CES 2008: Pirates of the Burning Sea
Tortuga. The high seas. Rum. Mention these three things in the same sentence and you instantly think of pirates. And of course that is followed by plundering, pillaging, and general mayhem. Isn't that what pirates do? Well, maybe not all pirates... but not for lack of trying! Enter into the world of mischief and mayhem when you sail the Burning Seas... the Pirates of the Burning Seas, that is. Oh, come on. You had to know that was coming! Sony Online Entertainment treated us to a viewing of their pirate tale during their CES press event last week, and while I have had an opportunity to tour the game with Jess Lebow late last year, I wasn't about to pass up the chance to sit down with the team in person to experience it once again. The team is very excited about their upcoming release later this month, as well they should be. After several years of development (since 2002), Pirates of the Burning Sea is finally going live. And rather successfully, I might add. |
Pirates have long been a passion for many gamers... and many developers have tried to meet the demand for a swashbuckling tale. However, until lately none have quite hit the mark. Not that previous titles had nothing to offer; quite the contrary. But when you're looking for a MMO with all of the feel, depth, and structure of a MMO while still being a pirate, there are few choices. Until now.
I've played Pirates of the Burning Sea for awhile now, and I have to say that I'm addicted. Of course, my initial craving was immediately met in the character creation screen. There are so many options to choose from, and not just in hair style and chin size. A complete color palette is provided for your clothing, with the ability to choose two different shades for each item you wear. Including your hat. Should you choose to wear one, of course. There are different styles of footwear, leggings, tops, and coats... and headwear. Mix, match, and coordinate until your heart's content. No matter which way you look at it, PotBS has one of the most involved character creation screens I've ever had the pleasure to play with. For hours. And if I suddenly don't like my look one day? No problem! A quick trip to the tailor and I can get me some fancy new clothes! For free! Yes... one of the greatest aspects of this game is that once you choose a set of clothing you're not stuck with it forever. And you don't have to be rich to change. Thank you, devs!
Each of the city zones provide a function. Most are your quest givers, and you continue to go from one to the next in the series. Others contain service areas, such as the auction house. This is where the economy happens. No, you don't stand around and bid on items like a traditional auction house, however you can certainly barter and trade for the items you need. Including your ammunition, crafting supplies, and other various necessities.
Speaking of crafting, there is a rather unique system in place here. While I have not personally had an opportunity to delve too deep into it, I can tell you that Pirates of the Burning Sea has taken the idea of taxes and the economy to a new level. Everything is tied together in one fashion or another, so you can either play smart or play risky... Let's see if I can lay this all out for you.
So what do you do in order to ensure your efforts do not go to waste and you're left with nothing but a soggy captain's hat? Well, you can secure warehousing on the isle where you've harvested your precious salts. Of course, you'll also have to pay taxes on your exports (and possibly your imports once you reach home, too!), and maybe mercenaries to help protect you during the trip home. The gold coins are piling up in the "pay to" column, aren't they? But, that's the price of doing business... and that is also the unique economy created within PotBS. Players can be paid as your mercenaries, and thus also making you unattackable by them during the course of your agreement (to avoid players taking advantage and engaging in PvP combat against their employer). You can also purchase bigger and better ships which may win your battles in the end. Regardless of which direction you choose to go, it will have an impact on this unique system.
Of course, sailing the open seas is why we all want to be pirates, right? So I wouldn't do the game justice if I didn't at least mention the ship-to-ship battle. As of yet, I've not engaged in any PvP combat - I'm still learning how to be a good captain, and I've not yet upgraded my rather valiant but woefully inadequate ship to compete with the big guns. But in PvE combat... it's a little slow. You can purchase a faster ship for combat and travel, or a heavier one with bigger cannons and able to withstand more blows, but for those players who want to get in and start fighting, this could be a frustrating factor. With that said, I've always believed that anything worth doing is worth doing well. So you might as well hunker down and do all of the quests you can for the cash to pay for that upgrade. While you're at it, make sure and gain your captain skills, which will help you in your combat.
At the end of the day, if you're lucky enough to find yourself back in port with a bottle of rum on the bar in front of you, be sure to say a prayer to the Pirate Gods. For if it weren't for them, you wouldn't have survived the day, your ship would be at the bottom of the sea (or worse, being sold off by the dastardly pirate who stole it from you!), and the rum would be all gone. Take a good look around and enjoy the peace and quiet, because once the sun rises again you will find yourself out on the saltwater fighting for your pride and coin purse in a world of cutthroats and thieves.
Gotta love pirates!