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Category:Mechanics (WoW)
This category is for the mathematical and functional aspects of how the game works.
World of Warcraft
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This page last modified 2008-04-26 14:49:39.
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Articles in category "Mechanics (WoW)"
There are 51 articles in this category.
Articles
3
3v3 (WoW)
5
5 second rule (wow)
5v5 (WoW)
A
arena (WoW)
arena gear (wow)
Armor (WoW)
Attack Power (WoW)
Attack Speed (WoW)
Auto Shoot (WoW)
avoidance (WoW)
B
Boss (WoW)
C
Combat Events (WoW)
combo points (wow)
Creature Type (WoW)
Crit
D
Defense (WoW)
Delay (WoW)
DPM
Dual Wield (WoW)
E
Energy (WoW)
F
finishing move (wow)
Five Second Rule (WoW)
H
Haste (WoW)
Hate List (WoW)
Healing (WoW)
Hit Table (WoW)
Honor Gear
HP Regen (WoW)
I
instant attack (WoW)
internal cooldown (WoW)
Item Quality (WoW)
Itemization Formulas (WoW)
L
Lake Wintergrasp
level (WoW)
M
mana (WoW)
mana regeneration (WoW)
mitigation (WoW)
MP5 (WoW)
N
Normalization (WoW)
P
Personal Rating
PPM (WoW)
Q
Queue (WoW)
R
Rage, Energy, and Mana (WoW)
S
Shot Rotation (WoW)
spell coefficient (WoW)
Spell Damage (WoW)
T
Team Rating (WoW)
The Math of Combat (WoW)
threat (WoW)
threat meter (WoW)
threat values (WoW)
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