FINAL FANTASY XI Update Announcement (Sep. 13)

Haggan's note: there is a huge amount of information contained within this. Sep. 13, 2004 Update Details [Event-Related] *A "Chains of Promathia" page has been added to the mission menu. *A new quest to increase the size of a player's gobbiebag has been implemented. A player must have completed the "Gobbiebag IV" quest in order for the new quest to be triggered. *Several new key items can now be purchased with guild points. Using these key items allows players to synthesize a plethora of new, never-before-seen products. The key item obtainable at the Fishermen's Guild improves an angler's chances of catching certain prey. *The following changes have been made to Ballista: -A variety of new items can be dug up using the /quarry command. -When the special rule, "The potency of Sleep will be decreased" is applied in Ballista match, players will gradually build up a resistance to Sleep if the spell is continuously cast on them. This resistance will wear off with time if the spell is not cast on them. -If the Chains of Promathia expansion pack is installed, exclusive Conflict BGM will play during all matches. *A new activity known as "clamming" is now available on the coast of a certain area. *Two new regions--the Tavnazian Archipelago and Movalpolos--have been added. Also, a number of new areas have been added to existing regions. *New "escort" quests have been added. In addition, players will now be able to cancel a previously accepted escort quest if they do not wish to complete it. *Dozens of new quests have been added in all four nations, as well as the new Chains of Promathia areas. *Nomad Moogles have been placed in several new areas. *The area a player reappears in after completing the Zilart mission "The Celestial Nexus" has been adjusted. This change does not affect any aspects of the story. *The number of areas where players can fish monsters has been increased. [Battle-Related] *A variety of new monsters have been added to the Chains of Promathia areas. Some of these enemies have the ability to see through Sneak and Invisible spells. *The range of select monsters' ranged and area attacks has been adjusted. *Elementals can now use enhancing magic. *Monsters caught while fishing, as well as those that appear when the security system of the "matter emulators" is in effect, will now only attack the player that caused the monster to spawn. However, these monsters can be attacked by anyone (as long as the color of the name has not changed to purple). *The viral attacks used by certain Chains of Promathia monsters have new detrimental effects. *The maximum amount of experience that can be earned from a single battle has been increased to 250 for players from level 51-60, and to 300 for players from level 61-75. In accordance with this change, the maximum amount of experience that can be earned during EXP chains has also been increased. *The "Moogle Merit Management" system that was introduced in the July 2004 version update has been expanded. [HP/MP] Max HP / Max MP [Attributes] STR / DEX/ VIT / AGI / INT / MND / CHR [Combat Skills] Hand-to-Hand Skill / Dagger Skill / Sword Skill / Great Sword Skill / Axe Skill / Great Axe Skill / Scythe Skill / Polearm Skill / Katana Skill / Great Katana Skill / Club Skill / Staff Skill / Archery Skill / Marksmanship Skill / Throwing Skill / Guarding Skill / Evasion Skill / Shield Skill / Parrying Skill [Magic Skills] Divine Magic Skill / Healing Magic Skill / Enhancing Magic Skill / Enfeebling Magic Skill / Elemental Magic Skill / Dark Magic Skill / Singing Skill / String Instrument Skill / Wind Instrument Skill / Ninjutsu Skill / Summoning Magic Skill [Other Skills] Enmity Increase / Enmity Decrease / Critical Hit Rate / Enemy Critical Hit Rate / Spell Interruption Rate Only the skills which current level 75 job possess can be increased. The attributes in each of the above five categories can only be raised a limited number of times. This is known as a "combination." Depending on his/her main job, raising combat skill may not