Patch Notes for September 19, 2012

Here are the patch notes for this morning's game update (taken from the patcher):

*** Highlights ***

- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes.
- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.
- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically upon entering the game.
- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.
- Added the ability to turn in stacks of items to NPCs.
- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.


*** Items ***

- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes.
- Alligator Egg, a summoned item, no longer has a coin value.
- The Which Came First snake item now looks like a snake.
- Grizznot's Claws, Polished Obsidian Claws, Claws of the Huntress, Patriarch Claws, Stormclaws, Claws of the Disciple, and Pale Platinum Inlaid Claws now curve the correct direction in both hands.
- The Golden Ticket now explains where to go to use it.
- Augments that do not have a solvent listed can now be removed only by using Perfected Augmentation Distillers.


*** Tradeskills ***

- Resin is now recognized as a tradeskill item.


*** Quests & Events ***

- The Order of Three (Mission) - The debuffs cast by the mini-bosses in will not trigger the raid-level out-of-combat timer.
- The Order of Three (Raid) - Moderately reduced the power of the large towers.
- Morell Ascendant (Mission) - It is no longer possible to accidentally kill Morell Thule.
- A Death Sentence - Handing in items while surrounded by hostile NPCs will no longer cause those items to disappear.
- No Freedom in Death - The lost souls will now begin going insane after 35 minutes.
- Dissolution of Reason - Vorga will now respawn near the lake if you lose your Profane Heart and are unable to defeat him.
- The Gardener - The zone-out point now places you next to the mission giver.
- Have Note Will Travel - The letter-collecting step is now easier to understand.
- Screw Loose - This task in Mechanotus now requires a fifteen minute wait before getting the task again after completion.
- Clearing the Vermin Nests - This task in Gloomingdeep no longer gives updates for killing more vermin nests than required.
- Spider's Eye - For evil factions, you now have to turn in the stones to Pericolo instead of Gordish.
- Rain of Ruin - The task can be completed now if Pyrrdan dies before the ambushers are killed.  You will have to wait for him to come back before trying again.
- Bile From Below - Corrected an issue that occasionally caused the quest to become gated.
- Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the raid completion.


*** Spells ***

- Bard - Moved the song Chant of Battle to the Statistic Buffs -> Armor Class right-click category.
- Beastlord - Empathic Fury has been updated to behave like Savage Fury.  It no longer requires targeting your warder.
- Druid - Corrected spell descriptions for the healing portions of Bracing Breath and Encompassing Breath.
- Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.
- Magician - Updated the spell descriptions for Kindle and Blazing Stance to indicate which fire pets they can affect.
- Paladin - Corrected the spell descriptions for Purify and Cleanse to reflect that they are group cures.
- Shadowknight - Cloak of Discord will now properly overwrite Cloak of Luclin.
- Shaman - Corrected the cast/recast times of Fury, Rage, and Voice of the Berserker so they don't lock out other spells.
- Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense.
- Wizard - Corrected the spell descriptions for Blazing Beam Refraction and Beam of Rime Crystals Feedback.
- Wizard - Corrected a problem that caused Concussive spells to enhance only two spells rather than three.
- Updated the descriptions of all PC spells that are restricted by zone type to indicate what zones they can be used in.
- In multiple spell descriptions, corrected the misspelling "firey" with "fiery."
- Visage of the Hideous Harpy and Visage of the Siren Enticer no longer overwrite Familiar of the Emerald Jungle.
- The Little Black Book and Solusek Ro Puppet familiars now leave when their buffs are removed, though they might remain an extra few seconds before leaving.
- The spells Morell's Compulsion and Vision Jolt no longer leave a particle on the player when the effect ends.
- Pets that have Divine Aura or similar spells on them can no longer attack.


