FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

Post Comment
-.-
# Jul 18 2005 at 7:37 PM Rating: Decent
SE wrote:
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.



HAHHAHHAHAAHHHAH!!!!! I remeber when every body was crying about getting an astral ring + af so they moved the area in which it can be obtained. Since then the price is now 1,ooo,ooo gil on my server. Now every body cries about the price being so high. I like the fact that there moving archers rings due to the way it's camped in the area which its camped, same with peacock charm. On another note thou changing the areas where leaping boots and emp pin are got is 100% stupid. The only people who would complain about them are the people to lazy to actaully hunt the sh**. My main consern about this statement is that I'm hoolding a friends emp pin and if indeed thats one of the items whihc goes ra/ex He and I are both gonna be pissed ><. Him cause you know why and me cause I'm going to have to pay him for having it. Now let's all cheer now and cry 4 months down the line when every bodies crying like B***** because they can't afford any of these item's due to 20x the price.
RE: -.-
# Jul 18 2005 at 9:00 PM Rating: Decent
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133 posts
it sounds like the pins that have already been obtained will stay just rare (only being able to carry one) and all the new ones that drop will become rare/ex (only carry one and cant trade)
Because if they change the ones that have already been obtained, that would really suck, and hopefully the price on the ones that are sellable will go up so those of us that have one will not be getting screwed
what will happen to prices?
# Jul 18 2005 at 7:36 PM Rating: Decent
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67 posts
im wondering what will happen to existing prices of those items? cuz if you can get rare ex of these items, i would love them, plus if i got them i could sell the stuff i already have, i wouldnt mind getting a couple mil off of those winged boots and the hairpin if i can get something that does the same thing but ex lol
rere/ex items
# Jul 18 2005 at 7:33 PM Rating: Decent
19 posts
i see everyone ranting about these rare/ex items and the gillsellers finding new nms to camp. but one thing.....if they find new nms to camp that means everyone and their brother are gonna go for the rare/ex drops so i dont see this as getting better, itll be just as hard as it was if not harder since theres not say 6 gillsellers compared to 40 regular players. but yea get the gillsellers away^^
less campers hopefully
# Jul 18 2005 at 7:32 PM Rating: Default
""The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.""

;p now i can have a chance at emp pin orW/E item now drops from emperor now that there will hopefully be less campers. i hate seeing the same damnglsellesand peoplecamping the damnthing /Loves Setill they ***** sumthin up
RE: less campers hopefully
# Jul 18 2005 at 7:36 PM Rating: Default
Well i got mine the honest way. Its a shame all my hard work and patience on Argus will have gone to waste. Since they will make it available to every joe blow
heh
# Jul 18 2005 at 7:28 PM Rating: Decent
snipers going up in price. get them while u can
BST problem
# Jul 18 2005 at 7:28 PM Rating: Decent
Ok now I'm worried alittle witht he NPC pet, it says when its out you take a 30% hit in xp...whill this effect BST in any ways cause we all ready take a 30% xp hit as is with a pet, will a pet and the npc pet take it to 60% or no effect?
the inviting someone
# Jul 18 2005 at 7:24 PM Rating: Decent
doesn't work even if full, it will give u a message saying that if you accept to join pt the items will be lost.

