. found succor point on the map and hit succor. Soon as I rechecked my map and .. track I had been BS'd over 6 times for 1200-1800 dmg ... Loading Please .... Wait. Well mad and with a vengence I ran right back and Rezzed myself 4-5 times in the next hour never killing a thing except myself and friends I drug with me.

No Drop .. doesn't bother me much ... Faction work is not bad .. but Holy Cheese Headed Mice !! If the Hp's & Dmg output from the new mobs is in place to slow people from grinding it out until you come out with your new Expansion I give up. 1) Finding a progression group is nearly impossible. 2) Hunting in nearly any zone for experience and potential upgrades is rediculous as the Power grinders have everything Perma-camped. 3) Tss / Tbs quested armor has insane Stats on it being acquired by those with already insane stats .. while those lvl 30-60 have nothing .. unless they can find some small secluded camp of a single spawn a 3 hour journey from the nearest zone line. When the named finally pops Baam *Power Bot logs in* Power nukes .. loots and scoots have a nice day.

As for me I play 46 characters between servers .. 32 of them are lvl 65-75 .. I personally quit the content .. and Quest / Tradeskill now due to content difficulty and the E-***** attitude's of most those in the new expansions .. as most have been PL'd ... Ebayed .. and Gear upgrades funded by Plat sales. If the Majority of players played with the .. Morals and Ethics .. they did back when EQ first came out, the newest Expansion all the way back to the first would be like having a complete world revamp and game play would ROCK !!

Edited, Jun 8th 2007 1:29pm by meralin
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#10 Jun 08 2007 at 10:17 AM Rating: Decent
I agree that another expansion is too soon after TBS. I am still exploring the old world as it is. I'm sure I have not seen 40% of it, yet. It would be great if SOE would delay release so us SLOWBIES and casual players can catch up.
#11 Jun 08 2007 at 10:32 AM Rating: Decent
Meh, you get A LOT more than just spells - the TBS armor is fantastic - I ditched some QVIC armor and replaced with TBS armor when I hit ally faction. AND you are allowed to resell your armor for some orum back - so buy the citizens gear on the way up to ally faction, sell it back toward your praetorian gear. Not to mention - some of the spells are fabulous - the enchanter mana recursion HUGE Benefit to guild raiding wizzies and mages, allowing a lom caster to do up to 3500 damage in recursions on ANY level of spell i.e. level 21 spell for 50 mana, up to 3500 damage.

And while you are getting the faction? The AA xp in TBS is amazing as well - spending 1-2 hours on a Atiki mission or the greenhouse snakes will net you 2-5 aa's.

A+ in my book.
#12 Jun 08 2007 at 10:34 AM Rating: Decent
I voted middle of the road for the expansion.

I am still enjoying TSS so I have spent little time in TBS so far.

I have been enjoying doing the mini-quests for the Jonas Dagmire augment, and I like the Barren Coast and Buried Sea zones.

I really don't like Katta. I hate having to work on Katta faction to get gear upgrades. It seems long and tedious.

I dislike the fact that the Pirate faction will garner me exactly nothing in terms of gear. It will get me first rank spells and that is about it. And yeah, I am only a casual player.

All in all, I haven't done enough in the expansion to really get to excited either way. I am loving the TSS zones so much more, and considering I see more people there then in TBS, I suspect I am not the only one.

I am glad to see that there will be no more expansions until November.


#13 Jun 08 2007 at 11:02 AM Rating: Good
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It exceeded my expectations. Though, for pre-75, and high and raiders. it probably sucked. I thought it gave a lot of great grouping content.
#14 Jun 08 2007 at 11:50 AM Rating: Excellent
I cant stand the way Katta is laid out. If the residents live there, you think they would have sidewalks or roads to get around town. I dont mind that parts of the town are taken over by KOS mobs, its the getting from the port-in to the zone-in to the vendors to the quest guys.

I like the way many mobs dont summon and is good for the ppl who like soloing. They like quests and stuff also and they can enjoy their play time here.

I seriously dont like the way that you have to run to the zone: thru the erudin portal to Toxilia forest to Barren Sea, take the ship to Buried Sea, run to the whirlpool to get to Katta. And after all that you have to get a port out because there is no way to leave. Why isnt there any way to leave? This isnt a top end zone like Luclin-Time, or POR-Theatre of blood. Give us a door or something to go thru to leave the freakin zone.

Ppl always get a druid or wizard port there and back or take the guild hall portal there and many many ppl dont even know how to run there.

