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Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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The Business | Active Ranged Ability | 1 AP | Instant | Instant | A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon. |
Magnum | Passive Ability | 1 AP | n/a | n/a | The Business also reduces all healing effects on that target for a short time. Sets weakened state. |
Shootout | Active Ranged Ability | 1 AP | 2.5s | 4.0s | A single target pistol focus attack that channels a large amount of damage in multiple hits. |
Coup de Grace | Passive Ability | 2 AP | n/a | n/a | If a target with your pistol resources on it dies, nearby friends will be healed for a small amount. |
Drone Kit | Active Ranged Ability | 3 AP | Instant | 4.0s | Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources. |
Straight Shooter | Passive Ability | 4 AP | n/a | n/a | Increases all damage dealt by pistol abilities by 10%. |
Dirty Tricks | Active Ranged Ability (Elite) | 7 AP | Instant | 20.0s | A pistol attack that fires at a targeted area. Enemies successfully hit take a moderate amount of damage and are rooted in place for a short time. Sets hindered state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Smash | Active Melee Ability | 1 AP | Instant | Instant | A single target hammer attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon. |
Below the Belt | Passive Ability | 1 AP | n/a | n/a | Each successful hit with Smash reduces the damage output of the target for a short time. Sets weakened state. |
Hell to Pay | Active Melee Ability | 1 AP | Instant | Instant | A hammer burst that deals a large amount of damage in a column in front of you. Consumes all hammer resources. |
Righteous Fury | Passive Ability | 2 AP | n/a | n/a | Increases the critical hit chance of Hell to Pay. |
Haymaker | Active Melee Ability | 3 AP | Instant | Instant | A single target hammer strike that deals a large amount of damage. Exploits impaired state. Consumes all hammer resources. |
Hard Impact | Passive Ability | 4 AP | n/a | n/a | Increases all damage by hammer abilities by 10%. |
Shockwave | Active Melee Ability (Elite) | 7 AP | Instant | 30.0s | A hammer attack that deals a moderate amount of damage and knocks down enemies in front of you. Sets impaired state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Gnosis | Passive Ability | 1 AP | n/a | n/a | You have a chance to deal an extra hit when you successfully hit a target in weakened state. |
Escalation | Active Magic Ability | 1 AP | Instant | Instant | A chaos frenzy that deals a moderate amount of damage to nearby enemies. Generates a large amount of hate. Sets weakened state. Builds a weapon resource for each equipped weapon. |
Intensity | Passive Ability | 1 AP | n/a | n/a | Whenever you successfully hit a target in weakened state by Escalation, your mitigation is increased for a short time. |
Illusion | Active Magic Ability | 2 AP | Instant | 45.0s | Greatly increases your evade chance for a short time. |
Master of Illusions | Passive Ability | 3 AP | n/a | n/a | Further increases the evade chance granted by Illusion. |
Paradox | Active Magic Ability | 4 AP | Instant | 10.0s | A single target chaos attack that deals a moderate amount of damage. Exploits impaired state. |
Probability | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you evade an attack, your mitigation is increased for a short time, and whenever you land three hits in a row your damage output is increased for a short time. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Hit & Run | Passive Ability | 1 AP | n/a | n/a | If a target dies with your shotgun resources on it, it will explode and deal damage to nearby enemies. |
Powder Burn | Active Ranged Ability | 1 AP | 1.0s | Instant | A single target shotgun attack that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon. |
Gunsmoke | Passive Ability | 1 AP | n/a | n/a | Whenever you set weakened state, you also deal a small amount of damage. |
Breaching Shot | Active Ranged Ability | 2 AP | Instant | 90.0s | Increases the penetration chance of everyone in your group for a short time. |
Breach Party | Passive Ability | 3 AP | n/a | n/a | Reduces the recharge time of Breaching Shot. |
Both Barrels | Active Ranged Ability | 4 AP | Instant | 4.0s | A single target shotgun blast that deals a large amount of damage in a cone in front of you. Consumes all shotgun resources. |
Authority | Passive Ability (Elite) | 7 AP | n/a | n/a | Increases the efficiency of all your group-wide effects. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Hothead | Passive Ability | 1 AP | n/a | n/a | Whenever you set hindered state, you increase your chance to critically hit for a short time. |
Above the Law | Active Ranged Ability | 1 AP | Instant | 15.0s | A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon. |
Vigilante | Passive Ability | 1 AP | n/a | n/a | Increases the duration of Above the Law's damage field. |
Deadly Aim | Active Ranged Ability | 2 AP | Instant | 90.0s | Increases the critical hit chance of everyone in your group for a short time. |