but if you have two ppl in the party and are in same zone whatnot, you can invite another 3rd person to give them the item without it dissapearing ( did this a lot with skulls)
NPC for beasts??mm..
# Jul 18 2005 at 7:23 PM Rating: Decent
Where will this option appear to use an NPC or like how do I get it? I just can't wait ti USe my lv61 beast with an NPC!! ^ ^
...BST and NPC pet.
# Jul 18 2005 at 7:23 PM Rating: Decent
Ok now I'm worried alittle witht he NPC pet, it says when its out you take a 30% hit in xp...whill this effect BST in any ways cause we all ready take a 30% xp hit as is with a pet, will a pet and the npc pet take it to 60% or no effect?
RE: ...BST and NPC pet.
# Jul 18 2005 at 7:31 PM Rating: Decent
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337 posts
The 30% EXP loss is only caused by forming the said "Party" with your pet. If you add the NPC to the mix, you will not lose an additional 30%. The 30% EXP loss pertains to any party. Try it out with a low level job some time. If you solo an EM enemy at level 5, you would get 100 EXP. Now if you were to invite another level 5 player to party with you, and fight another EM enemy, you would both get 70 EXP.
BLAH
# Jul 18 2005 at 7:18 PM Rating: Decent
well if wht u just said is true, why would the prices bost? UNLESS there are the same recipies....
Ex NM drops
# Jul 18 2005 at 7:16 PM Rating: Decent
Ok so this is my understanding of the change to LB, Emp pin, Archer's Ring, and Peakock Charm.
Leaping Boots, Emp pin, etc. ARE NOT gonna change to Ex. Instead the NMs will drop a new item that has the exact same stats that is rare/ex or just ex. For example, LL will no longer drop Leaping Boots, but instead drop a new rare/ex item called... lets just say Leaping Sandles which will also be Dex+3 and Agi+3. Leaping Boots will NOT become Ex but instead be only obtainable through probably a BCNM. This will probably cause the prices of these items to sky rocket because they will become harder to get. That is my understanding of this update.
RE: Ex NM drops
# Jul 18 2005 at 7:27 PM Rating: Decent
I hope thats is not the case. One of my most defining moments in this game was out camping the bot infested area in maze of shakarami to get my Peacock charm I hope they keep this item still hard to get. I worked hard for it an got it the honest way. It would be disappointing if this once UBER item would become as common as a Rabbit Mantel. For the few of us with the patience and skill to earn it the right way.
RE: Ex NM drops
# Jul 18 2005 at 7:38 PM Rating: Decent
42 posts
Well, I kind of see where you're coming from but I think that's an odd way of looking at it. To get one of these items you'll STILL need to camp an NM, and Argus is no picknick(sp?). Most people will find taking the many hours out of their schedule to do this exceedingly difficult or impossible, since he spawns in such a wide window (according to MysteryTour). Plus competition will probably still be stiff, just not unfairly so anymore. A fourteen hour window (isnt it?) does require some degree of patience, you know, with or without the near impossible competition.

And as for the "Right" way of doing something... do you really feel that struggling through hordes of botters and gilsellers for a chance at an item is the "right" way? I don't. I think it would be better if the competition were truly for sport, which it will be now. I doubt that many more people will really get one anyway.

Thats my take on it.
OMG
# Jul 18 2005 at 7:14 PM Rating: Default
Ill add somthing i said earlyer, This is the best part of the update... OMG ull love this...
*A section of the Ballista rulebook that is read out by the Pursuivant has been changed.*

OMG does this not change the game or what, everytime i got to balista, im going to think of this update and thank SE for all there hard work... =p

moldavite earring
# Jul 18 2005 at 7:13 PM Rating: Decent
hmm well even if it does become like the moldavite earring situation, which I'll admit is bad, eventually the day will come when everyone has one...it'll still be a hell of a lot better than people camping for the sole purpose of selling.
I envy the people who have the changed items now....theirs are gonna become worth a hell of alot more....assuming anyone would buy them ^^
RE: moldavite earring
# Jul 18 2005 at 7:20 PM Rating: Excellent
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337 posts
Hopefully it will not affect the prices of the current items that are not "Ex" 99% of the people that bought these items were buying them do play their jobs better. The other 1% were buying them to craft into higher quality, higher priced items. For the most part, people will not need to buy these items any more, unless they are crafting into something else. It may hurt the crafters more than anyone else. I feel the prices will go down on these items in general over time.
RE: moldavite earring
# Jul 18 2005 at 7:24 PM Rating: Decent
sorry i should have been more specific. Simply stated, if there WAS still the same demand for those items, then the price would go up tremendously because the supply would suddenly become next to nothing. Now you are also right, if the demand goes away the price will as well.
Thanks for pointin that out ^_^
maintenance
# Jul 18 2005 at 7:12 PM Rating: Decent
From wat I'm guessing, this update will take up the whole day till midnight (pacific time)

The bulleting msg stated the server update will be taking place between july 18. 8 a.m. - july 19 12 a.m.

What makes me a little mad is that we have to wait a couple more hours to download =(

Edited, Mon Jul 18 20:25:20 2005
WOW
# Jul 18 2005 at 7:11 PM Rating: Default
330 posts and rising, hmmm wonder if theres somthing in this update that helps my BLM???
WOW
# Jul 18 2005 at 7:11 PM Rating: Default
330 posts and rising, hmmm wonder if theres somthing in this update that helps my BLM???
Economy Fix?
# Jul 18 2005 at 7:10 PM Rating: Excellent
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337 posts
Hopefully this update will help to fix the outrageous prices people pay for almost anything at the AH these days. Prices of everything are out of control. I believe that making the NM drops Rare/Ex is a good first step in fixing the problem.

In my opinion, the high prices on all items right now, is caused by the few high priced item NM drops. Gil sellers and honest players alike spend days upon days camping these NM's hoping for the BIG drop. This causes 2 problems. First, it causes alot of competition for the lower level players who only want the drop to help them play their job as best as possible. At the current AH prices of these items, the only way for these characters to afford to buy them in the AH, would be to purchase gil. Which just leads to more gil sellers, because they just made a profit.

