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Trial By Fire  

Submitted by:Kurtomatic
Realm:Outlands
Start Area: Kazham
Start NPC:Ronta-Onta (J - 9)
Type:Job Related
Related Areas:Cloister of Flames
Ifrit's Cauldron
Related Mobs:Ifrit Prime
Min Level:45
Max Level:75
Grants Gil:10000
Rating
*****
(Average from 11 ratings)
Title Obtained:Heir of the Great Fire
Items Granted:Egil's Torch
Fire Belt
Fire Ring
Ifrit's Blade
Last Updated: Fri Feb 11 14:23:38 2005

Contents [hide]

In-Game Text

Description

First, a few notes about Avatar in general fights. This is not the Trial Size quest, which is the solo fight, capped at level 20 (refer to Trial Size Trial by Ice for that quest). Everyone who is involved in the fight must have a tuning fork of the correct protocrystal. There is no cap on this battle, although there is a 30-minute time limit (not that it ever seems to be important).

General level guidelines: 60+ for melee and 55+ for mages. You’ll want a Black Mage for certain and a solid tank, but the rest is relatively flexible. A well-balanced party is critical, though. You’ll likely want at least 2 of the following 3: Red Mage, White Mage and Bard. You will want one of the melee or the Bard to be able to cast Bar-a spells. Having the WHM or BLM try to cast them will be problematic. Our strategy for this was to have the RDM sub WHM and melee using the appropriate En-spell for easy Bar-a casting. Additionally, if you can buy an Enhancing Torque (usually much cheaper than corresponding Torques), that will add 2-3 points of resistance to Bar-spells. Additionally Mal-rings (from the ghost NM’s in Gusgen Mines) can be helpful for the fight. You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.

Battle strategy for all six fights is pretty much the same. The battlefield layout for all six fights is exactly the same, although the coloration scheme for the battlefield will be different. The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This topographical feature allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants. This allows for the tank(s) to have extra time to pull hate back should the mages draw it. It is ABSOLUTELY CRITICAL to keep the correct Bar-spell up at all times. Not doing this will result in multiple deaths when the Avatar’s 2-hour comes (at about halfway), and will likely produce a loss. Each avatar is also only easily susceptible to debuffs of the element they are weak to (i.e. Shiva can be Paralyzed). Whether they are susceptible to other enfeebles of very high level is not confirmed.

It is strongly recommended to fight each avatar on the day it is weak to (i.e. Shiva on Firesday) and even more strongly recommended NOT to fight the avatar on its day (i.e. Shiva on Iceday). Spells of each element are much stronger on their specific day of the week.

Each quest is repeatable, but only once per real life day. Once you have returned to the quest giver and gotten your reward, you have to wait 24 hours (some say midnight Japanese time) in order to get the quest again. At that point, you can get a new tuning fork. Each time you complete the quest, you can choose ONE reward from the list, which varies from avatar to avatar.

In order to get the Fenrir quest (The Moonlit Path), you have to have whispers (key items) from all six elemental avatars. This means that you can’t turn them in for reward until you have all six, at which point you can give them to the Fenrir quest giver (Leepe-Hoppe in Windurst Waters). So, in order to be able to get Fenrir and all six avatars, you’ll need to fight each of them at least twice. Additionally, if you are a Summoner, the Evoker’s Ring is only obtainable through the Mama Mia quest in Norg, which would mean you would have to fight them each a third time.

If you can’t get any of these quests, the problem is likely fame. Each quest giver is a taru who stands next to a non-taru warrior. If you don’t have sufficient fame, the taru will just complain about being hurt a lot while his companion will discuss perseverance and not giving up. If you have sufficient fame, the Tarutaru will give you the fork. The non-taru will give you a Trial Size Tuning Fork if you have met the requirements.

TRIAL BY FIRE

To obtain the Fire Avatar Ifrit, first speak to Ronta-Onta in Kazham. If you have sufficient fame, he will give you a tuning fork of fire (key item). Kazham fame is largely tied to Windurst fame, with some components from Kazham quests thrown in for good measure. You may want to bring an Ice Cluster, although you can skip that if you are patient.