Calling the Shots | Passive Ability | 3 AP | n/a | n/a | Reduces the recharge time of Deadly Aim. |
Wanted | Active Ranged Ability | 4 AP | Instant | 4.0s | A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources. |
Rapid Getaway | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you you consume resources, you increase your movement speed for a short time. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Pump Action | Active Ranged Ability | 1 AP | Instant | Instant | A shotgun attack that deals a moderate amount of damage in a cone in front of you. Builds a weapon resource for each equipped weapon. |
Sawed Off | Passive Ability | 1 AP | n/a | n/a | Each successful hit with Pump Action reduces the target's damage output for a short time. Sets weakened state. |
Out for a Kill | Active Ranged Ability | 1 AP | Instant | 4.0s | A single target shotgun attack that deals a large amount of damage. Consumes all shotgun resources. |
Dead on Target | Passive Ability | 2 AP | n/a | n/a | Increases all damage dealt by shotgun abilities by 10%. |
Buckshot | Active Ranged Ability | 3 AP | 1.5s | 10.0s | A single target shotgun attack that deals a moderate amount of damage. Deals more damage to targets with a full set of shotgun resources on them. |
Rapid Reload | Passive Ability | 4 AP | n/a | n/a | Reduces the activation time of Buckshot. |
Kneecapper | Active Ranged Ability (Elite) | 7 AP | Instant | 20.0s | A shotgun attack that deals a moderate amount of damage and slows enemies in a cone in front of you. Sets hindered state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Safety Off | Active Ranged Ability | 1 AP | Instant | Instant | A single target assault rifle burst that deals a moderate amount of damage over multiple shots. Builds a weapon resource for each equipped weapon. |
Extra Bullet | Passive Ability | 1 AP | n/a | n/a | Adds a shot to Safety Off's burst. |
Fire at Will | Active Ranged Ability | 1 AP | Instant | Instant | An assault rifle frenzy that deals a large amount of damage in a targeted area. Consumes all assault rifle resources. |
No Contest | Passive Ability | 2 AP | n/a | n/a | Whenever you set hindered state, your next attack can't be evaded. |
Trigger Happy | Active Ranged Ability | 3 AP | 2.5s | Instant | A single target assault rifle attack that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon. |
Eagle Eye | Passive Ability | 4 AP | n/a | n/a | Increases all damage by assault rifle abilities by 10%. |
Stunning Swirl | Active Ranged Ability (Elite) | 7 AP | Instant | 30.0s | An assault rifle attack that deals damage in a targeted area. Slows the movement speed of any targets hit. Sets hindered state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Claw | Active Melee Ability | 1 AP | Instant | Instant | A single target fist weapon attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon. |
Sharp Claws | Passive Ability | 1 AP | n/a | n/a | Claw also deals damage over time. Sets afflicted state. |
Hog Wild | Active Melee Ability | 1 AP | Instant | Instant | A fist weapon blast that deals a large amount of damage in a cone in front of you. Grants Savage Sweep. Consumes all fist weapon resources. |
Killer Instinct | Passive Ability | 2 AP | n/a | n/a | Deals a small amount of extra damage for each successful it until it reaches five. The fifth hit cannot be evaded, and resets Killer Instinct. |
Prey on the Weak | Active Melee Ability | 3 AP | Instant | Instant | A fist weapon burse that deals a moderate amount of damage over multiple hits. Exploits impaired state. Builds a weapon resource for each equipped weapon. |
Predator | Passive Ability | 4 AP | n/a | n/a | Increases all damage by fist weapon abilities by 10%. |
Go for the Throat | Active Melee Ability (Elite) | 7 AP | Instant | 30.0s | A single target fist weapon attack that deals a moderate amount of damage and locks all the target's abilities for a short time. Sets impaired state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Brawler | Passive Ability | 1 AP | n/a | n/a | Increases the damage of your critical hits. |
Grand Slam | Active Melee Ability | 1 AP | Instant | Instant | A single target hammer attack that deals a moderate amount of damage. Exploits weakened state. Builds a weapon resource for each equipped weapon. |
Street Fighter | Passive Ability | 1 AP | n/a | n/a | Whenever you set impaired state, you deal increased damage for a short time. |
Stonewalled | Active Melee Ability | 2 AP | Instant | 45.0s | A hammer ability that greatly increases your chance to block for a short time. |
Stone Cold | Passive Ability | 3 AP | n/a | n/a | Reduces the recharge time of Stonewalled. |
Backhanded | Active Melee Ability | 4 AP | Instant | 5.0s | A single target hammer attack that deals a moderate amount of damage. Builds two hammer resources if you had none before the attack. |
Cool, Calm & Collected | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you block an attack, you reduce incoming damage and generate more hate for a short time, and whenever you critically hit your damage output is increased for a short time. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Delicate Strike | Active Melee Ability | 1 AP | Instant | Instant | A single target blade attack that deals moderate damage. Builds a weapon resource for each equipped weapon. |