The second problem these NM campers were causing is inflating the prices on items that would not normally cost very much. Example: "Food X" normally cost 10,000 gil per stack, but there are only 2 stacks in AH, and the seller is asking way more than the fair price. A person that just acquired a high priced item from an NM and sold it for 10,000,000 gil has money to burn, so he decides he is going to get those last 2 stacks of food no matter what the price is. So the player bids 30,000 gil per stack. Now the next person that goes to sell "Food X" sees that he can get more money for that item, and the price keeps going up.

My point is, if people can acquire these items from NM's now for the sake of leveling there jobs, this will help by eventually lowering competition. This in turn will take alot of the money out of the gil sellers and NM campers pockets. With less money to throw around, people will not be as willing to overbid on items at the AH. Hopefully causing the price on all items to fall. I am not saying that the change on the 4 NM drop items in this update is going to help over night, but in the long run it will. Hopefully SE will implement the Rare/Ex on all NM drops.

Now I just gotta make more room in my Mog House.
RE: Economy Fix?
# Jul 18 2005 at 9:15 PM Rating: Decent
This is not going to fix the economy. It probably won't ***** it up any more either. The problem is not the insane prices that items are selling for on the AH.

Let me repeat that, the problem with the FF economy is not the prices of items on the AH. That's a symptom.

The problem is that there is too much gil in the game. Too much money comes into the economy, not enough goes out, it just cycles around through the gilseller's hands all day because they are best at massaging the system.

It would be possible to 'fix' the problem fairly easily however. Meet P'hil the Elvaan NPC merchant who lives in Norg. P'hil just set up shop selling {A Peacock Charm} for 10 million gil

Now you can buy it, you can sell it to someone else, whatever, but when you pay 10 million gil for that necklace, that 10 million goes 'poof' out of the game. Not right back into the hands of a gilseller and right back onto his website for sale to the next person fed up with being told 'No, we don't want your Drk, you can't hit without a Peacock and snipers +1.' (for the record, I'm not a drk, and don't buy gil, I'm just using them as an example).


See that's the scam the Gilsellers have going. They are concentrating large quantities of wealth into their own pockets, selling it for real $$, when the 'things to buy' are what they are camping.
RE: Economy Fix?
# Jul 18 2005 at 9:35 PM Rating: Good
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337 posts
You are correct in stating that the ultimate fix would be to set up vendors that offer these items. That would be great. The money would vanish from the game, and no gil sellers would profit. But this is one good step SE is taking to help, if just a small bit. Now if they would just get rid of that ridiculous sales tax in Jeuno. (Which takes some gil out of the game)
O.Kote loses :(
# Jul 18 2005 at 7:10 PM Rating: Decent
Scholar
**
642 posts
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.


Sorry all you MNKs and SAMs, you lose :(

All those 24/7 campers that used to hang out near the Emperor and Lizzy have to go somewhere, and O.Kote I'd assume is next on the list.
____________________________
Character: Arek | Server: Remora | Rank 10 San d'Orian Hume ♂
SMN75 ~~ BLM75 ~~ BRD75 ~~ RNG74
Currently Leveling: White Mage59
Famous NM drops
# Jul 18 2005 at 7:09 PM Rating: Decent
39 posts
*The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

Here's my take: the way to aquire the items have changed, which leads me to believe that lizzy might not be the one dropping the boots anymore, similiar to how astral rings were placed somewhere else after they were exploited. if you camp LL, then u may get the rare/ex boots, as it states above.

...just my theory and the way i read it.
finally
# Jul 18 2005 at 7:07 PM Rating: Decent
Well.....ive been waiting for this for a cvery, very long time.
Now I can already expect that the forums will be filled with people either misunderstanding the patch or crying about their ranger. Now I have a 49 RNG on Seraph, and while thats not super high level, its high enough to know how to play my job. And guess what?


I'M NOT UPSET!



That's right! I'm glad they adjusted the ranged attack dmg/acc problem....for a few reasons.

Reason 1: I have seen far too many ppl who play ranegr for the invites. I have tried to build up a reputation as knowing what the hell I'm doing. Finally people will think first before inviting any old ranger cause now its become a job you could actually theoretically SUCK at...(not including pulling of course....far too many ppl suck at that ><).

Reason 2: Now the game is more realistic. I wasnt this game to kick *** much *** as possible, and I'm glad that if they are gonna make something harder, they do it in a way that is at least respectable. If they wanted to nerf ranger they could have just as easily given all mobs a big boost in ranegd attack evasion, or simply chanegd they way ranegd accuracy is used in calculating whether you hit or not. at least they did this in a good way.

