EQ Zone |
Ogre Lowbies |
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Aug 25th, 2000 |
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I decided to write this document since I could not find a Ogre Warrior specific guide any ware on the internet. You might say -'Bah!, a guide for Ogre warriors, what's more to it than bash everything you see!'
I think there is allot more to it. I've missed a good guide when starting out so I will |
EQ Zone |
Ratraz for XP |
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Aug 25th, 2000 |
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Looking for something to solo and you are at least level 19? Try Ratraz in the tavern in the 3rd Gate.
Ratraz is the troll that guards the door to the brothel and can be soloed at 19 with some difficulty but is great XP later on.
First you must make sure your faction with the Inner/Outer guard |
EQ Zone |
RE: NO Area Effect and Pets |
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Aug 25th, 2000 |
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This is completely true about the area effect spells.
I also stress this is definately a no-pet zone when in a group. If you're solo that may be different, but definately not in a group.
Our first pull we charmed a swordfish just because we could. Everything was fine until he broke charm while |
EQ Zone |
Pathing Oddities, Teleporting Fishies, and another reason to |
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Aug 25th, 2000 |
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One thing to keep in mind while in Kedge is that there is basically no such thing as vertical pathing.
So, for example, if you swim to the bottom of a tube and hit something, and then swim back up the tube... that mob is now "lost". As in, it has a target but it cannot get to it.
In Verant's w |
EQ Zone |
RE: Finding Ton Warriors for that Ench Quest |
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Aug 25th, 2000 |
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EQ Zone |
Broon the Cyclops |
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Aug 25th, 2000 |
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Broon the Cyclops is a low 20s Cyclops that is great exp for high teen groups.
He is usually playing in the water to the left of the wood bridge from NK. Get him to aggro you, then pull him to your group, who should be waiting in ambush at the base of the ramp to HH.
Make sure to announce that yo |
EQ Zone |
sk's can solo! |
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Aug 25th, 2000 |
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in the zone, go to the tunnel that leads to the swamp zoneline. it is safe to sit and heal/med there. once you are full and ready, walk a few steps out of the tunnel. you should be able to find a frog, or cat fairly easily. the plants and dino's hit hard for what they con. pull with darkness, and br |
EQ Zone |
Muddites - urrgh |
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Aug 25th, 2000 |
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The worst thing about this zone are the muddites. I personally think these are the worst Mobs in the game. They hit way too hard for their level. I've been wiped out by a group of green muddites who aggroed on me far too many times. They also sling mud in your eye and blind you. On top of that, |
EQ Zone |
RE: Newbie 'Dungeon' |
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Aug 26th, 2000 |
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You can also reach this 'newbie dungeon' from the SK/Shaman guild. Tricky to explain, but go to the basement of the SK guild and head northish. Now, getting down there is a tad tricky. Monks should hopefully have safe-fall, or you should have lev. All else fails, I've just fallen down the hole f |
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RE: Actually.... |
Anonymous |
Aug 26th, 2000 |
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and they like you because you were killing bandits :) |
EQ Zone |
Landmark List |
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Aug 26th, 2000 |
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(+0000,-1000) Qeynos Hills zone cooridor
(-2800,-2200) Guard Tower
(-4000,-2200) Barbarian Village
(-0400,-2500) Guard Tower #1
(-1000,-4200) Guard Tower #2
(-2100,-4200) Miller Farm
(-3800,-5600) Miller Farm
(-2900,-5900) Miller Farm
(-3600,-7900) Linaya Farm
(-0500,-9100) Ogre Altar
(-35 |
EQ Zone |
The Kedge Guide |
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Aug 26th, 2000 |
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Kedge is yet another in the long line of underutilized dungeons, this time because it's underwater and thus requires either a fishbone earring (or similar item), or a water breathing spell. The zone itself is like all other zones in that it has a learning curve, but once you experiment and find out |
EQ Zone |
Landmark List |
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Aug 26th, 2000 |
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First and Foremost, learn to swim!
This is in order from south to north.