necessarily allow a player to use certain weapon skills, which can be learned through quests. For more detailed information on Moogle Merit Management, select "Game Guide" from the FINAL FANTASY XI top page and read the "Merit Points" section located in the manual under "Game Basics." *The effect of Enhancing Magic will wear off upon entering areas with level restriction or battlefields related to those areas. *Players will now receive experience points when fighting monsters in level-restricted areas (this only applies when fighting in the new Chains of Promathia areas). The amount earned per battle will be calculated using the following two methods, with the player receiving the higher total of the two: (a) EXP calculations made based on current party level and number of party members * 0.5 (b) EXP calculations made based on actual party level (before level was restricted) and number of party members * 1.0 EXP chain bonuses are based on the party level before the restriction. When in merit point accumulation mode, all EXP earned in this fashion will be changed to limit points. *When a player is KO'd while in a level-restricted area, the amount of EXP lost is determined by the player's level after entering the area. *The MP cost for the white magic spell Dia II has been reduced from 59 to 30. *The MP costs for the black magic spells Bio and Bio II have been reduced from 22 and 66 to 15 and 36, respectively. In addition, the amount of damage caused by the spells will now be affected by the caster¡Çs dark magic skill. This adjustment also affects the damage caused by Bio III (used only by monsters). *"Scythe" has been added to a black mage's combat skills. Black mages will now be able to equip certain new weapons. *The skillchain element of the dagger weapon ability "Evisceration" has been changed. *The recast time for the paladin ability "cover" has been lowered from 5 minutes to 3. *The level required for paladins to use the white magic spell "Raise" has been lowered from 75 to 50. *The area of effect for bard "etudes" has been changed to "single party member." Also, the casting time of these songs has been substantially reduced. *The casting time of the bard song "Goddess's Hymnus" has been reduced. *The effectiveness of the ninjutsu "Utsusemi" now relies on the type of attack that is being used on the caster. When attacked, the following five outcomes can occur: Caster evades attack and one "copy image" is lost. This normally occurs when the caster is hit with a single physical or magical attack. The number of lost copy images varies. This normally occurs when the caster is hit with an area attack such as Whirl of Rage. The number of copy images lost (and extra damage taken) is calculated by taking into account the potency of the attack as well as the caster's current ninjutsu skill level. All copy images are lost and the caster takes damage. This normally occurs when the caster is hit with an area attack spell such as Firega. The caster takes damage without losing any of his/her copy images. This normally occurs when the caster is hit with breath, or self-destruct type attacks. The caster is enfeebled without losing any of his/her copy images. This normally occurs when the caster is hit with an enfeebling spell that does not inflict damage, such as Silence. All enemy attacks fall into one of the above categories. The copy images created by the spells Blink and Aerial Armor can also be removed in the same manner as that explained under "the number of lost copy images varies" (above). *The dragoon weapon skill "Wheeling Thrust" has been enhanced. *Dragoons are now able to equip select throwing weapons. *When a dragoon uses the "Super Jump" ability during a battle, now his/her wyvern will also perform a super jump, preventing the monster from attacking the pet. However, this jump will not affect the wyvern's enmity. *Avatars can now participate in skillchains and magic bursts by carefully timing the use of the ability "Blood Pact." *The damage and accuracy of several avatar attacks have been adjusted. *The