The loots are good and the Barren Sea zone is well laid out with lots to do there. I put that the expansion is sort of dissapointing though.
#15 Jun 08 2007 at 12:33 PM Rating: Decent
I was disappointed to find that the casual player can not play in this zone. My highest toon is 68 and she will not be able to do the tasks to get faction to even purchase spells from the merchants. This is not a casual player friendly expansion. The players we play with are taking a break from EQ which leaves us unable to play many high lvl zones. We will work up our younger toons until the game becomes unplayable. We dont play enough to be in a guild. To bad we love the game and we are coming to the end of it.
#16 Jun 08 2007 at 1:28 PM Rating: Decent
Unfortunately, if you aren't a high enough level to get the tasks, you aren't a high enough level to use the spells...so it's not really fair to criticize that aspect of the expansion. Also, there are areas in TBS that are lower in level and easily doable with a wide range of group set ups. Most of the mobs in the above-ground zones (non-instance) are kite-able and you can even loot many of the items for the faction quests (e.g. the hand augment) before you have the tasks. Once you hit the right level, bang, you are done a bunch of the quests already and can start getting your faction (and aug pieces).

Also, the faction stick you get with the pre-order is good with the pirates (above water) and will help raise your faction to the point where you can at least purchase the rank 1 versions of your 71-73 spells. The 74 and 75 spells will take a little more effort to raise your faction and earn your doubloons.

And many of the faction missions can be redone over and over for faction and come with a few plat for your pocket (e.g. Just Desserts = pirate kill count).

In no way am I taking one side or the other, but I do suggest that you read up on the expansion, ask around a bit, and mess about in there a tad before you write it off. There can't be anything worse for a dev than to read a critique of their work when the person hasn't even taken the time to research it.
#17 Jun 08 2007 at 1:32 PM Rating: Good
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Draegonquest wrote:
I was disappointed to find that the casual player can not play in this zone. My highest toon is 68 and she will not be able to do the tasks to get faction to even purchase spells from the merchants. This is not a casual player friendly expansion. The players we play with are taking a break from EQ which leaves us unable to play many high lvl zones. We will work up our younger toons until the game becomes unplayable. We dont play enough to be in a guild. To bad we love the game and we are coming to the end of it.

My main is a casual player and I thought Katta and the Buried Sea were great for casuals. I see necros, druids and wizards in upper 60's soloing in Katta all the time. They earn the faction with the quests and get great exp. They will probably ding 70 by the time they have enough faction to get an item or spell, but that works out fine for them. They often group for faster kill credits for the faction quests and usually will take any class lfg if asked just for faster killing. But as they are soloing, they do need anyone else and you have to go to the solo spots and ask if you can join. Just /ooc or sitting in GH /lfg won't usually get you in there.
#18 Jun 08 2007 at 3:31 PM Rating: Decent
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Kirbyramz WROTE:
Quote:
And after all that you have to get a port out because there is no way to leave. Why isnt there any way to leave? This isnt a top end zone like Luclin-Time, or POR-Theatre of blood. Give us a door or something to go thru to leave the freakin zone.


Actually there is a way to get out...and it's really easy, and you're probably going to kick yourself when I tell you.

In the center of the pyramid (where you zone in from Buried Sea) there is a smaller pyramid platform behind the big bird statue. Step on the blue circle, and you zone into Buried Sea, where you appear on Jardel's Hook at the wizzy-spire-looking pyramid there.

The easiest way to get in is to use the guild hall portal, directly to Katta. Of course if you're not guilded, this isn't an option. But since I've been working on my skeletal hand lately, it takes me about 4 mins to get from the guild hall to Buried Sea, and to the camp where I am set to kill.
#19 Jun 08 2007 at 3:38 PM Rating: Decent
If your guilded travel to katta is easy , take the guild hall portal with the katta powerstone , to get to the buried sea just stand on top of the small pyramid in the main building , it will port you to the wiz port in in the buried sea zone , For travel around the zone look up the portal quests , after completing 1 and 2 you can travel most places in less than 1 min
would suggest you take 1 enc 1 tank 1 healer tho , portals tend to spawn a mob or 3 and thay will follow you if you CoH ( learned that one the hard way )

Edited, Jun 8th 2007 7:41pm by Laldawen
#20 Jun 08 2007 at 3:55 PM Rating: Decent
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It exceeded my expectations, but it was nowhere close to the best expansion. Playing a wizard, I can say that the group missions for doubloons are very fun to solo-kite if you can find two others to sit in the task for you. The skeletal hand quest was a great idea, even though the goblin camp kind of sucks - the stats are up there with BiC.

As for the Katta side of the expansion .. Katta is huge, but it seems like a lot of the buildings are abandoned. It would have been nice to see a wide range of NPCs there. Atiiki and Thalassius are my favorite zones in that section - easily killed mobs with great xp and loot.

Zhisza and Silyssar seem to be .. ridiculous though. With mobs in Zhisza hitting for 2500ish and mobs in Silyssar hitting for 4500ish .. well .. it's really hard to take an average group in there to progress. Not to mention the mobs hit points are through the roof too.

