Patch Notes for September 8, 2010

Here are the patch notes from this morning's game update as posted by Kiara on the EQ Forums:

*** Highlights ***

  • Norrathians are losing sleep. Fear is losing its hold over people. Keep your eyes open for events happening throughout Norrath.
  • The Loyalists of EverQuest program is now live! All subscribers will get weekly rewards for having an active subscription see the special section below for details.
  • We are continuing to implement requests we received at Fan Faire. These are marked with asterisks below.

*** Loyalists of EverQuest ***

  • Loyalists of EverQuest is a program for our loyal EverQuest customers. For simply continuing to subscribe to our game you will gain a special currency (crowns) every week that can be spent on items to improve your game play. There is no additional charge for the items you find on this vendor. You will not need to spend station cash, nor buy Legends of Norrath packs to gain these items. Simply continue to play our game. Seek out Alerynril the Loyal in Plane of Knowledge for the current loyalty items.
  • The amount of crowns you gain each week will increase for every month that you have a continued subscription to EverQuest. This increase in points per week caps out after 12 months. This is the "Velocity" you see on the welcome screen. The specific method of subscription is not important, as long as you continue to stay subscribed each month. Additionally, long term subscribers will gain an initial bonus of crowns, depending upon the duration of their subscription. For each month your subscription lapses, you will lose three months of velocity.
  • NOTE: Loyalty points are shared across all your characters on all servers. Choose which character gets the rewards carefully!

*** Items ***

  • Several Underfoot Cosgrove raid seals have had their focus effects increased to bring them in line with the rest of the raid seals.
  • Whirlwind now has a level cap on its stun component.

*** Quests & Events ***

  • Trial of Creation Lowered the radius on the Jeweled Golem's AE spell by 33 percent.*
  • Unstable Creation Corrected errors in the challenge mode transition for this event. Restored the second chest when it is defeated in challenge mode.
  • The First Creation The First Creation has had his wild rampage damage reduced. His normal rampage damage was not changed.*
  • The First Creation Once the healing phase of his event begins, The First Creation will summon skirmishers less often.*

*** Spells ***

Paladin

  • The Aurora line of spells will now generate a minimal amount of hate when used. They should be otherwise unaffected.

Shaman

  • Feralization will now reduce target accuracy for all melee skills rather than just one hand blunt.

*** Miscellaneous ***

  • Improved the pathing in Discord to help reduce warping issues with Pallorax and other NPCs in the zone.*

*** UI ***

  • Updated icon files.
  • Changed
    • EQUI_Animations.xml

*** Previously Updated ***

  • Changed several Underfoot raids to make them easier*.


The EverQuest Team

Comments

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Changes
# Sep 13 2010 at 5:03 PM Rating: Decent
Changing UF Raids to make them easier makes no sense. I hate UF because its impossible to solo anything, but I can see where it makes sense from a force grouping standpoint, however, making raids easier? Come on. Most people cant even fight in UF except the higher level guilds and now because THEY cant figure it out, its made easier. EQ has become incresingly easier as they have tried to bring in the WoW crowd, but being hard is what made EQ different. Now we have 12 year old guilds raiding UF and spending half their time on chat channels acting like idiots.
?
# Sep 11 2010 at 1:09 PM Rating: Decent
Scholar
41 posts
Really?? Crowns? Wow, I might have to resub for that!!
nerf
# Sep 10 2010 at 12:33 PM Rating: Decent
Scholar
Avatar
42 posts
"Paladin

•The Aurora line of spells will now generate a minimal amount of hate when used. They should be otherwise unaffected. "

Since patch this spell has been burning upto 13% of my 32k mana pool per cast. It HAS been affected.
Group gear inflation
# Sep 09 2010 at 5:38 AM Rating: Good
19 posts
There's enough gear inflation as it is. The issue with group gear being on-par (or close) to mid-tier raid gear is that very few guilds have progressed past the mid-tier of UF raids. It wasn't a huge issue when every family/alt/slacker guild in EQ was raiding Tower, but now that raids are actually challenging, it could create a huge disincentive. Maybe it's not an ideal solution, but it's better than having guild abandon LC/BT raids for HoT group gear instead.
Hmmm
# Sep 08 2010 at 3:31 PM Rating: Decent
Scholar
***
2,600 posts
RE:

*** Previously Updated ***

•Changed several Underfoot raids to make them easier*.

Better gear, spells, DPS and more levels in next expansion would have resolved this....
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