macro command can be used to view a pet, wyvern, or avatar's current TP. The charmed pet's TP decreasing, while it is not in the combat mode, is by design. *Avatar TP will now affect the damage of select magical Blood Pact attacks. Just as with normal player TP, after the attack, the avatar's TP will be reset to zero. Avatar TP does not affect physical, enhancing, or enfeebling Blood Pact techniques, and thus will not be lost after an avatar uses one of these abilities. *It is necessary to defeat the monster's wyvern to complete the orb battle, "Amphibian Assault" successfully. The "Amphibian Assault" can be accessed from Sacrificial Chamber by using the Moon Orb. [Item - Related] Two new types of weapons and armor--"enchanted" and "dispensing"--have been added. Please refer to the web site for a detailed diagram. The item's "charge" number This number indicates how many times a player can use the item's special properties. Example: 28/30 shows the item's special properties have been used twice out of a total of 30 times. Note: Only fully "charged" items can be placed on auction. Counter The moment an enchanted or dispensing item is equipped or used, this timer begins to count down. When it has reached zero, the player will be able to activate the item's special properties. To activate these properties, select the equipment from the item menu and "use" it. Recast Time The amount of time required to reuse the item's special properties. Equip Delay The amount of time a player must wait after equipping the item until he/she can activate its special properties. *Mission Rank 10 conquest items are now available. These cannot be obtained from the Ducal Guards in Jeuno. *New vendors selling specialty goods from new regions have appeared in Windurst, San d'Oria, and Bastok. *Several shops are now offering new items. *A number of new items, weapons, and armor have been introduced. *The buying price for Padded Caps has been adjusted. *An issue where players wearing cursed armor would "intimidate" themselves has been addressed. *Players can now revoke their "craftsman" (or above) status by talking to a guildmaster when the following conditions are met: 1) The crafting skill at that guild is over 60. 2) The crafting skill at that guild is the highest of all the player's skills. 3) The player is a registered craftsman in at least one other guild. If the player chooses to revoke his/her status in a certain guild, his/her rank will automatically be lowered to "journeyman" and his/her skill lowered to 60. *Several new synthesis recipes have been added. *The chance of catching "rusty caps" while fishing has been adjusted in several areas. *New bait/lures have been added. *Damage calculation of the following weapons has been adjusted. Damage will now be more directly related to the attacker's STR and the defender's VIT. Musketeer's sword +1 / Musketeer's sword +2 / Musketeer Gun +1 / Musketeer Gun +2 / Musketeer's Pole +1 / Musketeer's Pole +2 / Royal Knight Army Lance +1 / Royal Knight Army Lance +2 / Temple Knight Army Sword +1 / Temple Knight Army Sword +2 / Tactician Magician's Espadon +1 / Tactician Magician's Espadon +2 / Tactician Magician's Hooks +1 / Tactician Magician's Hooks +2 / Tactician Magician's Wand +1 / Tactician Magician's Wand +2 / Rune Blade / Rune Axe / Rune Staff / Rune Bow / Rune Chopper / Rune Rod / Rune Halberd / Iron-splitter / Iron-splitter +1 / Kanesada +1 / Shinkanesada / Platoon Zaghnal / Mutilator / Manoples / Manoples +1 / Orichalcum Dagger / Triton's Dagger / Verdun / Verdun +1 / Wind Fan / Kilo Fan / Mega Fan / Caduceus / Fukuro / HibariHibari +1 / Muketsu / Muketsu +1 / Kheten / Kheten +1 / Faussar / Faussar +1 / Barchha / Barchha +1 / Kyofu / Kyofu +1 / Keppu / Keppu +1 / Gust Claymore / Gust Claymore +1 / Gust Sword / Gust Sword +1 / Gust Tongue / Gust Tongue +1 / Rune Arrow / Platoon Dagger / Platoon Sword / Platoon Axe / Platoon Lance / Ganko / Gunromaru / Platoon Cesti / Platoon Edge / Platoon Cesti / Platoon Mace / Platoon Zaghnal / Platoon Bow / Platoon Gun / Platoon Cutter / Platoon