FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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Three Tomatoes
# Jul 19 2005 at 4:33 AM Rating: Decent
45 posts
Ok, Three tomatoes are walking down the street; a papa, mama, and baby tomatoe. The baby tomatoes starts lagging behind, so the papa tomatoes goes to it. He then bonks the baby tomatoe on the head and says, "Catch Up!!"
RE: Three Tomatoes
# Jul 19 2005 at 4:45 AM Rating: Decent
Pulp Fiction... {You can have this}
O_0
# Jul 19 2005 at 4:32 AM Rating: Decent
ok...hope the best for you and everquest..lol
Fellowship Quest
# Jul 19 2005 at 4:31 AM Rating: Decent
*
184 posts
Anybody knows more details on the new Fellowship wuest. Like, what to do, and where getting it
:(
# Jul 19 2005 at 4:29 AM Rating: Decent
*
51 posts
go away let me on so i can update and get some sleep ;_; please...
...
# Jul 19 2005 at 4:26 AM Rating: Decent
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413 posts
Is there a reason the same people keep posting like 4 times in a row explaining in complete detail of their download progress and time? Really, no one cares. I'm willing to bet my character that the SquareEnix developers over in Japan aren't reading the allakhazam message boards and delaying the update just to spite you.
RE: ...
# Jul 19 2005 at 4:34 AM Rating: Decent
yeah just to **** you off
RE: ...
# Jul 19 2005 at 4:50 AM Rating: Decent
so...tell me again why they would read the post on this site?
...
# Jul 19 2005 at 4:26 AM Rating: Default
**
413 posts
Is there a reason the same people keep posting like 4 times in a row explaining in complete detail of their download progress and time? Really, no one cares. I'm willing to bet my character that the SquareEnix developers over in Japan aren't reading the allakhazam message boards and delaying the update just to spite you.
Ever Crack2
# Jul 19 2005 at 4:25 AM Rating: Decent
45 posts
Man i am seriously thinking about playing ever quest 2 now. been dealing with this since october 2003. I think i spent enough time on this game. It basically dominated my life the last 1.5 years. some of my co worker already made the switch, which other said they spent to much time and money on this game. I am currently paying $26 a month on this game. I am glad nobody is <bio>tching about how they are pay $13, cause i will chew them out in a heartbeat. Some of you guys who been dealing with this for awhile know what i mean.
blah blah, more to life than this blah. What i am surprise is that no one have commented on how they are doing this update once again, during the time when american player plays this. but it's convenience how they finish this around the time when most *** are on isn't it?
RE: Ever Crack2
# Jul 19 2005 at 5:25 AM Rating: Decent
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504 posts
You also have to remember that the japanese workers that moniter the update do so at work, and they work the same time as the rest of the japanese people so it would make perfect sence that it's updated during the japanese down time (which is pretty much the school and work times).

anywys like the guy above said i also live here in japan and it's already 730pm and i'm still updating with about 3+ hrs to go
RE: Ever Crack2
# Jul 19 2005 at 4:33 AM Rating: Decent
Nope, it isn't. I'm an American in Japan in the military and I can tell you that it's not done and I've been home a few hours already. I leave the same time the JP players would and they can't play either. Keep in mind too that it is indeed a game that was made here not in the US. Imagine EQ being made in the states and them not updateing it around their, and your, schedule. Either way you would be pissed.
lol
# Jul 19 2005 at 4:23 AM Rating: Decent
moleasses...XD
Re: I got some ideas
# Jul 19 2005 at 4:23 AM Rating: Decent
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142 posts
Nin
whoever said that nin's were meant to tank because they get Utsu.:Ichi and Ni spells, i.e. they were meant to take multiple hits, hasn't played any sort of mage class. If they had they would realize that spells in FFXI 'often' get replaced by better higher versions. That doesn't mean a black mage will cycle Thunder->Thunder II and then back again in a loop. Ninjas were 'meant' to be enfeeblers/damage dealers. I realize that the 'players' forced ninjas not to be played this way. Yet anyone who says that SE will not change this obviously has forgotten what they did to Drg/Sam. Ninjas are not meant to be tanks and can be damage dealers. It is the players who are too narrow minded to actually invite a ninja who doesn't sub war and be geared to tank.

Pld's
Have always been been the best choice as tank. Thf's get SATA at lvl 30. So what do you suppose ninjas do until lvl 30? Ninjas already have a problem with hate control. So ninjas now having an even harder time controlling hate and you say that it won't matter? That is silliness. I don't care how much hate they do or don't loose with this new system; the end result is they will be less effective as tanks. Paladins on the other hand give the Damage Dlrs the opporunity to unleash a greater amount of damage without ripping the mob off the tank. So while Paladins may take more damage than Ninjas they also allow a party to deal more damage over a given amount of time. In any other game that is called DPS. In my opinion, Paladins are the only job that is very limited in what it can sub.

/nin
Yes damage dealers will want to sub nin. Yet damage dealers already 'want' to sub nin. A blm will not sub nin simply because nin does not help their intelligence at all. So while they could cast Freeze and shed the hate quickly; they would be sacrificing a higher DPS. Maybe this is just creative difference but I don't see people switching to sub nin that they wouldn't already be doing.