And that thing with the NM drops is jsut beautiful. I've always been on a bit of a budget, i had to quit lvling ranger for a while to work on my WW so i could afford to use ammo....I don't plan on using a gun anytime soon, the difference in damage is just not that huge. My point being that i have not been able to afford leaping boots or hairpin....(and dont even get me started on peacock charm..thats one of my favourite rants), but now once everyone has gone out and got theirs, I can actually have a chance at some decent equip.
not too mention as the gilsellers run out of easy money, this adjustment will have a HUGE positive impact on the FFXI economy....which surpisingly I havent seen anyone talk about. It's quite simple actually... As people stop buying those 800k+ items, thats less money being used. As gilsellers get less and less gil to sell, the price on buying gil will skyrocket....and eventually people just won't buy it. So eventually over time the economy will start to fix itself. Take boyahda moss for example...now on my server its been consistantly anywhere from 10-13k....as the inflation goes back down ( which it will over time from npc costs and chocobo costs and what have you) items like that will go down to about what you get for using them in the quest. My prediction is that boyahda moss (which im just using as an easy example) will drop back down to around 7.2k.....dont expect it to go much lower...but w/e. As soon as i saw SE was doing that...I became very happy, and am excited about the future of ffxi.



Oh and maybe that NPC thing will mean I dont need to ever go to those goddamn dunes again....god they suck.
well about time...
# Jul 18 2005 at 7:05 PM Rating: Decent
Edit: sorry double post





Edited, Mon Jul 18 20:14:14 2005
RE: well about time...
# Jul 18 2005 at 7:11 PM Rating: Default
Quote:
don't plan on using a gun anytime soon, the difference in damage is just not that huge.


(Um...) im 57 rng, nothing impresive, but with a gun i deal bout 30-50 more dmg a shot then with bow. And this is without r.attc food. to me thats a pretty big difference, 500 more dmg a fight is pretty good. plus there are no new bows for rng at 50 untill 71, unless you A) want that **** bow with 700+ delay (which is more then gun) or B) want to pay 10-20+ mil for E's bow (o camp), or C) maybe im forgetting a bow or 2 and there really is one for 60,65, ect. in that case, gun still does more :P pluss they are better for HNM and god fights.


Edit: Should be one post up, must have clicked on double post instead of real post

Edited, Mon Jul 18 20:18:47 2005
RE: well about time...
# Jul 18 2005 at 7:20 PM Rating: Decent
well you see the thing is....
there is a bow at 50, first of all, its the War Bow +1
And rather than use a gun at a higher level, I can just get an O-bow (59 i think right?) which I know is often used until endgame. And while sure 500 extra damage a fight is nice, it still doesnt justify (and remeber this is just my opinion) paying
15-20k a stack for bullets... not to mention that with a bow I can use ammo that increases ranged accuracy.... and the extra hits will make up for at least some of the lost damage. As I said, its just my opinion.
um...
# Jul 18 2005 at 7:02 PM Rating: Decent
can i ask a favor from allakhazam, and turn this into a chatroom! everytime i click refresh theres 50 new posts, chatroom would be nice ^_-
sorry to interrupt.. go on ^^
summerfest event?
# Jul 18 2005 at 6:56 PM Rating: Decent
does anyone know if there is gonna be a summerfest event this year
Utsusemi Clear Up
# Jul 18 2005 at 6:52 PM Rating: Decent
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219 posts
Ok this has been stated like a million times but it keeps popping up here so I will restate it.

Leaping boots, ect. are not subject to change!

The difference is that the NM's will now drop new items with the exact same attributes as the previously overcamped items. The previous items drop location is moving to perhaps a BCNM or something of the sorts.

Now about SE gimping nin tanks, you're all predicting the absolute worst. When a person is attacked by the mob they lose a certain amount of enmity.
Example:
The Whm casts cure on the puller before the first voke, the mob hits him once then runs back to the original target before anyone else does anything. This is because the hate gained by the cure was lost by the mob attacking him.

Now back to Nins, before the update when a mob attacked a shadow it was like more similar to a thf Evading an attack than taking a hit. Now when a Nin takes a hit to the shadows it will be exactly like anyone else taking a hit. They'll lose enmity like everyone else.
This poses Challenge to nins to use other methods of keeping hate but as for them completely losing the ability to tank? Not going to happen.

Now onto what I was gonna say:

Anyone think the new items is gonna turn into a situation similar to the Moldavite Earing?
RE: Utsusemi Clear Up
# Jul 18 2005 at 6:54 PM Rating: Decent
Thanks for clearing it up^^
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