Spatha / Platoon Disc / Tourney Patas / Meteor Cesti / Balan's Sword / Balin's Sword / Raifu / Gawaine's Axe / Light Boomerang / Nokizaru Shuriken / Mantra Coin / Optical Needle / Nazar Bonjuk / Kakanpu / Behourd Lance / Schwarz Lance / Dreizack / Schiltron Spear / Mutilator / Havoc Scythe / King Maker / Calveley's Dagger / Jongleur's Dagger / Stylet / Argent Dagger / Thanatos Baselard / Taillefer's Dagger / Leopard Axe / Woodville's Axe / Kriegsbeil / Harlequin's Horn / Kagehide / Omokage / Shinsoku / Ohaguro / Sairen / Unsho / Unji / Dusky Staff / Himmel Stock / Archalaus's Pole / Somnus Signa / Grim Staff / Capricorn Staff / Zen Pole / Wyvern Perch / Sealed Mace / Purgatory Mace / Shikar Bow / Armbrust / Grosveneur's Bow / Ziska's Crossbow / Grudge Sword / Guespiere / Bayard's Sword / Buzzard Tuck / De Saintre's Axe / Military Gun / Military Pole / Military Harp / Military Pick / Military Spear / Military Axe / Mighty Bow / Mighty Cudgel / Mighty Pole / Mighty Talwar / Rai Kunimitsu / Nukemaru / Mighty Pick / Mighty Knife / Mighty Zaghnal / Mighty Lance / Mighty Axe / Mighty Patas / Mighty Sword / Bourdonasse / Angel Lyre / Honebami / Prelatic Pole / Princely Sword [System- Related] *Players now have the option to jump directly to the FINAL FANTASY XI top page when starting up the PlayOnline Viewer. To do this the following steps must be taken: PlayStation(R)2 users -> Placing the FINAL FANTASY XI: Chains of Promathia disc in the tray when starting the viewer will take a player directly to the FINAL FANTASY XI top page. Windows users -> Double- clicking the FINAL FANTASY XI desktop shortcut will take players into the PlayOnline Viewer. By adjusting "shortcut commands" within the viewer's main menu, a player can choose to have the FINAL FANTASY XI desktop shortcut take him/her directly to the FINAL FANTASY XI top page. By using the new text command /shutdown, players can log out of FINAL FANTASY XI and the PlayOnline Viewer simultaneously. This command will shut down a PlayStation®2 user's console, while it will take a Windows user back to his/her desktop. *The following terms have been added to the auto-translate function. Category -> Word/Phrase Titles -> Theologian Titles -> Cardinal Text Commands -> /lsmes Text Commands -> /shutdown Location -> Rear Place Names -> Manaclipper Place Names -> Bibiki Bay Place Names -> Attohwa Chasm Place Names -> Boneyard Gully Place Names -> Pso'Xja Place Names -> The Shrouded Maw Place Names -> Uleguerand Range Place Names -> Bearclaw Pinnacle Place Names -> Oldton Movalpolos Place Names -> Newton Movalpolos Place Names -> Mine Shaft #2716 Place Names -> Tavnazian Safehold Place Names -> Lufaise Meadows Place Names -> Misareaux Coast Place Names -> Sealion's Den Place Names -> Phomiuna Aqueducts Place Names -> Sacrarium Place Names -> Riverne - Site #B01 Place Names -> Riverne - Site #A01 Place Names -> Monarch Linn Place Names -> Promyvion - Holla Place Names -> Spire of Holla Place Names -> Promyvion - Dem Place Names -> Spire of Dem Place Names -> Promyvion - Mea Place Names -> Spire of Mea Place Names -> Promyvion - Vahzl Place Names -> Spire of Vahzl Place Names -> Phanauet Channel Place Names -> Carpenters' Landing Place Names -> Hall of Transference Equipment Parts -> main Equipment Parts -> sub Equipment Parts -> range Equipment Parts -> ammo Equipment Parts -> head Equipment Parts -> neck Equipment Parts -> L.ear Equipment Parts -> R.ear Equipment Parts -> body Equipment Parts -> hands Equipment Parts -> L.ring Equipment Parts -> R.ring Equipment Parts -> back Equipment Parts -> waist Equipment Parts -> legs Equipment Parts -> feet *After the Chains of Promathia expansion pack has been installed, new BGM will play at the opening screen. After repeating several times, the BGM returns to the older version. *Certain auction house messages have been adjusted. [Windows Version Only] *Under the "Global" tab in the FINAL FANTASY XI Configuration Tool, a new feature allowing the creation of a desktop shortcut directly to the FINAL FANTASY XI top page has been added.