To use the fork, you need to travel to Ifrit’s Cauldron. Use the I-5 entrance. You will need Sneak & Invis for most of this walk, and many of the bombs you will encounter will aggro to magic (everyone should bring Oils & Powders to be safe, although it can be done without). Once inside, take the first right. You’ll come to a flame spout where you have two options. You can either wait for it to go down (may take up to 15 minutes) or you can trade an ice cluster to it. There is a bomb (or two) nearby – be careful no matter what you do – it will aggro to either magic or sight. You can also kill it ahead of time, although be sure to have Stun ready and Barfira up. These things can explode for well over 1000 points of damage.

Go straight (through a cave) and hang a left. You will quickly come to the end of the path, and fall down here to a lower level. Make sure you have Invis up before falling – there is often a bomb right at the base of the drop. Starting here, the bombs are very dangerous… After falling, head back down the path (opposite the way you came) until you come to two posts – walk off the edge between the two posts. Again, confirm Invis is up. Once you drop, there’s only one path you can take. Do so and take the first left. That will zone you to the Cloister of Flames.

Try to fight Ifrit on Watersday, and do not fight him (it?) on Firesday. Keep up Barfira at ALL times.

Once you defeat it, you will acquire the Key Item: Fire Whisper. Return it to Ronta-Onta for your reward, or hold onto it. If you have all six whispers simultaneously, you can give them to Leepe-Hoppe in Windurst Waters to gain the Moon Bauble – which is basically the Tuning Fork of the Moon – the ability to fight Fenrir. If you are collecting items for the Evoker’s Ring, you will want Egil’s Torch.

Spoilers

This page last modified 2007-09-21 11:07:01.
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yeh
# Jul 31 2008 at 10:41 AM Rating: Decent
i gotta kill ifrit soon im lvl 63 blu and i need his sword! just wondering if me 63blu, 75rng, 63whm could trio this? i heard the key is bar-spells. im just gonna keep headbutting and waiting to cast shadows. rng might pull to much hate for me to hold tho, then he will die lol.
Too weak~!
# Oct 30 2007 at 5:31 AM Rating: Decent
Just duo'd this with 75 pld/rdm and 75 whm/blm (me). Took 11 minutes.

Stoneskin and barfira spam ensured victory. His 2hour barely touched us. Dia II sticks for a pretty long time; paralyze, slow got resisted. Water, Waterga, and Water II all did decent damage.

I had to melee, so O-hat, Genbu's shield, seawolf cudgel equipped. I opted not to equip the reverend mail, and kept Noble's tunic on for refresh.

I'm not the uber whm with hexastrike, so I got skill-ups (lmao), and just spammed Skullbreaker.

Bst Solo ^^
# Jul 05 2007 at 12:34 PM Rating: Decent
use BST Lv75 /whm Lv 37 can Solo this Avatar (in 19 min ) ^^ /cheer
use 3 pet ( Fish Oil Broth ) + 4 pet food (Pet Food Zeta )
Blu
# Feb 20 2007 at 10:03 AM Rating: Decent
**
867 posts
I kinda want to see what a 75Blu/Nin could do in these avatar battles mano emano. I gonna give it a try once I hit that.
Blu
# Mar 23 2007 at 7:27 AM Rating: Good
Good luck on that, personally I wont try to eat a 2 hour without the respective barspell, yet I heard a Galkan MNK/NIN eated the 2 hour with a good chunck HP to spare.

Even with barspells, 2 hour sometimes go unresisted, piercing a fresh stonekin and leaving you eigther dead or with 100ish HP and no shadows.

Good luck
most annoying thing ever!
# Nov 05 2006 at 2:42 PM Rating: Decent
GRRRRRRRR most annoying thing ever so i gather some ppl 2gether rdm 75/nin whm 75/blm drg66/rdm blu65/nin it was always gonna be an easy battle i had alredy done shiva, leviathan, and garuda but i mainly needed this guy for ifrits blade so i would rock for my melee dmg as blu. we were thrashing him we didnt even get ne1 into yellow even after his 2hr at 25% hp i decide 2 d/c i come back they finished him off only just coz rdm d/cd as well but he gets CS and the whisper yet i dont so i get really angry and decide so kamikaze myself at him lol did pretty well 25% off him till i died o well 2moz we goin for another run so its all good just dont d/c ><
solo ifrit
# Oct 26 2006 at 8:53 AM Rating: Decent
i've tried to solo Ifrit as a 75rdm/37/nin and he wiped me any good ideas on how you can wipe him out?
solo ifrit
# Dec 11 2006 at 10:21 AM Rating: Decent
It shouldn't be too hard to take Ifrit out as RDM/NIN especially 75, as long as you put up your Bar spells, Stoneskin, and Utsusemi it should be a fairly easy fight for you. Unlike me as my 75MNK/NIN i have to bring meds to solo these, RDM/NIN has the best chance of soloing it. I've always had trouble with Garuda of all the avatars, maybe Ifrit's your troublesome avatar.
Solo'd
# Jun 17 2006 at 11:48 PM Rating: Good
Solo'd this bad boy as a DRG75/WHM37.

