FINAL FANTASY XI Update Announcement (Sep. 13)

Haggan's note: there is a huge amount of information contained within this. Sep. 13, 2004 Update Details [Event-Related] *A "Chains of Promathia" page has been added to the mission menu. *A new quest to increase the size of a player's gobbiebag has been implemented. A player must have completed the "Gobbiebag IV" quest in order for the new quest to be triggered. *Several new key items can now be purchased with guild points. Using these key items allows players to synthesize a plethora of new, never-before-seen products. The key item obtainable at the Fishermen's Guild improves an angler's chances of catching certain prey. *The following changes have been made to Ballista: -A variety of new items can be dug up using the /quarry command. -When the special rule, "The potency of Sleep will be decreased" is applied in Ballista match, players will gradually build up a resistance to Sleep if the spell is continuously cast on them. This resistance will wear off with time if the spell is not cast on them. -If the Chains of Promathia expansion pack is installed, exclusive Conflict BGM will play during all matches. *A new activity known as "clamming" is now available on the coast of a certain area. *Two new regions--the Tavnazian Archipelago and Movalpolos--have been added. Also, a number of new areas have been added to existing regions. *New "escort" quests have been added. In addition, players will now be able to cancel a previously accepted escort quest if they do not wish to complete it. *Dozens of new quests have been added in all four nations, as well as the new Chains of Promathia areas. *Nomad Moogles have been placed in several new areas. *The area a player reappears in after completing the Zilart mission "The Celestial Nexus" has been adjusted. This change does not affect any aspects of the story. *The number of areas where players can fish monsters has been increased. [Battle-Related] *A variety of new monsters have been added to the Chains of Promathia areas. Some of these enemies have the ability to see through Sneak and Invisible spells. *The range of select monsters' ranged and area attacks has been adjusted. *Elementals can now use enhancing magic. *Monsters caught while fishing, as well as those that appear when the security system of the "matter emulators" is in effect, will now only attack the player that caused the monster to spawn. However, these monsters can be attacked by anyone (as long as the color of the name has not changed to purple). *The viral attacks used by certain Chains of Promathia monsters have new detrimental effects. *The maximum amount of experience that can be earned from a single battle has been increased to 250 for players from level 51-60, and to 300 for players from level 61-75. In accordance with this change, the maximum amount of experience that can be earned during EXP chains has also been increased. *The "Moogle Merit Management" system that was introduced in the July 2004 version update has been expanded. [HP/MP] Max HP / Max MP [Attributes] STR / DEX/ VIT / AGI / INT / MND / CHR [Combat Skills] Hand-to-Hand Skill / Dagger Skill / Sword Skill / Great Sword Skill / Axe Skill / Great Axe Skill / Scythe Skill / Polearm Skill / Katana Skill / Great Katana Skill / Club Skill / Staff Skill / Archery Skill / Marksmanship Skill / Throwing Skill / Guarding Skill / Evasion Skill / Shield Skill / Parrying Skill [Magic Skills] Divine Magic Skill / Healing Magic Skill / Enhancing Magic Skill / Enfeebling Magic Skill / Elemental Magic Skill / Dark Magic Skill / Singing Skill / String Instrument Skill / Wind Instrument Skill / Ninjutsu Skill / Summoning Magic Skill [Other Skills] Enmity Increase / Enmity Decrease / Critical Hit Rate / Enemy Critical Hit Rate / Spell Interruption Rate Only the skills which current level 75 job possess can be increased. The attributes in each of the above five categories can only be raised a limited number of times. This is known as a "combination." Depending on his/her main job, raising combat skill may not necessarily allow a player to use certain weapon skills, which can be learned through quests. For more detailed information on Moogle Merit Management, select "Game Guide" from the FINAL FANTASY XI top page and read the "Merit Points" section located in the manual under "Game Basics." *The effect of Enhancing Magic will wear off upon entering areas with level restriction or battlefields related to those areas. *Players will now receive experience points when fighting monsters in level-restricted areas (this only applies when fighting in the new Chains of Promathia areas). The amount earned per battle will be calculated using the following two methods, with the player receiving the higher total of the two: (a) EXP calculations made based on current party level and number of party members * 0.5 (b) EXP calculations made based on actual party level (before level was restricted) and number of party members * 1.0 EXP chain bonuses are based on the party level before the restriction. When in merit point accumulation mode, all EXP earned in this fashion will be changed to limit points. *When a player is KO'd while in a level-restricted area, the amount of EXP lost is determined by the player's level after entering the area. *The MP cost for the white magic spell Dia II has been reduced from 59 to 30. *The MP costs for the black magic spells Bio