Comments

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Connectionm probs now
# Sep 13 2004 at 6:21 PM Rating: Default
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288 posts
god why cant i connect!

I can still "log in" but pol only makes it so far as to the point where the main menu should pop up, but..... it tosses erros at me, since this last viewer update! ><. I can even still recieve, send and write messages and e-mail ><. WTF is up with this?
RE: Connectionm probs now
# Sep 13 2004 at 6:37 PM Rating: Decent
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71 posts
Me niether. What the hell... Now I'm really frustrated. Why do they always have to pull this **** on my day off work?
Quick Dial-Up Download
# Sep 13 2004 at 6:20 PM Rating: Excellent
I'm at work, and thought that I wouldn't have a chance to even start the download until I got home at midnight. Plus, I'm on dialup, so I was prepared to have a 2 hour + wait once I actually even started it.

Now, my brother just called me, and said that he already finished the download, and it took less then 15 minutes...

That really surprised me, so I thought I would just give everyone a heads up on this. Even though we have dialup, we always manage to have a stronf connection, I have never connected at less then 48,000 bps, and usually closer to 52,000 +, so I don't know if this is anything anyone wants to pay attention to. I just wanted to say this since there was a notice saying that dialup user would have an estimated 2 hour download time.

Actually, as I'm writing this, I just realized that maybe he finished the POL update, and not the actual Final Fantasy update... damn, gotta call him back now.

Edit: I did just verify that he has only downloaded the POL update so far, which took 15 minutes. He had not gotten far enough to launch FF, so that will still need to download, which if I recall is 22 some MB's, so that sounds like about 2 hours... shucks.

Edit #2: /sigh 3 more hours of work, and now the alla pages are all loadign slow as hell... I don't know if it's because EVERYONE is on it since they are updating FF still, or if our network admin changed some settings... either way, everyone page I pull up on alla takes over a minute to load...

/em bashes his head into the desk repeatedly

Edited, Mon Sep 13 21:01:18 2004
lol
# Sep 13 2004 at 6:20 PM Rating: Default
lol botters, lets see how much money you make now from ACTUALLY farming it -.-
Cool
# Sep 13 2004 at 6:19 PM Rating: Default
35 posts
I guess this means lvling will be a bit easier for me. I'm not too upset about the nerf they gave to NIN's, I'm still looking foward to it. Who knows, maybe now me and my friend can get away with NIN/THF without the usual, "NIN/THF stinks!!" "Go NIN/WAR, that's the only way NIN's are good!!" "You stink you n00b!!"

--Though I fail to see how going against cookie-cutter jobs makes me a n00b.....oh well, kids these days, huh?
RE: Cool
# Sep 13 2004 at 7:05 PM Rating: Decent
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264 posts
Quote:
maybe now me and my friend can get away with NIN/THF without the usual, "NIN/THF stinks!!" "Go NIN/WAR, that's the only way NIN's are good!!" "You stink you n00b!!"

--Though I fail to see how going against cookie-cutter jobs makes me a n00b.....oh well, kids these days, huh?


Just so you know, making this statement in anyplace besides the Ninja Forums is likely to cause a flame war in a place where it doesn't belong. Also, I have never heard anyone argue that you have to use Warrior sub specifically because it is cookie cutter. If you want to know why most experienced players prefer Warrior sub, take a look in the Ninja Forums (where 100 posts about this occur every day) and look for the people who give an argument with their reasoning.
the ninja nerf
# Sep 13 2004 at 6:17 PM Rating: Default
A ninja can be enfeebled without losing a shadow, like silence or bind....

That's the big nerf.

Ninja's can be silenced, paralyzed, slowed, blinded and worst of all silenced, while they have shadow's up.

This will really hurt puller's who sub ninja because their ninjitsu skill will be low.

Edited, Mon Sep 13 19:19:36 2004
Its up!!
# Sep 13 2004 at 6:13 PM Rating: Excellent
Its up now!! and the patch is rdy to download
RE: Its up!!
# Sep 13 2004 at 6:30 PM Rating: Default
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71 posts
Yeah it's up and everyone else is downloading it so I can't. -.- Holy lag batman!!

*connetion error

the server is busy*
RE: Its up!!
# Sep 13 2004 at 6:30 PM Rating: Default
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71 posts
Yeah it's up and everyone else is downloading it so I can't. -.- Holy lag battman!!

*connetion error

the server is busy*
RE: Its up!!
# Sep 13 2004 at 6:18 PM Rating: Default
o great its up... and the download time is another 2 hours?? wtf >< i hope it doesnt really take this long...

sorry bout the double post. blarg

Edited, Mon Sep 13 19:19:51 2004
RE: Its up!!
# Sep 13 2004 at 6:18 PM Rating: Default
o great its up... and the download time is another 2 hours?? wtf ><
RE: Its up!!
# Sep 13 2004 at 6:17 PM Rating: Default
26 posts
Holy giant download, batman!
sigh,,,
# Sep 13 2004 at 6:06 PM Rating: Excellent
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123 posts
Yeah, 7:05pm here.... still nothing.