It wasn't a true solo, I was doing it for a friend. Galka WHM41/BLM20. He threw a cure III about 3 times, but nothing that dramatically swayed the battle.

It's important no matter what job you are, or what level you may be, keep barfire up.
I had the misfortune of it wearing off and taking a Fire IV for about 530 dmg. Usually does 80 with barfire up.

Solo'd
# Jun 17 2006 at 11:48 PM Rating: Good
Solo'd this bad boy as a DRG75/WHM37.

It wasn't a true solo, I was doing it for a friend. Galka WHM41/BLM20. He threw a cure III about 3 times, but nothing that dramatically swayed the battle.

It's important no matter what job you are, or what level you may be, keep barfire up.
I had the misfortune of it wearing off and taking a Fire IV for about 530 dmg. Usually does 80 with barfire up.

sorry bout that
# Mar 21 2006 at 1:10 PM Rating: Decent
sorry bout that last post but what i wanna know is how i get windy fame ><
fame
# Mar 21 2006 at 1:10 PM Rating: Decent
how do i get more fame?

Edited, Tue Mar 21 12:07:45 2006
...
# Mar 15 2006 at 6:55 PM Rating: Decent
RDM/NIN can solo the basic avatars very easily.
You CAN repeat the fight to get different rewards.
You need fame level !4! for all avatar fights.

My 74RDM/NIN and 71WHM/BLM friends were going to duo Garuda but i decided to tag along (so we trio'd), Garuda's 2hr hit the RDM for 0, the WHM for 0 and me as 52RNG/NIN for 182. I had 65% accuracy using squid sushi. The WHM didnt fight, only hasted the RDM and casted Baraera. Overall the RDM took 0 damage, the WHM took 0 damage and i took 182 damage. Don't overestimate the avatars, they really are too weak.
fame... grrrr
# Jan 09 2006 at 9:44 PM Rating: Decent
how to get kazham fame fast? >_<
RE: fame... grrrr
# Jan 12 2006 at 5:07 AM Rating: Good
***
2,793 posts
Just repeat this quest a lot.

http://ffxi.allakhazam.com/db/quests.html?realm=&fquest=329
____________________________

60+ fights and solo
# Aug 13 2005 at 9:09 AM Rating: Default
^^ hello first post im a summoner i have done to solo fights and won ^^ and had a 75 sumoner friend get my others for 60+ fights you need fame 9 this is a pain in norg .. for solo as far as i know its fame 1 hope this helps o.O :D
51WHM
# Aug 05 2005 at 8:35 PM Rating: Decent
31 posts
Do you think I can get into a party for ifrit as 51 WHM and actually help and get Ifrit?
replace directions
# Aug 01 2005 at 11:26 PM Rating: Decent
Can we replace the vague directions in the first post with sir's? Great guide, but "Go straight (through a cave) and hang a left" is not a great starting indicator for directions.

Sir FFXISykes wrote:

The Cloister of Flames is in Ifrit's Cauldron.

To get to Ifrit's Cauldron from the Yhoat Telepoint, head northeast from the telepoint. Continue along the path until you hit a fork in the road. At the fork, head north, and continue in that direction until you hit Ifrit's Cauldron.

Once inside Ifrit's Cauldron, take a right at your first opportunity, then continue straight until you reach a Flame Spout. Trade an Ice Cluster to the Flame Spout to get rid of it (there is a Volcanic Gas [bomb] guarding the flame spout, but you can trade the item while it's looking away). Once you are past the flame spout, continue straight in to a cave.

Once you come out the other side of the cave, hang a left on the path inside the crater. You will eventually come to the end of the path -- fall down from there. After falling, continue back around the other direction until you come to a series of posts on the crater side of the path. You will be able to fall towards the crater in the middle of these posts -- do so.

Once you have fallen again, simply take the first left that you can, and you will be at the Cloister of Flames.

