EQ Class |
The next big secret |
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Sep 7th, 2000 |
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Here is my next installment to these boards, from yours truly, Zuranthium.
CAUTION, IF YOU DON'T LIKE TO KNOW THE INNER WORKINGS OF EVERQUEST THEN DON'T READ THIS. YOU MAY COME OUT KNOWING SOME THINGS YOU DIDN'T WANT TO. DON'T SAY I DIDN'T WARN YOU.
This post will tell exactly how exp. in ev |
EQ Item |
Reposting the tried and true |
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Nov 20th, 2001 |
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NOTE: this is a REPOST.
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I made a druid, twinked the crap out of him, and made level 20 fairly quickly. Four reasons why druids are best here: TRACKING (duh), SoW (gotta get to her quick), NUKING (Dizzying Wind is fast casting and will do over 50% damage |
EQ Item |
Really nice for the minimum effort needed. |
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Dec 4th, 2001 |
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This is actually a really nice piece of armor for the effort required. Great for untwinked players in 20s and 30s, and for twinking new players or friends. My observations on getting these:
First, Beware the seafury cyclops. However, if you stay right on the waterline on the south side of the isl |
EQ Item |
RE: ?? |
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Dec 12th, 2001 |
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Don't think it works like that.
As near as I can figure, bonus is thrown in to the damage calculation at the end. As a 48 pally fighting low blues, my most common hit is 74. This is with a 30 damage 2hs. I hit for 74 against light blues as often as I hit for all other damage values combined. Fo |
EQ Class |
Experience Breakdown |
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Nov 8th, 2000 |
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I took this from the cleric post by Giddygonzalus. I've seen more postings on this in other areas and on other boards, but all are essentially the same. I've taken and posted the entire post for all classes to check out.
The Halfling basically gets a 0.9 multiplier for xp needed to gain a level |
EQ Class |
Kills per level, and kills per bubble |
Anonymous |
Nov 19th, 2000 |
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Using the experience breakdown given by Giddygonzalus, we can figure out about how many kills of black con mobs (or the average of blues, blacks, and yellows) you need to get to next level. Also, you can break it down to how many kills it takes of black cons for you to get 1 bub of exp. Here is Ha |
EQ Class |
RE: Experience Breakdown |
Anonymous |
Dec 6th, 2000 |
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Excellent work here. Very detailed and well explained! I will try to do the same here...
There seems to be some confustion over grouping and lvl/class/race splits. I think the original post is correct in stating that individual experience gain is proportional based on total group experience. The |
EQ Zone (Bestiary) |
Everything You Ever Wanted to Know About Najena |
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Oct 30th, 2001 |
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Ok people, listen up: here's the lowdown on this zone. All this information is correct as of 10-30-01. Don't whine if something I say conflicts a post your best friend's brother's cousin saw on some unmoderated EQ board somewhere. Enjoy.
The zone in general:
Nice little zone with some decent lit |
EQ Item |
Still waiting for Wurmslayer to get bane damage |
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Dec 10th, 2001 |
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Hopeing like this weapon other slayers get bane damage. I owe the wurms in GD a lot of payback |
EQ Item |
RE: Damage Bonus |
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Dec 14th, 2001 |
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Damage bonus is based on level and class, the formula for 1-hander damage bonus for melee classes is as follows:
(level -25)/3, discarding ALL fractions.
Therefore, bonus is 1 on level 28, 2 on 31, 3 on 34, etc. Pretty easy once you think about it, and plus you can tell the approximate level |