I want to play darn it >.<

I'm sure you all do too!

RE: sigh,,,
# Sep 13 2004 at 6:11 PM Rating: Default
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71 posts
LOL! Why do you think we're sittin on this website...

*looks at watch*

are we there yet?
w00tw00t
# Sep 13 2004 at 5:56 PM Rating: Default
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71 posts
I'll take my pointy stick!! /cheer

But uhh...rusty caps and padded caps being "adjusted" huh... Sounds painful to my gil flow.

><

utsusemi
# Sep 13 2004 at 5:55 PM Rating: Excellent
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79 posts
It seems to me from the way its worded about Utsusemi is that its only a potential to take away ur shadows from an AOE depending on ur ninjitsu lvl. Does this mean that even hit with an AOE you might only lose one shadow or 2 and not all?
When Can I play
# Sep 13 2004 at 5:55 PM Rating: Default
Today 7:00 pm eastern time, and I still CAN'T PLAY. All these updates are nice but I want to play and today is my day off too. WHEN WHEN OH WHEN WILL I PLAY
Dia II.. finally
# Sep 13 2004 at 5:54 PM Rating: Good
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68 posts
I think my favorite thing on here is Dia II's cost being brought down.... makes it much more efficent for its effects
w00t
# Sep 13 2004 at 5:48 PM Rating: Excellent
43 posts
This is awsome... bots are finally much less useful! I love the rusty cap part =P

Also, the MP down on BioII is nice, and I want to see "Adjustment" on Mutilator... plus I may be doing more damage, with it relating to STR. Ah yay... fun times.
Updated Stuff
# Sep 13 2004 at 5:44 PM Rating: Default
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232 posts
ok maybe i'm a little slow, but what the hell did the ninja "nerf" do? i dun get it ><
Wtf is wrong with you people?
# Sep 13 2004 at 5:34 PM Rating: Decent
Could someone explain to me why people think that utsusemi now sucks or is nerfed somehow?

Is it just that none of you have ever played NIN, or know nothing about FFXI as a whole? I fail to see how the update in any way changes NIN-Evasion-Tanks. Only now, Physical-AE will do what Magical-AE already did.

Solution: Hit Utsusemi: Ni macro.

Wtf is wrong with you people?
RE: Wtf is wrong with you people?
# Sep 13 2004 at 6:45 PM Rating: Decent
Quote:
Solution: Hit Utsusemi: Ni macro.


Wtf is wrong is a NIN getting silenced while shadows are up, and that macro doing nothing for you. Sure, not nerfed against mobs that don't cast silence...and a NIN puller can get bound. Not the biggest nerf, but a disadvantage in some situations, that's all.
RE: Wtf is wrong with you people?
# Sep 13 2004 at 5:47 PM Rating: Good
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892 posts
Couldn't tell you. It's just one more pain in the butt of being a blink tank I guess. I'm hoping it'll allow me to be a nin/war and mainly backup tank. Only time will tell on this one though.
cool
# Sep 13 2004 at 5:31 PM Rating: Default
cool...i need this expansion..
Sweet Update!
# Sep 13 2004 at 5:26 PM Rating: Default
This is an awesome update, for me being PLD, the ability to raise at 50 instead of 75 will do wonders and the cover ability now 3 minutes recast time, that rules also. Too bad S-E still rate mobs based on your weapon skill raiting instead of overall ability of yourself, I still believe thats the one major flaw S-E has to work with but in all Im pleased with this update
doh!
# Sep 13 2004 at 5:25 PM Rating: Default
ok im one of the very few who DO NOT use a bot and this rusty cap update sux =/

So where do i get my refund for lvling blacksmithing for these damn NOW worthless padded caps! grrr
Experience under cap
# Sep 13 2004 at 5:25 PM Rating: Default
37 posts
Quote:
*Players will now receive experience points when fighting monsters in level-restricted areas (this only applies when fighting in the new Chains of Promathia areas). The amount earned per battle will be calculated using the following two methods, with the player receiving the higher total of the two:
(a) EXP calculations made based on current party level and number of party members * 0.5
(b) EXP calculations made based on actual party level (before level was restricted) and number of party members * 1.0


If I'm reading this right, this means a level 30 and a level 74 could still party together for XP, as long as the cap is 30.