Solteris .. eh. Haven't been there, but from what I've seen and heard, it looks like one of the best end-game raid zones yet. A Sol Ro and Mistmoore combo seems pretty fierce (or at least .. from what's been discovered)

The armor and energeiacs + spells were very well implemented in my opinion. Faction flies up if you do a lot of group missions, and it seems to be pretty nice for the casual player (especially the Buccaneers stuff) The stuff bought with Doubloons seem to have very interesting graphics too - like that one shield that looks like a captains wheel.

I think it's a good expansion overall, but there are still things that could have been improved.
#21 Jun 08 2007 at 7:11 PM Rating: Decent
49 posts
It fell short of my expectations.

To be honest I really didn't have ANY expectations. The only reason I got it was because it was in the Anniversary Pack. I just got that for the /claim items. I am not too big on alternative forms of currency. It just creates more work in the long run. Eventually when no one does this content anymore and new alts are created it becomes a PITA to obtain the new spells. SOE then has to create new methods of obtaining the spells. I guess after DoN and LDoN I just wonder why they haven't thought of something else.

But with the small amount of time I did spend in TBS (only Katta Castrum) I do have some good things to say about it. I run EQ on a pretty old computer. TSS completely slaughters my PC. I had pretty much ZERO lag in Katta Castrum which is a HUGE zone. How they managed to make a zone that size with so little lag is amazing. And I was completely speechless standing in front of Tsaph Katta. With all the cool lore in Luclin it just felt awesome standing in front of Tsaph as he is repeatedly healed and kept on the edge of death. And the zone itself looks amazing. Seeing the water barely held above the far areas of the city was cool. You could see sea life swimming around :).

Sadly I really doubt I will ever get too deep into this expansion. Stupid forms of currency mixed with a few other things are enough to keep me away from this expansion. Seriously when like 30 people are sitting around the greenhouse it gets annoying. Also, I wish mobs in the expansion had a pretty rare chance of dropping some of that expansions currency. It would do a lot to stop time from ruining the expansion.

Edited, Jun 8th 2007 11:15pm by BrknLadr
#22 Jun 08 2007 at 11:35 PM Rating: Decent
Cant say Im a big fan. I guess if I could actually get a group to get orum I would feel different, but groups these days are harder and harder to come by.
#23 Jun 09 2007 at 1:54 AM Rating: Decent
I can honestly say I dont get to do much hard core xp'ing in many zones cause I paly on zek so I need to stay on my toes, but I have played in some of the Jewel of Atikii instanced zones and it really is a reward for players of all types. Doing the Katta Castrum Orum missions can reward you with some sweet gear and get you spells that become very handy.

I play a 74 Druid and Furnspur rk II is def worth the time !

just my $2.50 cents on the matter.
#24 Jun 09 2007 at 1:57 AM Rating: Default
got my faction without ever being in a single instance zone. not gonna complain about that !!
got my orum,spells and my gear..

nice gear,compared to what i had before!
like the fact that i could do what i wanted to do,and still get both faction and orum. beside that i have not yet seen much of it.
for me it came too fast after TSS. way too fast.
one expansion a year is more my style. then maybe theres a chance i will get to see 20% of the zones before next expansion is out :P
#25 Jun 09 2007 at 8:30 AM Rating: Decent
I have to agree with several posts here too much too fast when most are just getting into the dodh or tss expansion.. but it seems like it might be one of the better expansion though I haven't really done much in it other than getting port spells for my wife's druid and a few minor glances at quests or zones...one thing that really makes no sense is for the port spells is that only WIZZYS can port to katta while DRUIDS port to buried sea which I think sony should have made both classes able of porting to both zones and not just one or the other...and if one isn't in a guild or have guild hall access the trip to katta gets expensive for those who don't have the plat for the stone cost
#26 Jun 09 2007 at 8:35 AM Rating: Decent
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I made an SK to box on a new act I got for christmas. My main is a 75 shm. In 6 months I have him to 16k hp buffed wearing no raid gear, mainly due to the armor from TSS and TBS. LVL 75 with just over 100 aa now.
I love the "campfire" hp buff for 1500 hp. I wish it wasn't such a small range tho. The short range makes it hard for a puller to keep in range.
The factions here are to slow.
If you do missions worth 50 orum as an average you will need to do somewhere around 50 to 60 to get to ally faction. I found it hard to get more than 3 a day done. My best day I only did 5. Since I didn't do TBS every day it took me 2 months to get to ally.
I liked the fact that you need faction to get the gear from here. That way you won't see twinks running around in gear from here unless they earned the right to wear it.





EMARR
Slowcat 75 SHM
Pruritus 75 SK
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