and Bio II have been reduced from 22 and 66 to 15 and 36, respectively. In addition, the amount of damage caused by the spells will now be affected by the caster¡Çs dark magic skill. This adjustment also affects the damage caused by Bio III (used only by monsters). *"Scythe" has been added to a black mage's combat skills. Black mages will now be able to equip certain new weapons. *The skillchain element of the dagger weapon ability "Evisceration" has been changed. *The recast time for the paladin ability "cover" has been lowered from 5 minutes to 3. *The level required for paladins to use the white magic spell "Raise" has been lowered from 75 to 50. *The area of effect for bard "etudes" has been changed to "single party member." Also, the casting time of these songs has been substantially reduced. *The casting time of the bard song "Goddess's Hymnus" has been reduced. *The effectiveness of the ninjutsu "Utsusemi" now relies on the type of attack that is being used on the caster. When attacked, the following five outcomes can occur: Caster evades attack and one "copy image" is lost. This normally occurs when the caster is hit with a single physical or magical attack. The number of lost copy images varies. This normally occurs when the caster is hit with an area attack such as Whirl of Rage. The number of copy images lost (and extra damage taken) is calculated by taking into account the potency of the attack as well as the caster's current ninjutsu skill level. All copy images are lost and the caster takes damage. This normally occurs when the caster is hit with an area attack spell such as Firega. The caster takes damage without losing any of his/her copy images. This normally occurs when the caster is hit with breath, or self-destruct type attacks. The caster is enfeebled without losing any of his/her copy images. This normally occurs when the caster is hit with an enfeebling spell that does not inflict damage, such as Silence. All enemy attacks fall into one of the above categories. The copy images created by the spells Blink and Aerial Armor can also be removed in the same manner as that explained under "the number of lost copy images varies" (above). *The dragoon weapon skill "Wheeling Thrust" has been enhanced. *Dragoons are now able to equip select throwing weapons. *When a dragoon uses the "Super Jump" ability during a battle, now his/her wyvern will also perform a super jump, preventing the monster from attacking the pet. However, this jump will not affect the wyvern's enmity. *Avatars can now participate in skillchains and magic bursts by carefully timing the use of the ability "Blood Pact." *The damage and accuracy of several avatar attacks have been adjusted. *The macro command can be used to view a pet, wyvern, or avatar's current TP. The charmed pet's TP decreasing, while it is not in the combat mode, is by design. *Avatar TP will now affect the damage of select magical Blood Pact attacks. Just as with normal player TP, after the attack, the avatar's TP will be reset to zero. Avatar TP does not affect physical, enhancing, or enfeebling Blood Pact techniques, and thus will not be lost after an avatar uses one of these abilities. *It is necessary to defeat the monster's wyvern to complete the orb battle, "Amphibian Assault" successfully. The "Amphibian Assault" can be accessed from Sacrificial Chamber by using the Moon Orb. [Item - Related] Two new types of weapons and armor--"enchanted" and "dispensing"--have been added. Please refer to the web site for a detailed diagram. The item's "charge" number This number indicates how many times a player can use the item's special properties. Example: 28/30 shows the item's special properties have been used twice out of a total of 30 times. Note: Only fully "charged" items can be placed on auction. Counter The moment an enchanted or dispensing item is equipped or used, this timer begins to count down. When it has reached zero, the player will be able to activate the item's special properties. To activate these properties, select the equipment from the item menu and "use" it. Recast Time The amount of time required to reuse the item's special properties. Equip Delay The amount of time a player must wait after equipping the item until he/she can activate its special properties. *Mission Rank 10 conquest items are now available. These cannot be obtained from the Ducal Guards in Jeuno. *New vendors selling specialty goods from new regions have appeared in Windurst, San d'Oria, and Bastok. *Several shops are now offering new items. *A number of new items, weapons, and armor have been introduced. *The buying price for Padded Caps has been adjusted. *An issue where players wearing cursed armor would "intimidate" themselves has been addressed. *Players can now revoke their "craftsman" (or above) status by talking to a guildmaster when the following conditions are met: 1) The crafting skill at that guild is over 60. 2) The crafting skill at that guild is the highest of all the player's skills. 