Delicate Precision | Passive Ability | 1 AP | n/a | n/a | Increases the Penetration Chance of Delicate Strike by 10%. |
Balanced Blade | Active Melee Ability | 1 AP | Instant | Instant | A blade attack that deals a large amount of damage to enemies around you. Exploits impaired state. Consumes all blade resources. |
Expose Weakness | Passive Ability | 2 AP | n/a | n/a | Whenever you set impaired state, you increase your chance to penetrate for a short time. |
Dancing Blade | Active Melee Ability | 3 AP | 2.5s | Instant | A single target blade focus that channels a large amount of damage over multiple hits. Consumes all blade resources. |
Sharp Blades | Passive Ability | 4 AP | n/a | n/a | Increases all damage by blade abilities by 10%. |
Stunning Swirl | Active Melee Ability (Elite) | 7 AP | Instant | 30.0s | A blade attack that deals a moderate amount of damage and stuns nearby enemies. Sets impaired state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Lick Your Wounds | Passive Ability | 1 AP | n/a | n/a | Whenever you successfully hit a target, you get a small heal over time effect. |
Nurture | Active Melee Ability | 1 AP | Instant | Instant | A single target fist weapon heal over time effect on your defensive target. Builds a fist weapon resource. |
Nurturing Gift | Passive Ability | 1 AP | n/a | n/a | Increases the duration of Nurture's heal over time effect. |
Pack Leader | Active Melee Ability | 2 AP | Instant | 90.0s | Increases the hit chance of everyone in your group for a short time. |
Alpha Wolf | Passive Ability | 3 AP | n/a | n/a | Reduces the recharge time of Pack Leader. |
Wild of Heart | Active Melee Ability | 4 AP | Instant | Instant | A single target fist weapon attack that deals a large amount of damage. Grants Feral Regrowth. Consumes all fist weapon resources. |
Out of the Woods | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you heal a target to close to full health, all your direct heals on that target are increased for a short time. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Boiling Blood | Active Magic Ability | 1 AP | 1.0s | Instant | A single target blood magic attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon. |
Corrupted Blood | Passive Ability | 1 AP | n/a | n/a | Boiling Blood also applies damage over time. Sets afflicted state. |
Blood Spike | Active Magic Ability | 1 AP | 1.5s | Instant | A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes two blood magic resources. |
Dark Potency | Passive Ability | 2 AP | n/a | n/a | Whenever you set afflicted state, you have an increased penetration chance for a short time. |
Infection | Active Magic Ability | 3 AP | 1.5s | Instant | A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes three blood magic resources. |
Thicker Than Water | Passive Ability | 4 AP | n/a | n/a | Increases all damage dealt by blood magic abilities by 10%. |
Cardiac Arrest | Active Magic Ability (Elite) | 7 AP | Instant | 30.0s | A powerful blood magic attack that deals a large amount of damage and stuns the target. Sets impaired state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Mind over Matter | Passive Ability | 1 AP | n/a | n/a | Whenever you critically hit, you also deal a small amount of damage over time. Sets afflicted state. |
Ignite | Active Magic Ability | 1 AP | Instant | 5.0s | A single target elementalism attack that deals a moderate amount of damage. Does more damage if you have no elemental resources. Builds a weapon resource for each equipped weapon. |
Elemental Focus | Passive Ability | 1 AP | n/a | n/a | Every eighth attack you unleash is guaranteed to critically hit. |
Anima Charge | Active Magic Ability | 2 AP | Instant | 45.0s | Whenever you activate Anima Charge, your next elementalism consumer will consume no resources. |
High Voltage | Passive Ability | 3 AP | n/a | n/a | Whenever you activate Anima Charge, the affected consumer is also guaranteed to critically hit. |
Thor's Hammer | Active Magic Ability | 4 AP | 2.0s | 15.0s | A single target elementalism strike that deals a large amount of damage. Consumes five elementalism resources. |
Toxic Earth | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you hinder a target, you also deal a small amount of damage over time. Sets afflicted state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Unholy Knowledge | Passive Ability | 1 AP | n/a | n/a | Increases the damage of all damage over time effects by 10%. |
Blood Shield | Active Magic Ability | 1 AP | Instant | Instant | A single target blood magic heal that also places an absorb barrier on your defensive target. |
Rapid Shield | Passive Ability | 1 AP | n/a | n/a | Increases the amounts healed and absorbed by Blood Shield. |
Angelic Aegis | Active Magic Ability | 2 AP | 1.5s | Instant | A large single target blood magic heal that also places an absorb barrier on your defensice target. Consumes three blood magic resources. |
Angel's Touch | Passive Ability | 3 AP | n/a | n/a | Angelic Aegis heals targets with low health for an extra amount. |