You don't know how happy this makes me! Now if I fall behind my friends in levelling, we can still party together ^_^
RE: Experience under cap
# Sep 13 2004 at 11:42 PM Rating: Decent
You can, but basically the xp is halved for the higher level characters.

I'm just glad I can finally tell my rl friends to stop complaining about how much higher level I am. :)

*EDIT* mental note, change signature to 60RDM/30BLM :)

Edited, Tue Sep 14 00:43:14 2004
(|Black Mage|) (|Scythe|) (|Skill|) (|Up|) (|Party|) (|Do yo
# Sep 13 2004 at 5:22 PM Rating: Default
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329 posts
Repost of my impressions I posted at GameFAQs, wit corrections. Yeah, whatever, like you care. :-P

Wow. The base exp boost is HUUUGE, at least if that means all along those 200exp mobs actually had 250exp potential. Even if not, chain bonus going up means that all these 15k-30k levels will be a little less painful.

Gobbiebag is great, of course if I weren't such a miser I'd actually DO a Gobbiebag quest. :/ Gonna have to eventually if I want to carry all the elemental staffs.

It's minor, but I'm happy to see you can cancel escort quests. I'm sick of going into Garbage Citahell and getting annoyed by that wimpy Taru and his annoying cutscene.

Elementals using enhancing magic. Great. Just what we've always wanted, Light Elementals using Protect and Shell. ;_;

The miser in me keeps saying no, but even if I don't get one I know at least my friend will be grabbing himself a BLM Taru curved toothpick. He already carries a straight toothpick for ****s & giggles.

Poor NIN blink tanks... yeah the nerf isn't as bad as we were expecting, but it's still a nerf.

I wonder if SMN are now useful in an attack standing. I mean, if they stick to Magic Burst their spells can't be any worse than a RDM magic bursting, can they? "Adjusted" doesn't sound like a very strong word for attack strength, though.

I certainly hope that enhancing gear can be recharged. Perhaps a quest or an NPC service? Like someone earlier in the thread said, I can smell the gil sink already.

(|Rear|)... I swear Squenix does this on purpose. They must find it funny. Bad enough people are after everyone's (|Mithra|) (|fun|) (|hole|)s. :)

Certain auction house messages have been adjusted.... I hope this includes the useless warning about only being able to put up 1 or 12 items when selling 1 from a partial stack. It FLOODS the window and it's annoying.
damn
# Sep 13 2004 at 5:22 PM Rating: Decent
/sigh ......all that time fishing and blacksmithing for those caps. =(

Edited, Mon Sep 13 18:28:10 2004
haha
# Sep 13 2004 at 5:21 PM Rating: Decent
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411 posts
Haha, yay! Death to bot-fishers! I'm so sick of these people.

As far as the Ninja Nerf goes... does that mean if we 'evade' the attack, it still takes away a shadow?

damn... Looks like i'mma go THF/SAM or THF/WAR now.
/cry ; ;
# Sep 13 2004 at 5:17 PM Rating: Default
Omfg All I have to Say is omg.... The New armor Rocks..... 1 word UBER Muhaahahahahahahhaha
=(
# Sep 13 2004 at 5:08 PM Rating: Decent
I knew sooner or later they were gona gimp ninja >< man lol well there goes my chance tanking through 25-36 to make ninja my subb >< lol oh well
update
# Sep 13 2004 at 5:06 PM Rating: Decent
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223 posts
please tell me that this is on this update cause ill go physco if it is XD *gets ready to blast his music up*
blms... scythes? ohh baby
# Sep 13 2004 at 5:01 PM Rating: Decent
hah i just purchased a new wand before the update, now i'm wishing i didn't, since i will soon be able to purchase a nice new curved blade on a stick. dayom.

aww well, i'll get one soon =)
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