3) The player is a registered craftsman in at least one other guild. If the player chooses to revoke his/her status in a certain guild, his/her rank will automatically be lowered to "journeyman" and his/her skill lowered to 60. *Several new synthesis recipes have been added. *The chance of catching "rusty caps" while fishing has been adjusted in several areas. *New bait/lures have been added. *Damage calculation of the following weapons has been adjusted. Damage will now be more directly related to the attacker's STR and the defender's VIT. Musketeer's sword +1 / Musketeer's sword +2 / Musketeer Gun +1 / Musketeer Gun +2 / Musketeer's Pole +1 / Musketeer's Pole +2 / Royal Knight Army Lance +1 / Royal Knight Army Lance +2 / Temple Knight Army Sword +1 / Temple Knight Army Sword +2 / Tactician Magician's Espadon +1 / Tactician Magician's Espadon +2 / Tactician Magician's Hooks +1 / Tactician Magician's Hooks +2 / Tactician Magician's Wand +1 / Tactician Magician's Wand +2 / Rune Blade / Rune Axe / Rune Staff / Rune Bow / Rune Chopper / Rune Rod / Rune Halberd / Iron-splitter / Iron-splitter +1 / Kanesada +1 / Shinkanesada / Platoon Zaghnal / Mutilator / Manoples / Manoples +1 / Orichalcum Dagger / Triton's Dagger / Verdun / Verdun +1 / Wind Fan / Kilo Fan / Mega Fan / Caduceus / Fukuro / HibariHibari +1 / Muketsu / Muketsu +1 / Kheten / Kheten +1 / Faussar / Faussar +1 / Barchha / Barchha +1 / Kyofu / Kyofu +1 / Keppu / Keppu +1 / Gust Claymore / Gust Claymore +1 / Gust Sword / Gust Sword +1 / Gust Tongue / Gust Tongue +1 / Rune Arrow / Platoon Dagger / Platoon Sword / Platoon Axe / Platoon Lance / Ganko / Gunromaru / Platoon Cesti / Platoon Edge / Platoon Cesti / Platoon Mace / Platoon Zaghnal / Platoon Bow / Platoon Gun / Platoon Cutter / Platoon Spatha / Platoon Disc / Tourney Patas / Meteor Cesti / Balan's Sword / Balin's Sword / Raifu / Gawaine's Axe / Light Boomerang / Nokizaru Shuriken / Mantra Coin / Optical Needle / Nazar Bonjuk / Kakanpu / Behourd Lance / Schwarz Lance / Dreizack / Schiltron Spear / Mutilator / Havoc Scythe / King Maker / Calveley's Dagger / Jongleur's Dagger / Stylet / Argent Dagger / Thanatos Baselard / Taillefer's Dagger / Leopard Axe / Woodville's Axe / Kriegsbeil / Harlequin's Horn / Kagehide / Omokage / Shinsoku / Ohaguro / Sairen / Unsho / Unji / Dusky Staff / Himmel Stock / Archalaus's Pole / Somnus Signa / Grim Staff / Capricorn Staff / Zen Pole / Wyvern Perch / Sealed Mace / Purgatory Mace / Shikar Bow / Armbrust / Grosveneur's Bow / Ziska's Crossbow / Grudge Sword / Guespiere / Bayard's Sword / Buzzard Tuck / De Saintre's Axe / Military Gun / Military Pole / Military Harp / Military Pick / Military Spear / Military Axe / Mighty Bow / Mighty Cudgel / Mighty Pole / Mighty Talwar / Rai Kunimitsu / Nukemaru / Mighty Pick / Mighty Knife / Mighty Zaghnal / Mighty Lance / Mighty Axe / Mighty Patas / Mighty Sword / Bourdonasse / Angel Lyre / Honebami / Prelatic Pole / Princely Sword [System- Related] *Players now have the option to jump directly to the FINAL FANTASY XI top page when starting up the PlayOnline Viewer. To do this the following steps must be taken: PlayStation(R)2 users -> Placing the FINAL FANTASY XI: Chains of Promathia disc in the tray when starting the viewer will take a player directly to the FINAL FANTASY XI top page. Windows users -> Double- clicking the FINAL FANTASY XI desktop shortcut will take players into the PlayOnline Viewer. By adjusting "shortcut commands" within the viewer's main menu, a player can choose to have the FINAL FANTASY XI desktop shortcut take him/her directly to the FINAL FANTASY XI top page. By using the new text command /shutdown, players can log out of FINAL FANTASY XI and the PlayOnline Viewer simultaneously. This command will shut down a PlayStation®2 user's console, while it will take a Windows user back to his/her desktop. *The following terms have been added to the auto-translate function. Category -> Word/Phrase Titles -> Theologian Titles -> Cardinal Text Commands -> /lsmes Text Commands -> /shutdown Location -> Rear Place Names -> Manaclipper Place Names -> Bibiki Bay Place Names -> Attohwa Chasm Place Names -> Boneyard Gully Place Names -> Pso'Xja Place Names -> The Shrouded Maw Place Names -> Uleguerand Range Place Names -> Bearclaw Pinnacle Place Names -> Oldton Movalpolos Place Names -> Newton Movalpolos Place Names -> Mine Shaft #2716 Place Names -> Tavnazian Safehold Place Names -> Lufaise Meadows Place Names -> Misareaux Coast Place Names -> Sealion's Den Place Names -> Phomiuna Aqueducts Place Names -> Sacrarium Place Names -> Riverne - Site #B01 Place Names -> Riverne - Site #A01 Place Names -> Monarch Linn Place Names -> Promyvion - Holla Place Names -> Spire of Holla Place Names -> Promyvion - Dem Place Names -> Spire of Dem Place Names -> Promyvion - Mea Place Names -> Spire of Mea Place Names -> Promyvion - Vahzl Place Names -> Spire of Vahzl Place Names -> Phanauet Channel Place Names -> Carpenters' Landing Place Names -> Hall of Transference Equipment Parts -> main Equipment Parts -> sub Equipment Parts -> range Equipment Parts -> ammo Equipment Parts -> head Equipment Parts -> neck Equipment Parts -> L.ear Equipment Parts -> R.ear Equipment Parts -> body Equipment Parts -> hands Equipment Parts -> L.ring Equipment Parts -> R.ring Equipment Parts -> back Equipment Parts -> waist Equipment Parts -> legs Equipment Parts -> feet *After the Chains of Promathia expansion pack has been installed, new BGM will play at the opening screen. After repeating several times, the BGM returns to the older version. *Certain auction house messages have been adjusted. [Windows Version Only] *Under the "Global" tab in the FINAL FANTASY XI Configuration Tool, a new feature allowing the creation of a desktop shortcut directly to the FINAL FANTASY XI top page has been added.