*** NPC ***

- Broodmother can now be triggered and made active.
- Vergalid can now be triggered and made active.
- Queen Klaknak's placeholder guard no longer spawns under the world in Al`kabor's Nightmare.
- Alchemist Krizzia in Stone Hive now returns to her spawn location if she's not attacking anyone.
- The looters in Argath now give a small amount of experience when killed.
- Merchants in Lavastorm Mountains are now findable.
- Bella Straw is significantly harder to harm than she was.
- Armsmaster Vohlen in Old Kithicor no longer responds positively to players that do not have the proper faction.
- The guildhall merchant Yenny Werlikanin will now be able to help you send and receive parcels.


*** AA ***

- Enchanter - Enchant Feymetal now has the correct level requirement of 80.
- Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.
- Wizard - Fixed the spell description of Kerafyrm's Prismatic Familiar Rank 2 to correctly reflect its effects.
- Fixed a bug with Companion's Blessing Ranks 14 & 15 that was causing these ranks to be shorter duration than previous ranks.
- Summon Resupply Agent, Clockwork Banker, Permutation Peddler, and Tribute Master veteran rewards now have their reuse timers properly reduced by Blessing of the Devoted.
- Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically.


*** Achievements ***

- Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.
- Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.
- Players will now receive credit for non-repeatable tasks they completed before beginning the Hero's Journey.
- Fixed a bug in "The Triune God" mission preventing the Divine Charm achievement from being completed.


*** Zones ***

- The evacuation point in Fear Itself is now safer than it was before.
- House of Thule, Upper Floors is now considered an "indoor" zone.


*** Progression Servers ***

- The Harm Touch ability will now function similarly to the ability on standard servers once Gates of Discord has opened.


*** Miscellaneous ***

- Dragons and other various NPCs will no longer "bounce" when moving. This also fixes issues where some NPCs and their events could not be activated by player proximity.
- Added the ability to turn in stacks of items to NPCs.
- When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.
- Players who possess a large number of items when they unshroud will no longer crash.
- Players will no longer be dropped from the "General" chat channel when leveling from 90 to 91.
- Casting Path of Tunare while under certain illusions will no longer cause the caster or nearby players to crash.
- In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.
- Real estate plot layouts are now automatically saved whenever you place an item in your plot.
- In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated.
- Renamed the "Gukta Portal" label on the Plane of Knowledge map to "Grobb Portal."
- Players with both Dragons of Norrath factions above the point where the factions grant alternate abilities will now have their factions adjusted, if they have not been adjusted already.
- Corrected an issue where pre-Luclin human and half elf helmets no longer had transparencies on their visors.
- Corrected an issue where a number of pre-Luclin character models were incorrectly displaying black textures or splotches of black on their otherwise working textures. This was most noticeable on dark elf and halfling breastplates, and on nearly every model's boots.
- Corrected an issue where the Eye of Zomm had been changed from white to black.


*** UI ***

- Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.
- Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.
- Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.
- Removed an extra newline character in the skill mod string of the item display window.
- Added dragitem115.tga to the animations file.
- Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.
- Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.
- Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.


- Changed -
EQUI_Animations.xml
EQUI_MarketplaceWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstatePurchaseWnd.xml


- The EverQuest Team

Comments

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how do you use leather chest ornaments on robes?
# Sep 22 2012 at 1:17 PM Rating: Decent
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654 posts
I would really like to know how - since i refuse to use the ornaments until i can have robes. i tried to make the cloth robes but it would only take the tunic. since there are no robes in leather, is this a major misprint on soe's part? how is this supposed to work? i am really confused
____________________________
Success comes when preparation meets opportunity -- and EQ is no exception.
Hero's Forge
# Sep 20 2012 at 5:35 PM Rating: Decent
I won't be paying the $12.00 anytime soon on my 40 plus toons for this "enhancement" I love EQ and never have flamed any Dev or poster by COME ON! This stuff looks like crap! Give me some costume choices, robes, pants, hats.....Dresses, boots.... Real leather armor even... not this over the top Halloween gear...

Make REAL stuff, real period armor, real items that I can mix and match and you will get my money, make it Dye able and you will have my spend LOTS

Summoned Alligator Egg
# Sep 20 2012 at 3:42 PM Rating: Decent
Hi All,

I noticed on the 5th point under "Items" it stated:
"- Alligator Egg, a summoned item, no longer has a coin value."

