The Scrying Pool: Transmutation Woes

This edition of the Scrying Pool wonders if the transmutation system is all it could be.

So how would players obtain these shards? Through drops or chests throughout the game, but the surefire way would be through dungeon tokens. Additionally these shards would be tradable and therefore available from other players through the Trading Post. Players would then have a way to exchange their dungeon tokens for something that could be sold to other players.

This does a few things. First it gives a way for players to obtain these shards themselves by running dungeons for the tokens, possibly even get a few as drops and from the dungeon chests. It also gives something for dungeon runners to spend their mass of dungeon tokens on. Hopefully these two methods, along with drops and chests from large events and jumping puzzles, would push down the price for non-dungeon runners.

With a low price on shards, changing skins would no longer be a big concern to players. This in turn would benefit the system as a whole, including supporting the sale of Transmutation Gems which benefits both the game and ArenaNet.

When buying the skins from the Transmutation Merchant, the player would receive an item similar to special event skins that function similar to a transmutation stone. This would require a new item being created for every single piece of gear.

This would also benefit the account vs. soulbound dilemma on high value skins such as Legendaries. With this system a Legendary could be consumed and unlocked across the account then the skin bought for whichever character wanted the skin.

Of course not all skins are created equal. The Shard currency setup would allow for high value skins to cost more than normal skins. While it can be looked at with “Why should I pay more for the Legendary Skin I already unlocked?” At the same time it could be seen as “Why should I have to pay the same for the low level junk skin as the awesome Legendary skins?” This system can also help encourage more diversity. If Legendaries are more expensive than the less fancy skins, maybe people will mix it up with a cheaper skin.

This system is mainly to create options. Maybe you think the Unspoken Curse is a nice looking weapon, but not something you would use all the time and, therefore, not worth the effort. With this unlocking system, hopefully it would become worth the effort to unlock so it was always there to wield, not for forever but just whenever.

 Matt “Mattsta” Adams can be found on the Blackgate server, probably leveling one of his many alts.

 I collected one of each of the Super weapons for my PvP Locker from the Super Adventure Box. I like that I know forever have those skins available for PvP. I don't know about getting anything for PvE though, as I would have to keep it stored somewhere and make sure I don't overwrite the skin with a transmutation. If only there was an unlock system like in this Scrying Pool.

 Didn't mention this in the article, but any consumable skin like the Super weapons or the Fused weapons would have a third option to unlock immediately. So using one would give the options: Use Normally, Convert to PvP, Unlock for Transmutation and Cancel.

 Have a question for me you would like to see answered here? Comment below or tweet it to @MattstaNinja.

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Seriously huge things you're forgetting...
# Apr 12 2013 at 1:27 PM Rating: Decent
You do not have to pay 50 cents/3 dollars to reskin your armor or weapons.

What you pay for them are gems. It's one's choice to pay for gems with real money, but you can also buy gems with in-game currency, whose price fluctuates on supply/demand.

Every single time I see people whine about the microtransactions in GW2, they always ignore this. Whether or not it's because they never bothered to look at the 2nd tab of the Trading Post or if they have some sort of motivation to provide misinformation to their readers is up in the air, though.

A second problem with your conjecture of their expense is that the transmutation gems can be obtained by random drop via the daily achievement system, for free. I've played this game non-consistently over the last few months (I didn't play at all during January or February) and I've still managed to get a stack of about 60 1-79 basic transmutation gems and 20 lv.80 transmutation gems just sitting in my bank. Unless you do serious constant re-skinning or gear customization most players do not have to buy these stones with gems at all.

But I strongly suggest you should edit this article to reflect these facts, as this seems to be the crux of why you think this system needs to be fixed.
Seriously huge things you're forgetting...
# Apr 12 2013 at 4:18 PM Rating: Decent
That is true that you can exchange gold for gems, but as ArenaNet has said many times over the last year the gem exchange system does not create either gold or gems. To exchange to get gems someone else in the world had to put gems in, which is what fluctuates that supply/demand. So in a way someone is paying for the 50 cents/3 dollars.

But if you want to just say you are paying for the Transmutation Crystals with in game gold: at current speculation it would be about 1 gold per crystal, which is how much the cheapest costing level 80 exotic gear is. Why would I pay 1 gold to end up with 1 level 80 exotic gear with a different skin when I could just pay 1 gold to have 2 differently skinned level 80 exotic gear?

I do know that you can get the Transmutation Crystals from the daily achievement system. I have gotten them before. I believe I have gotten it twice since launch. That means that in almost 8 months I have collected enough to change a third of one armor set for free. The idea behind the dungeon token system is that these Transmutation Shards would be like 10 tokens from any of the dungeon merchants. So running a dungeon path once could give you enough tokens to change your entire set. If you don't want to do constant re-skinning you would be able to sell them, which would allow non-dungeon runners a (hopefully) cheaper re-skinning than the current 1 gold + skin source cost.

Lastly, I have a similar surplus because I don't change skins regularly. The only time I have used Transmutation Crystals is to get that one look that has been on my level 80 characters since they have been level 80. Like I said in the article, this works counter to players trying out new skins or keeping around those "mediocre" skins. If I change out the armor skin on two of my level 80 characters (something that is going to happen soon since I have two characters about to hit 80 needing some cool gear) then my entire stockpile of Crystals is going to be gone. The system I proposed would hopefully counter the idea of "Let's stockpile Stones/Crystals in case something awesome falls in my lap/is added to the game." And like I said in the article, this will be in addition to the current system. So players who just want to have that one skin set for the rest of forever will still be able to do that.

EDIT: Just for clarification, the crux of this change is partly due to the cost as you say but also partly because one of the pieces of gear is destroyed in the process. I wouldn't mind the cost if the gear wasn't destroyed, but this then creates the storage problem mentioned when you are keeping every gear you would want to switch to. Instead this system reduces the destruction of item to once while unlocking and also reducing the cost in switching, so instead of eliminating either problem it is reducing the effect either has.

Edited, Apr 12th 2013 6:28pm by MattstaNinja
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