Comments

Post Comment
damn xpac only
# Sep 13 2004 at 8:34 PM Rating: Decent
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929 posts
the areas are xpac only, i found the teh new molva whatever region it didnt let me enter
question
# Sep 13 2004 at 8:32 PM Rating: Decent
i gotta question for someone.. I play on a Ps2 that shortly after intsalling FFxI, stopped reading discs entered into the tray.. with this update will i be able to pull my HD out of my current Ps2 and place it inside another for update.. Will this work? the all inteligent man at the GameStop by my house says it will not work.. anyone with any suggestions.. Please Respond..

RE: question
# Sep 13 2004 at 8:51 PM Rating: Decent
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141 posts
Oh my god! I have the exact same problem. I dunno what it is though. -_-
RE: question
# Sep 13 2004 at 8:48 PM Rating: Decent
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141 posts
Oh my god! I've had the exact same problem. I dunno what it is, though.
Reason for Errors
# Sep 13 2004 at 8:31 PM Rating: Excellent
I just got done talking to one of the tech support people at SE. They said that the reason there's errors is because the server is being flooded with download requests and it can only do a certain number at a time. They said to just keep trying or wait a few hours then try again. It has nothing to do with your network.
1106 errors, you're not alone.
# Sep 13 2004 at 8:31 PM Rating: Decent
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311 posts
I've been trying for 30 minutes now and I'm getting nothing but 1160 errors. I'll try again it the morning. Their servers have presumably taken and enormous load all of a sudden.
FFXI portion is LARGE
# Sep 13 2004 at 8:30 PM Rating: Decent
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203 posts
I thought it would be quicker...
oh well 10min already passed and still 45 more to go T.T
update
# Sep 13 2004 at 8:30 PM Rating: Decent
I think that the reason the error screen pops up is because so many people are trying to download it at the same time... at least i hope thats what it is. Maybe I should just try it some other time...
finally on
# Sep 13 2004 at 8:30 PM Rating: Decent
after 2hrs of pressing rety it finally downloaded, but still not done. Time Remaining: 01:31:40 :(
FFXI Update
# Sep 13 2004 at 8:29 PM Rating: Decent
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328 posts
After trying for 2 1/2 hours, I finally got the files to actually start downloading. Now just one hour plus (if I'm lucky)to download the files and I can actually start playing. I don't really have to go into work tomorrow (cough, cough).
fasdjf!
# Sep 13 2004 at 8:27 PM Rating: Decent
22 posts
Yea, Im WAAAY tooo addicted to this game....
patience
# Sep 13 2004 at 8:26 PM Rating: Decent
did you ever bother reading what the update is composed of before whining and saying "it better be worth the time it's taking to download"? they are adding a lot of important stuff and things to make the game much more convenient. I spent 2 hours trying to download and patience paid off. im currently updating right now (FFXI portion). almost done. took me 36 minutes.