I had trouble finding any items in the database that summoned alligator eggs. Does anyone out there in the ether know what they are talking about?


Thank You,
Your Face
Summoned Alligator Egg
# Sep 20 2012 at 5:27 PM Rating: Decent
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309 posts
I can't remember the name of the item, it was from the Marketplace. I remember it being hugely exploited on the TLPS, people making millions of plat off of them. I thought they fixed the exploit, now they've removed any threat entirely.
Pffftt...
# Sep 20 2012 at 12:19 PM Rating: Decent
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263 posts
"- Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense."

I knew SOE would take the easy way out, instead of actually fixing the spells' effects and make them work as originally intended.

"- Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.
- Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.
- Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.
- The Hero's Forge Leather Chest Ornaments can now be used on robes"

.
The Hero's Forge armor sets still look ridiculous. Maybe I should report a defect for their hilariously awful designs?

"- In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated."

Really, SOE? Your SQA team forgot to test this obvious scenario? Haha!..

"- Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1."

This made me laugh for some reason.

Edited, Sep 20th 2012 2:33pm by Braikkarrii
Patch notes
# Sep 19 2012 at 9:29 AM Rating: Decent
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309 posts
- In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.

YAY!!!! No more having my homemade BoT map go corrupted because my box zones at the same time as my main!!! WOOOOOT!!!

- Added the ability to turn in stacks of items to NPCs.

YAY!!!!

- Renamed the "Gukta Portal" label on the Plane of Knowledge map to "Grobb Portal."

Ok, this is good, it bothered me....but meh.

- When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.

Cool! I won't have to re-equip the one that looks better every time I log on (too lazy to use dye to fix it, heh)

- The evacuation point in Fear Itself is now safer than it was before.

Better late than never! Too bad this caused me a couple wipes in the past =/

- In multiple spell descriptions, corrected the misspelling "firey" with "fiery."

=)

Pretty cool patch this time!
RE: Zone crashing....(fixes)
# Sep 19 2012 at 8:20 AM Rating: Default
Just to add some help about Runtime Error's after zoning or camping a char...

I had similar issues after the (early) July patch...and I'd crash after camping a char and occasionally after zoning...What I did what try assorted fixes, (since it seemedf that SOE wasn't gonna fix the prob via patch).

Try these steps...
1.) Download and install DirectX (version - 10.xx)
2.) Download the latest version of C++, should be the redistrib 2010 - from Microsoft (I'm 87% sure that was the fix for any Runtime Errors, at least for me)
3.) If needed; Delete ALL EQ files, or uninstall/reinstall EQ
4.) re-download EQ Launchpad via SOE.com site

If your lucky, you shouldn't have to go past #2....try loading game after each step...if the previous step didn't fix your crashing prob....move to the next one!

Hope this helps....it worked for me. I haven't had not 1 crash or Runtime Error since....I just figured it was on SOE's end...but obviously they changed something in the early July patch w/out letting everyone else know what it was...so I had to figure it out on my own =)
RE: Zone crashing....(fixes)
# Sep 19 2012 at 8:30 AM Rating: Default
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124 posts
We are just players of EQ .. Not computer scientists. EQ should have a way to update all the steps you mentioned. Direct X and C++ are already up to date.If not the game can recommend to update them.. Then we are just a few "OK" clicks away from the problem. Old , unuseful files can be removed by EQ self.. We are talking about the best payed specialists of the world if we mention EQ staff. Correct me please if I am wrong.
yay for questing
# Sep 19 2012 at 7:37 AM Rating: Decent
10 posts
" Added the ability to turn in stacks of items to NPCs." Finally after 13 yrs they fix this crap.
Hero's Forge
# Sep 19 2012 at 6:23 AM Rating: Default
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124 posts
EQ is focused on Hero's Forge to earn some extra coins. It is meanwhile very disturbing. Very badly prepared graphics and no stats change make it almost worthless. Players use general chat to sell their loots and spam all players. Other problems such as account crashes, cleaning trash items off of the game, wasting days and weeks for rare spawns/drops for certain quests/tasks/epics and tradeskill combines are completely forgotten. With those problems you lose players. What is better ? Keeping the current players and keep what you earn or spending efforts to earn more cents and lose more $ ???
Hero's Forge
# Sep 19 2012 at 9:21 AM Rating: Good
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309 posts
Pegas wrote:
EQ is focused on Hero's Forge to earn some extra coins. It is meanwhile very disturbing. Very badly prepared graphics and no stats change make it almost worthless. Players use general chat to sell their loots and spam all players. Other problems such as account crashes, cleaning trash items off of the game, wasting days and weeks for rare spawns/drops for certain quests/tasks/epics and tradeskill combines are completely forgotten. With those problems you lose players. What is better ? Keeping the current players and keep what you earn or spending efforts to earn more cents and lose more $ ???