Along the way (assuming that you go the right path), the only aggressive monsters that you'll find are bombs and bats. The Volcanic Gases, at level 62-68, and the Nightmare Bats, at level 66-69, will pose little trouble to the level 65+ party that is really necessary to defeat Ifrit. The Volcanic Bombs (which you'll reach after falling the first time), at level 71-78, however, will pose more of a problem. In both cases, I recommend Silent Oil and Prism Powder just to save the time and trouble of having to fight any of the bombs. Additionally, remember that bombs have quite a long-range aggro on magic, so be careful if you choose to use the spells instead of the items for sneak and invis.
The Story Behind the Quests~ Confuzzled
# Jun 14 2005 at 12:11 AM Rating: Decent
*
81 posts
I'm really confused about the Evil Doll type thing that appears and erases the quest givers memory. I've finally beated all the avatars (except fenrir) and still no closure! Right when the doll apears the lil taru always says "You, you're..!" and then he erases his memory ;-;...Can anyone clear this up for me? Also it sounds like Carby never finishes his sentence when you recieve the pact with the avatar. I'm confused so can anyone help me?
Thanks very much ^^!
RE: The Story Behind the Quests~ Confuzzled
# Jul 08 2005 at 5:16 AM Rating: Decent
**
488 posts
I wish I knew myself. I still haven't figured out what the doll's role with the avatars are. All I know is that dolls like that are used in Windurst. Like Windurst Mission 8-1, you are given a doll just like that one as a 'Star Seeker' to seek out this Windurstian minister's ring. Also in a much earlier mission, 2-2, you are given a doll bearing a strong resembelance as well that records the amount of monsters you kill.

My guess is that Tarutaru use the dolls like "magical appliances" for various reasons. The Tarutaru NPC's seem to recognize the doll. I know the doll is attracted to avatar power. Could it have belonged to Karuha-Baruha? Could he have instilled the dolls with powers to shape avatar powers in his effort to control the powers avatars have? Who knows. S-E I think is keeping this one a secret but that's my 2 gil on it.
RE: The Story Behind the Quests~ Confuzzled
# Jul 31 2005 at 6:06 PM Rating: Decent
*
111 posts
Do 'Carbuncles Debacle' SMN AF quests.. it explains the doll and the memory erasing.
Requirement
# May 31 2005 at 1:09 AM Rating: Decent
*
127 posts
I'm only level 41 RDM, but I got this quest. Yeah, I got the key item and everything. <.< I think my Windurst fame is about 5-6 too.
fame
# May 13 2005 at 6:24 AM Rating: Decent
can someone please tell me a fast way to raise my fame in kahzam thx.
RE: fame
# May 22 2005 at 7:40 PM Rating: Decent
Kazham=Windurst fame
fame
# May 12 2005 at 1:19 AM Rating: Decent
26 posts
Does anyone know what lvl of fame i need for the lvl 60+ Fights?







Chirstopher Server sylph
Fame
# May 12 2005 at 1:17 AM Rating: Decent
26 posts
can i
# May 02 2005 at 9:47 PM Rating: Decent
Rdm 75 here, was wondering wether i needed to wait for a pt in jeuno to get these summons or can i solo em all?

Edited, Mon May 2 22:47:54 2005
helop?
# Mar 02 2005 at 10:02 PM Rating: Decent
**
495 posts
ok i have the highest windy fame but i can't get the taru dude to talk to me
><
what am i doing wrong??
fame
# Feb 17 2005 at 3:15 PM Rating: Decent
Ok I dont wanna sound like a noob but im lvl 17 smn (going to get 20 very soon) so im going to go do the lvl 20 battle against ifrit, so what lvl fame do i need?
and if anyone already posted an answer IM SORRY!!
T~T
RE: fame
# May 04 2005 at 3:21 PM Rating: Default
I BELIEVE YOU NEED RANK 3 FAME FOR THE MINI BATTLES
confused
# Jan 02 2005 at 3:41 PM Rating: Decent
so you can aaccept the quest with a lvl 20 smn, but you can do the acully fight with other jobs? and is there a lvl cap for fight?
No Comment
# Nov 27 2004 at 1:35 AM Rating: Default
No Comment

Edited, Feb 26th 2007 2:59pm by Bloodyzealot
RE: Ifrit
# Jan 22 2005 at 7:08 PM Rating: Decent
*
108 posts
you can try but will probably die...the full avatar battles allow 6 people to fight the avatar....and i believe it is recommended to have a full party of lvl 60+
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