(-4300,+2700) Firiona Vie zone line
(-4300,-2100) Firiona Vie zone line
(-4300,-2600) Firiona Vie zone line
(-1000,-1500) Froglok City
(+0200,-4000) Dugroz
(+1200,-3500) Trakanons Teeth tunnel entrance
(+1800,-4500) T |
EQ Zone |
zee quests |
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Aug 27th, 2000 |
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every class has like 5 quests here, and they are very tough, so i would recommend checking in with the quest database to see what you need. |
EQ Zone |
RE: Crocs (LV 25 plus) |
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Aug 27th, 2000 |
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At the very back of Upper Guk, just before the zone line to Dead side lower GUK is the Ancient Croc Room. Here is a 'safe' if somewhat boring camp for LV 25 plus. The spawn is 1 to 5 Swamp crocs that varied between Blue & Red to me at LV 27.
The spawns arent linked so can be taken down one at a tim |
EQ Zone |
RE: Dusty Ransacker's Pack |
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Aug 27th, 2000 |
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true true - it wil not fit a breastplate (ebbp, i tried mine) or a chainmail tunic. - anything even remotly 2hs wouldn't fit in this pack. however, it's still quite useful for the medium sized FS
one note - ALOT of fine steel 2hb's drop in this zone, so if you are gonna carry em out, have some we |
EQ Zone |
RE: a few small corrections |
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Aug 27th, 2000 |
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YES - that damn spawning bug you see in east commons, right? the one where like 5 bixies will PILE onto a spot, then eventually move and you get a bixie swarm - same thing with the bears in west commons. WATCH out - if it's hanging in midair, there will be at least 2 attacking you as soon as you hit |
EQ Zone |
RE: zone-in stratagys |
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Aug 27th, 2000 |
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amend that, reverse the directions, and you got it right! hehe i musta been on crack writing this one.. =P other than that, see cisas' post above, she's got a few more tips
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EQ Zone |
A lvl 2's lame adventure ^_^ |
Anonymous |
Aug 27th, 2000 |
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Okay, so I create a level 2 iksar monk mule to go exploring around the zones. As I explore I somehow accidentally sneak through the invisible zone barrier (that wall that prevents you from running up a mountain and off the edge of the geometry to your doom). So now I can run along the very edge of |
EQ Zone |
3 door room, for mid 20's |
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Aug 27th, 2000 |
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If you pass through the secret door in the foreman's room and turn left, you'll come to another secret door. Beyond that is a room with 3 doors and 3 gobbo spawns. The door to the left leads to a zone line into Sol B, making this room an ideal spot to camp for xp.
Like anywhere else in Sol A, r |
EQ Zone |
Pulling just 1 or 2 gaz to the zone at a time |
Anonymous |
Aug 27th, 2000 |
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I have 2 characers who both leveled off the froglock gaz around lvl 20 or so, a warrior and a magician. I made good exp on them, and there is a trick to getting *just* one or two in a pull and taking them out solo. First of all, pull *EVERYTHING* to the innothule zone. Runners have a much farther |
EQ Zone |
Dagnor's tips |
Anonymous |
Aug 28th, 2000 |
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ok, seeing as I've toted MM to the point of boredom, This zone deserved a post as well, as it was my launching pad into my lvl 22 spells.
Most people only view this zone as the crossway to Unrest, Kedge, or for the rare goblin spawn. (Bilge I believe).
It's more. Trust me.
It was already s |
EQ Zone |
Bzzazzt Island |
Anonymous |
Aug 28th, 2000 |
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After owning the Spiroc Island, we were in for a surprise at Bzzazzt Island. There are 3 lvl 50 Bzzazzts on the island, all 3 aggro immediately on teleporting onto the island. They also proc Deadly Poison (1200 damage DoT) and hit for high 200's to 300 damage. They split into lvl 55 highly magic |
EQ Zone |
RE: A lvl 2's lame adventure ^_^ |
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Aug 28th, 2000 |
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lol, cool - the tunnels you saw in frontier mountins are the in-zone mines of the mountin giants and the buryani - there are about 5 entrances, and the reason no one goes down in them is that they are a real PAIN in the ass to deal with =) - too many spawns, too close together, to really camp inside |
EQ Zone |
It's got its good points |
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Aug 29th, 2000 |
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Felwithe can be nice for a few reasons:
* You can raise your fishing and swimming skills unmolested
* Full caster, cleric, & paladin guilds (though caster guilds are in the second Felwithe zone.
* Very close to Wizard spire and Lesser Faydark makes it a good place to stop for supplies.
* |