Edited, Mon Sep 13 21:28:55 2004
1/2 wayu
# Sep 13 2004 at 8:24 PM Rating: Decent
i had under 800 files left, after waiting for like 45 mins then the f**kin message pol-0010 pops up network busy... lame on pol main menu it says tech difficulties but its all gay i mean what is the ****** point of pol? y cant we run it on linux or windows or just on ps2?? i dont understand it the DL should be fed to your ps2/comp as it is being maitienenced



and whats with no RDM things like raise is still lvl 38? u dam PLDs get the cool thing chjeck out my invisible friends char
http://ffxi.allakhazam.com/profile.xml?48018 hes really good
Cant DL the update
# Sep 13 2004 at 8:19 PM Rating: Decent
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50 posts
I dont know about you but sofar tonight I have tried for about 3 hours to DL the new update with no luck. I can DL the information but after that I keep getting a Network busy message when I start to download the actual update. Maybe I will have better luck later tonight after most ppl have it.
/sigh
# Sep 13 2004 at 8:16 PM Rating: Decent
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54 posts
Weird, it just gave me error 1160 for about the 15th time. I've been trying this for several hours now, quite unsuccessfully. Horribly frustrating.
boo error
# Sep 13 2004 at 8:14 PM Rating: Decent
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573 posts
I can't get the FFXI update either- keep getting the error and keep pressing retry. /sigh
update
# Sep 13 2004 at 8:09 PM Rating: Decent
This is Nerevar from the Cerberus world. I'm really confused. I've tried to do this update three times but it's showing this error screen... is it just because there is too many people trying to download it? Can anyone help me?
RE: update
# Sep 13 2004 at 8:54 PM Rating: Decent
I already told you that that is what the reason was. 500,000 + players at least are going to be accessing this. Plus as most everyone has pointed out, SE is having server problems, most likely due to the download requests the servers are getting.

By the way, I'm Nerevar's older brother...
RE: update
# Sep 13 2004 at 8:52 PM Rating: Decent
I already told you that that is what the reason was. 500,000 + players at least are going to be accessing this. Plus as most everyone has pointed out, SE is having server problems, most likely due to the download requests the servers are getting.

By the way, I'm Nerevar's older brother...
RE: update
# Sep 13 2004 at 8:50 PM Rating: Decent
Wow... so sorry about the triple post everyone... I have no idea how that happenned...

Edited, Tue Sep 14 20:49:43 2004
RE: update
# Sep 13 2004 at 8:18 PM Rating: Decent
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141 posts
Hey Nerevar it's Nymia from cerberus server. I got teh same thing alot. I had to close down every other process that wasopen, web, diablo, etc. i finally got it and it took me about 1 1/2 hour to update. Goodluck
update
# Sep 13 2004 at 8:09 PM Rating: Decent
I'm really confused. I've tried to do this update three times but it's showing this error screen... is it just because there is too many people trying to download it? Can anyone help me?
RE: update
# Sep 13 2004 at 8:18 PM Rating: Decent
Keep trying ... I finally got it to download. Looks like it will take 1 hours and 15 minutes on cable with 3mb speed. Wow!!!!!
Thoughts of a Dial-up User...
# Sep 13 2004 at 8:08 PM Rating: Decent
Gaaaaaahhhhhhh!!!!!!!! 2hours to go ;.;

Edited, Mon Sep 13 21:10:55 2004
update
# Sep 13 2004 at 8:02 PM Rating: Decent
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252 posts
yay cant wait to use scythe for my BLM and too all u fishing for rusty caps sux for u!!!!
Update
# Sep 13 2004 at 7:57 PM Rating: Decent
I have been trying to download this update for 2 hours and always get the dreaded PL-0010 message. Alexander server.

