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icon Summoner's Horn +1  

Auction House: Armor - Head
Type: Relic +1

RareEx
Summoner's Horn +1
[Head] All RacesLv.75 SMN

Weather: Avatar Perpetuation Cost -3

  • Avatars of the same element as the current weather will receive a -3 perpetuation cost.

    • For example, Garuda will cost 3 less mp/tic if used during wind weather.

    • Double weather will not further decrease the perpetuation cost to -6.

Final Fantasy XI
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Category: Final Fantasy XI
This page last modified 2014-01-27 13:37:35.
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# Feb 06 2007 at 7:06 AM Rating: Good
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61 posts
I would assume the weather would be based on the element of the avatars. Like during thhunderstorms Ramuh would have the -3 effect. Or as SE likes to do, it could be the opposing element that gets the -3. So in thunder storms titian would get it. The 2nd would make more sence to me simply because why would i want shiva out in xarc. I dunno, I do want this though. But still got a ways to got on my summoner!
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# Nov 13 2006 at 10:59 PM Rating: Decent
16 posts
Yeah if you can somehow find the weathers to get the Perpetuation cost down.
Acquisition
# May 19 2006 at 2:25 PM Rating: Decent
Umm how the ???? do you get this? Get the regular drop in dynamis and then craft it into plus 1 somehow?
Acquisition
# Jul 31 2006 at 3:45 PM Rating: Decent
You get the +1 by getting the regular drop in dynamis. however, you need certain items gained from sea in order to get the +1.
Acquisition
# Aug 08 2006 at 12:22 AM Rating: Decent
actually, its the first set of af the lvl 50 ones that get upgraded from sea, the afv2 gets upgraded from dynamis, from the CoP ones (valkurm tavnazia qufim buburimu) which you need to have beaten diabolos to access. what you want to drop is the -1 of what your trying to upgrade, (in this case a summoner horn -1) and with a few extra items and dynamis currency you can pay to have the afv2 made into +1
Acquisition
# Aug 08 2006 at 12:17 AM Rating: Decent
double post

Edited, Aug 11th 2006 at 1:46pm EDT by Quadraxis
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# Apr 15 2006 at 4:23 PM Rating: Decent
umm i dont meen to sound n00by but what is the perp cost?
RE: ...
# Apr 17 2006 at 8:36 AM Rating: Decent
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93 posts
it's how much mp you need to keep the summoned critter out there. it reduces the cost of using it. for example. if ramuh takes 6mp/sec to be summoned and in the field, with the horn +1, it will only cost 3mp/second. couple that with the other gear a summoner can have and it's own mp regen, it might not cost anything to keep certain critters summoned.
pretty good -perp
# Apr 12 2006 at 7:17 PM Rating: Decent
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772 posts
lol with this and the SMN af2 body +1 you could have avatar perp -6. doesn't sound too bad to me :3
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