EQ Zone |
Tips for those KoS to the Freeport Militia |
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Aug 23rd, 2000 |
Excellent |
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Many higher level players like to kill Freeport guards, cleric and paladin quests also lower faction with the Freeport Militia. So what happens if one becomes KoS to the Freeport Milita? It may seem like there is no way for someone to get into North Freeport to do banking or to a guildhall, short of |
EQ Zone |
Lvl Up For Newbies |
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Aug 23rd, 2000 |
Good |
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If you are not an evil class or have an evil god to worship go to the docks and you will a guy named Faren you dont need to talk to just jump in the water and look along the angled wall you will see a bag it will be a wooden tackle box give this to faren for good factions a little coinage and exp ke |
EQ Zone |
Random Named Spawns |
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Aug 23rd, 2000 |
Excellent |
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There are approx 14 named spawns in this zone that drop nothing. When you kill one of them another instantly spawns at a random spot in the zone. I got tired of following the chain after killing about 20 of them (which one spawns is random as well, so there could be more). Perhaps eventually ther |
EQ Zone |
Newbie Quests |
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Aug 23rd, 2000 |
Decent |
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This is by far the best zone for newbie quest experience, even after the fix of the oft abused turnips. Check out the Quest link above for the list, there are about 8 quests for level 1+ people who just need exp or money. |
EQ Zone |
Working Innothule level 1-7 |
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Aug 23rd, 2000 |
Excellent |
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Greetings.
I've been hunting in Innothule Swamp with my Dark Elf Necromancer since lvl 1, and I have to say the Trolls and Ogres lucked out with a incredible newbie zone.
For those of you who have never been to Innothule, it's a unique zone in that at some point, you will have to jump in the |
EQ Zone |
Status of Veksar |
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Aug 23rd, 2000 |
Decent |
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According to Verant there are currently no plans for implementing this dungeon which lies under the Lake of Ill Omen. If it ever does go into the game it will probably be entirely underwater like Kedge Keep is on Fawder. |
EQ Zone |
RE: Great Place for Lvl 45 |
Anonymous |
Aug 23rd, 2000 |
Default |
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Solusek's Eye is Sol A, which is the home of goblins and gnomes.
The posted above is referring to Nagefen's Lair, also known as Solusek B.
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EQ Zone |
Level Range |
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Aug 23rd, 2000 |
Decent |
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If I recall correctly the bottom range for this zone is closer to 8 than 10. |
EQ Zone |
Pulling to Zone |
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Aug 23rd, 2000 |
Good |
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When pulling things in this zone you have to be extra careful. If you just sit at the zone and use a spell to pull something it will run along a very circuitous path that will bring quite a few more kerrans than you expected. |
EQ Zone |
Guide to this Fair City |
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Aug 23rd, 2000 |
Good |
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Ok I have decided to enter my Zone Strategy For Erudin Because No one Else Would ;)
This is the home of the "good" erudites, Enchanters, magicians and, Wizards. (oh yea and paladins and good-god practicing clerics but no one ever plays them anyways hehe)
One of the biggest mis-conceptions abou |
EQ Zone |
RE: Willowisps |
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Aug 23rd, 2000 |
Decent |
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As the wisps will agro other wisps on you the tactic i usually apply is luring the wisps to the beach where the other wisps won't go so i can kill them without getting other wisps on my tail. Nothing more frustrating than running around the island with 4 wisps on your tail and no way to get off it.