Exsanguinate | Active Magic Ability | 4 AP | 2.5s | Instant | A blood magic focus attack that channels a large amount of damage onto the target. Exploits impaired state. Consumes five blood magic resources. |
Coagulation | Passive Ability (Elite) | 7 AP | n/a | n/a | Increases the amount of damage absorbed by all your barriers by 25%. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Shock | Active Magic Ability | 1 AP | 1.0 | Instant | A single target elementalism attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon. |
Volatile Current | Passive Ability | 1 AP | n/a | n/a | Shock also deals damage over time. Sets afflicted state. |
Combust | Active Magic Ability | 1 AP | 1.5s | Instant | A single target elementalism attack that deals a large amount of damage. Consumes two elementalism resources, or one elementalism resource if the target is hindered. |
Rapid Combustion | Passive Ability | 2 AP | n/a | n/a | Reduces the activation time of Combust. |
Electrical Storm | Active Magic Ability | 3 AP | 1.5s | Instant | An elementalism chain that deals a large amount of damage to the target before jumping to nearby targets. Consumes three elementalism resources. |
Elemental Precision | Passive Ability | 4 AP | n/a | n/a | Increases all damage dealt by elementalism abilities by 10%. |
Molten Earth | Active Magic Ability (Elite) | 7 AP | Instant | 20.0s | A single target elementalism attack that deals a moderate amount of damage and roots the target. Sets hindered state. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Military Code | Passive Ability | 1 AP | n/a | n/a | If a target with your assault rifle resources on it dies, your next resource building ability will build an additional assault rifle resource. |
Anima Shot | Active Ranged Ability | 1 AP | Instant | Instant | A single target assault rifle attack that deals damage to your offensive target and leeches health from your offensive to your defensive target. Builds one assault rifle resource. |
Anima Boost | Passive Ability | 1 AP | n/a | n/a | Increases both the damage and leech components of Anima Shot by 7.5%. |
Lock & Load | Active Ranged Ability | 2 AP | Instant | 25.0s | Instantly builds three assault rifle resources and reduces the recharge time of all your assault rifle consumers. |
Extra Clip | Passive Ability | 3 AP | n/a | n/a | Lock & Load builds two additional assault rifle resources. |
Fire in the Hole | Active Ranged Ability | 4 AP | Instant | 4.0s | Attaches a grenade to your target which explodes for a large amount of damage. Consumes all assault rifle resources. |
Experience | Passive Ability (Elite) | 7 AP | n/a | n/a | Increases the efficiency of your leech effects by 25%. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Immortal Spirit | Passive Ability | 1 AP | n/a | n/a | Whenever you penetrate, you will gain a short duration heal over time effect. |
Blade Torrent | Active Melee Ability | 1 AP | Instant | Instant | A blade frenzy that deals a moderate amount of damage to nearby target and generates a large amount of hate. Builds a weapon resource for each equipped weapon. |
Perfect Storm | Passive Ability | 1 AP | n/a | n/a | Blade Torrent also deals damage over time. Sets afflicted state. |
Martial Discipline | Active Melee Ability | 2 AP | Instant | 45.0s | Makes you significantly harder to hit for a short amount of time. |
Regeneration | Passive Ability | 3 AP | n/a | n/a | For the duration of Martial Discipline you get a heal over time. |
Surging Blades | Active Melee Ability | 4 AP | Instant | 15.0s | You dash forward dealing a large amount of damage to enemies in a column in front of you. |
Fluid Defence | Passive Ability (Elite) | 7 AP | n/a | n/a | Whenever you are glanced, your mitigation is increased for a short amount of time, and whenever you penetrate your damage output is increased for a short time. |
Ability Name | Type | Cost | Cast Time | Cool Down | Description |
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Hand of Change | Active Magic Ability | 1 AP | Instant | Instant | A single target chaos attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon. |
Entropy | Passive Ability | 1 AP | n/a | n/a | Hand of Change builds an additional chaos resource every time in critically hits or penetrates. |
Call for Eris | Active Magic Ability | 1 AP | Instant | Instant | A single target chaos burst that deals a large amount of damage over multiple hits. Consumes all chaos resources. |
Paradigm Shift | Passive Ability | 2 AP | n/a | n/a | Whenever you set weakened state, you increase your hit chance for a short time. |
Schism | Active Magic Ability | 3 AP | Instant | Instant | A single target chaos attack that deals a large amount of damage and consumes all chaos resources. Deals additional damage to targets on low health. |
Chaos Adept | Passive Ability | 4 AP | n/a | n/a | Increases all damage dealt by chaos abilities by 10%. |
Domino Effect | Active Magic Ability (Elite) | 7 AP | Instant | 30.0s | A powerful chaos attack that deals a moderate amount of damage to nearby enemies and pulls them towards you. Sets impaired state. |