Porter Moogles and Weaponskills
Today, Final Fantasy XI's official Test Server will be seeing another update to content for eager players ready to dive into future content for the game. The Porter Moogle service, highly praised for making the life of an adventurer so much easier by making storage far less of a hassle, will be seeing the addition of two more storage slips for Relic -1 and Relic +2 armor pieces.
A new merit category will also be implemented to allow players to unlock and test a series of new weaponskills that Square Enix has been previewing earlier this week. These fourteen weaponskills, while unlockable with at least one merit point, can have their power increased with additional upgrades.
Feel compelled to give your two cents on these new changes to the Test Server? You're welcome to do so on the ZAM forums!
From the official Final Fantasy XI forums:
[dev1060] Porter Moogle Service Expansion
- The following items are now storable through the Porter Moogle NPC:
Storage Slip 11:
Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton
- The following storage slips have also been added:
- Storage Slip 12: Relic -1 Armor
- Storage Slip 13: Relic +2 Armor
*Relic +2 Armor can be stored only if it has already been augmented.
[dev1049] New weapon skills
*The following content is still in development. Specific details may differ from the release version.
- A new "Weapon Skill" category will be added to the merit point menu.
- Maximum total value: 15
- Upgrade levels: 5
- Merit points needed for each upgrade: 10/15/20/25/30
- To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
*On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.
- Each individual weapon skill may be learned by assigning at least one merit point to it.
- Additional merit points allocated to a particular skill will incrementally enhance its power.
- The following conditions must be met to use a skill after learning it:
- The PC's main job must be eligible for the skill in question (see chart below).
- Job level must be 96 or higher.
- The corresponding weapon skill attribute must be 357 or higher.
Weapon Skill Category Jobs Shijin Spiral Hand-to-Hand MNK/PUP Exenterator Dagger WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC Requiescat Sword WAR/RDM/PLD/DRK/SAM/BLU/COR Resolution Great Sword WAR/PLD/DRK Ruinator Axe WAR/DRK/BST/RNG Upheaval Great Axe WAR/DRK Entropy Scythe WAR/DRK/BST Stardiver Polearm WAR/SAM/DRG Blade: Shun Katana NIN Tachi: Shoha Great Katana SAM Realmrazer Club WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH Shattersoul Staff WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH Apex Arrow Archery RNG/SAM Last Stand Marksmanship THF/RNG/COR
*Added on November 30.
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If you wish to discuss or submit feedback on this topic, please use the [dev1049] tag.