All of you that have been able to download ... no matter how long it took ... consider yourselves lucky.

Please do not reply to this posting as I am busy pressing the Retry button. LOL.
Waiting
# Sep 13 2004 at 7:55 PM Rating: Decent
So is it just me or are we all waiting about 1hr to load this update?? I read on an earlier post someone loaded it in 5min?? What kind of modem you got?? lol!! I have about 45min left, give me some feedback on your guy's downloading time. I have cable.
RE: Waiting
# Sep 13 2004 at 8:21 PM Rating: Decent
I have cable at 3mb speed. Looks like its going to take 1 hour and 15 minutes.

The new features look great! No pain, no gain.
RE: Waiting
# Sep 13 2004 at 8:17 PM Rating: Decent
Connection: 56k
Download Commenced: 1hour ago
Current Estimated Time to Completion: 2hours

1 word.... sad.
RE: Waiting
# Sep 13 2004 at 9:13 PM Rating: Decent
After trying for 30 minutes I finally get to start the update. But it will take like 3 hours to download using 56k modem. :(
RE: Waiting
# Sep 13 2004 at 9:12 PM Rating: Decent
After trying for 30 minutes I finally get to start the update. But it will take like 3 hours to download using 56k modem. :(
OMG
# Sep 13 2004 at 7:30 PM Rating: Decent
2:45 min cool
big
# Sep 13 2004 at 7:29 PM Rating: Decent
wow, i still have to download this, yikes! i feel bad for any1 on dial up... that must suck so bad.

Thegodfather (Ramuh)
bla bla bla all the stuff u dont care about




ANARCHY!
just finished d/l
# Sep 13 2004 at 7:26 PM Rating: Decent
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203 posts
it only took me 5min on Cable (Comcast) to download the update 0.o wonder why it's taking other people so long...
I cannot wait until I get into the game, I hope the SMN update is as good as I hope ^_^

edit: the new menu looks pretty good

Edited, Mon Sep 13 20:31:28 2004
RE: just finished d/l
# Sep 13 2004 at 7:44 PM Rating: Decent
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197 posts
You may have just gotten the POL update, which took me about 5 minutes. Everyone talking about the two hour download is the FFXI download, which is 1508 files to download for me. I finished it in 53 minutes.
RE: just finished d/l
# Sep 13 2004 at 8:18 PM Rating: Decent
44 posts
Same stupid @$$ error message for about 30min telling me the network was busy, started update download for 1508 files taking approx 1.5 hours. Granted it's great that this stuff is being changed, but hell, 1.5hrs is nearly how long I'm on. This sux, so it better be worth it.

Eklipz
Shiva
Anarchy update!!
# Sep 13 2004 at 7:18 PM Rating: Decent
I posted earlier stating that this was anarchy. I take that back and now it's only ludicrous. I am finally updating the FFXI updates, but still have more than an hour to go at 22% or so. Well, better off that I was an hour ago. ><

P.S. I think my head is going to explode, too. Isisgirl
RE: Anarchy update!!
# Sep 13 2004 at 7:38 PM Rating: Decent
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71 posts
Yeah...this blows. =(
Ridiculous
# Sep 13 2004 at 7:17 PM Rating: Decent
Well, once again my day has been ruined due to square enix cant get their server up and running. Why do they always do updates at peak hours?? Wouldn't it be ideal to do server maintenance, and updates during night time when theres not really that many people online?? Especially when they cant even get it done within the time limit they tell us! Not to mention our 12.95 per month....this is getting ridiculous!!!
RE: Ridiculous
# Sep 13 2004 at 8:57 PM Rating: Default
holy hell!
Quote:
'Til Kon Artist, sliped me some crack. Lose Yourself video I was in the back.....
may i have ur auto graph?

but any ways. look at this on the brte side,jps download this **** too but they not on. so we get to play before them(some of them) and its a good time for NM hunting w/o the majority of the bots. such as the Kote. well i love the pld raise @ 50 since ive been lvl 50 for 4 months curently 51. With this ability to raise i hope to go to dunes and say "Hey buddy, you..you wanna get a raise?" And i'll beotch slap those n00bs and say "hey look i can raise now"

RE: Ridiculous
# Sep 13 2004 at 7:43 PM Rating: Decent
originally thats how it was but they said to better accomidate the Japanees players they changed the time to our peek ours instead of theres... i guess there resoning is that they had the game befor us but i wish they would be more puntuall
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