This isn't a flame, but I will dispute some of the things you said.
*SOE is focused on Hero's Forge
I say this is a short term focus and not long term focus. I expect to see some changes to HF now that it has been out in the wild.
*this is very disturbing
I disagree. Focus is good. If you're going to add a new feature, you should focus on it and not cut your losses so quickly.
*no stats make it useless
I use sword and weapon ornaments with no stats all the time. They give no stats at all. I enjoy the look of some of the weapon/shield ornaments and prefer to make these my own. In exchange, SOE gets more money to invest into EQ (or not invest, I really don't care what they do with my money. They could use it to buy strippers as far as I care.) Are they useless? I argue no. Still, even if I did NOT use ornaments, I'd still support their place in the game so that other people who might use them would at least have to option.
*general chat etc
I use general chat to buy my loot. I use general chat to chat about general things, perhaps EQ strats, perhaps loot, perhaps to talk about how much Liverpool Football Club sucks. Also, there's a spam filter if you don't want to see spam.
*crashing problems still exist
Which they've taken steps to fix some of those in this patch. But overall true.
*cleaning trash items off game
Really, dude? Really?
*wasting days/weeks doing epics
Epics aren't required. Also, if they took 3 hours, they wouldn't be very epic, would they?
*some nonsense about tradeskills
Well, luckily a few years ago, they standardised all tradeskills that use server-wide drops at various levels.
*SOE is losing players.
True, but they're also gaining players thanks to advertising campaigns and other programs such as the free 2 play system (I remember seeing returning or new players... "Yeah, I'm F2P, I won't be going gold" and a week later "Well, going gold but just for a month." and that was several months ago and they're still gold.

There are lots of problems with EQ. The only one you touched on is client crashes, which they're improving with every patch. Despite the problems EQ has....it's a 13 year old game. Be thankful it gets patches more than once every 5 years like Ultima Online. In fact, be thankful Everquest is still around let alone still gets updated regularly. When EQ went live, the newest Super Mario game was Super Mario 64. I don't see Microsoft releasing patches for Windows 98 or Windows 95...
zone crashing
# Sep 19 2012 at 6:18 AM Rating: Decent
Zone crashing issue has still not been fixed.. it seems filling out the problem box is being ignored.
Mine and many others are crashing on zoning with ' RUNTIME ERROR' in the program files.
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 6:01 AM Rating: Decent
7 posts
lots of good changes, but still no fix for decapitation... lame
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 6:36 AM Rating: Decent
18 posts
even no decapitation fix at least more classes nailed

- Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.

Pets that have Divine Aura or similar spells on them can no longer attack
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 7:41 AM Rating: Decent
10 posts
If youre going to nerf pet DA give necros the rune proc pet buff like the other pet classes!
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 9:12 AM Rating: Decent
25 posts
Or gives us AAs back
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 7:59 AM Rating: Decent
18 posts
no more t3 and t4 named soloing for necros , beatches
still not fix for Berserker decapittation aa...
# Sep 19 2012 at 7:55 PM Rating: Good
ivancoll wrote:
no more t3 and t4 named soloing for necros , beatches


I suspect you're going to be very, very disappointed :)
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