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EQ Zone |
warning: Kerra beetles |
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Aug 23rd, 2000 |
Decent |
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On this island there are also some Kerra beetles running around. DO NOT ATTACK THEM!!! This will agro the entire population of catpeople on the island on you. |
EQ Zone |
Eastern Karana |
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Aug 23rd, 2000 |
Excellent |
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This is a wonderful zone for several of the earlier levels that is never really that crowded. A person can move progressively until level 25 when there is a big jump in the levels of mobs available. Lions, wolves, chasm crawlers, and giant spiders are great for players in their teens. Gorge hounds |
EQ Zone |
Good and safe from levels 25 to 31 near Bandit camp |
Anonymous |
Aug 23rd, 2000 |
Decent |
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I've been using this area as a Iksar SK since level 25 when I did the SK Test of Pain Quest. I'm level 31 and I will soon have to abandon this nice spot. There is a pillar near this camp where I park my pet nearby. I roam the area looking for blues which are typically Man Eating Vines, Scourgewin |
EQ Zone |
Burning Woods Hunting |
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Aug 23rd, 2000 |
Default |
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Simple. There are 2 ways to hunt in BW. One requires Fear Kiting at the base of the slope near the Skyfire zone. There is a bit of a pathing error there, nothing that could be an exploit as the mobs do not get stuck but they do tend to folow a sertain path when feared, when fear breaks however th |
EQ Zone |
Great, yet underused zone. |
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Aug 23rd, 2000 |
Good |
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I rarely see more than 10 people in this zone on a given night. Especially since it has extremely nice items. There's the named sabertooth tiger, level 50, that drops the Silken-cat girdle, 5AC +9str +13dex 1.5weight. Froglok Hunters and Foragers that drop the medallions needed for the key to get in |
EQ Zone |
The guide to Sol B |
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Aug 23rd, 2000 |
Excellent |
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This has to be one of my favorite zones to hunt in between levels 35 and 45. Not only is the experience great here, but the loot is great for these levels.
common mobs
Near the zone, in the pool room, and in the noble room is where the Greater Kobolds spawn. Greater kobolds are good experi |
EQ Zone |
RE: Free containers for newbies |
Anonymous |
Aug 23rd, 2000 |
Decent |
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The polar bear pelts are white in color and you get good exp and the armor all the way to 4th lvl from Cini in the tailor shop. You can pick them upmany times just by looting dead corpses.
This is also the best (in my opinion) zone to practice tailoring as you can get patterns at the top of the ra |
EQ Zone |
Willowisps Spawn Point |
Anonymous |
Aug 23rd, 2000 |
Decent |
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One of the spawn point is located next to what I call the crooked stone. Right by the sunken ship. This is where I leveled from 9 to 12. |
EQ Zone |
RE: Burning Woods Hunting |
Anonymous |
Aug 23rd, 2000 |
Default |
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i think that the giant fort is a great place if you have a good puller, (ranger or druid for harmony and snare) and 2 petcasters (necro preferred for fear and mage with water fire or air pet)
i a ranger, my mage friend, and an enchanter or necro would be able to empty the whole fort before they s |
EQ Zone |
RE: Level Range |
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Aug 23rd, 2000 |
Decent |
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This zone got an upgrade not long ago, changing it from a low-level, crushbone-like dungeon (mobs ranging from 4-20ish) to a more befallen/Blackborrow like dungeon that was non-agro (mobs ranging from 8ish-25ish)
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EQ Zone |
Tunics, Forest Loops, and Platinum, Oh My. |
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Aug 23rd, 2000 |
Good |
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Ingreedients:
1 Level 49 Mage.
1 Level 49 Mage Pet. (Earth Preferably)
1 Giant of varying strenght.
Start at the Forest giant fort, near the ramp, stand back as far as your spell range will go.(Pull with SOS (shock of swords)) The giant at the base of the ramp, have your pet parked a fair w |
EQ Zone |
Splitpaw: Gettin' In |
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Aug 23rd, 2000 |
Excellent |
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Grifka's Guide to Goin' Deep in Paw
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In the hopes that just one person will learn a bit, I've thrown together a process fer invadin' one of the biggest train dungeons I've been in. This process has been tested repeated |
EQ Zone |
Hunting from level 14 |
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Aug 23rd, 2000 |
Excellent |
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Hail and well met, all! There is a place in the Swamp of No Hope -- on a hilltop just behind the twin statues -- where creatures running from high green to red pass by, but never disturb you. It seemed odd to me, considering they were passing on all sides (frogloks and skellies included (which are |
EQ Zone |
Edmund's Good Deed for the Day (Don't Tell Anyone) |
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Aug 23rd, 2000 |
Decent |
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Ooookay. This is the only feature in the entire game that I would have to classify as a dirty trick, and it's located in the extreme northern part of the zone, in the little valley that runs between the mountains. What you'll see eventually (after sneaking past Froon and Choon) is a large altar lo |