Big Items, Gil, and Crafting
Ok, I know this will shock everyone but this one line in SE's comments about the patch was the most specific and clear. If you are having trouble understanding it then please read it again. There will still be a point to crafting. Things like the Vermillion cloak is very useful and can only be crafted. Certain Magic Scrolls will always demand a high price. Even at the basics of it, there will be a point to crafting because you can't 'make' everything yourself. People will always want their Sole Sushi but one character can't make Sole Sushi and a Vermillion Cloak. Frell, one character can't even make an Elemental Staff. These are all things that cost a lot and are in high demand. So you think this is going to destroy the AH economy? I dissagree. I think it will hurt gill-sellers and for that I am greatful. I also am greatful at the idea that I might be able to go into Valkurm Dunes and get my own Emperor's Hairpin without having to compete with fifteen other people. I don't know about you but in games of chance I always end up on the loosing side.
i have good joke
# Jul 19 2005 at 4:21 AM Rating: Decent
27 posts
ok, theres a family of three moles crawling through a tunnel.

the papa says,"ya smell somethin'?"
mama says,"yam smell like earl(oil)"
baby says,"all i can smell is molasses"
Eh??
# Jul 19 2005 at 4:21 AM Rating: Decent
UPDATE!!!! I'm in! If for some reason you get an error message like I did, try turning off the system, unplugging the ethernet/phone line and wait a few seconds to refresh the connection. And..if that doesn't work...sometimes it seems to work if you make a new connect on POL. There are alot of people all logging on at once too...what a pain....

(sorry, double post)

Edited, Tue Jul 19 05:21:52 2005
Eh??
# Jul 19 2005 at 4:21 AM Rating: Decent
UPDATE!!!! I'm in! If for some reason you get an error message like I did, try turning off the system, unplugging the ethernet/phone line and wait a few seconds to refresh the connection. And..if that doesn't work...sometimes it seems to work if you make a new connect on POL.
hehe
# Jul 19 2005 at 4:17 AM Rating: Decent
i guess im a lucky 1, update complete in 25minutes! haha, (made you all jealous!)
RE: hehe
# Jul 19 2005 at 4:22 AM Rating: Decent
i hate u.....still waiting....dumb POL-0011 error><...
me 2
# Jul 19 2005 at 4:17 AM Rating: Decent
I got the update too but now cant get back on.
*grrrr*
good god
# Jul 19 2005 at 4:16 AM Rating: Decent
well anyone got any good jokes to tell why we sit here and slober all over ourselves...lol XD
I wonder
# Jul 19 2005 at 4:15 AM Rating: Decent
Will I still be able to use windower without getting the dreaded "BAN" now that they've updated ****? I mean let's be honest, that's one third party tool with no ill effects for any other player nor does it give any great advantage other than not getting DCed as much and being able to check yer e-mail and listen to whatever music you want.
RE: I wonder
# Jul 19 2005 at 4:21 AM Rating: Default
Windowers? no ill effects?

How do you think gs bots are able to get into this game in the first place, because of windowers people are able to use third party tools on the game they otherwise wouldn't be able to use.

/salute archbell death Do you need it?
RE: I wonder
# Jul 19 2005 at 4:19 AM Rating: Decent
Im wondering that... but lets hope so coz im using it to get online with now >.>
RE: I wonder
# Jul 19 2005 at 4:17 AM Rating: Decent
27 posts
just curious, where do you get windower? i understand what your talking about, but, obviously, i dont have it.

help me out?
RE: I wonder
# Jul 19 2005 at 4:22 AM Rating: Decent
get windower from ffxi.archbell.com
The Dreaded infamous POL-0011 code.
# Jul 19 2005 at 4:14 AM Rating: Decent
45 posts
oh mother freaker, this is a bunch of <linkshell> <pearlsack> I am going to bed, 11pm now. i guess i will download this in about 5 hours before i go to work. hopefully everyone will get their download by then, so i dont have to deal with the pol-0011 error code.
Nearly there
# Jul 19 2005 at 4:13 AM Rating: Decent
I been trying constantly to get on since 09:56... its 10:14 now.... LET ME ON
time
# Jul 19 2005 at 4:13 AM Rating: Decent
update will be complete in 2 hours.
POI update completed
# Jul 19 2005 at 4:12 AM Rating: Default
Well got my POI updated at 3:56pdt... but of course it makes your restart.. WHY O WHY if im connected to the server cant i just download the whole thing? I hate their patching system. Small files everyday for
the last couple weeks would have been much smoother.
Ahh well goodluck all with your updates maybe ill get lucky and wont see any of you for a day or 2 whilst i run around and farm up my shtuff without competition.

Anonymous Posting is for the weak of heart!
Tell it like it is and be yourself, or you just too ashamed?

Whiskas
Quetzalcoatl
http://ffxi.allakhazam.com/profile.xml?113200
http://ffxi.allakhazam.com/profile.xml?112927
time
# Jul 19 2005 at 4:12 AM Rating: Decent
update will be complete in 2 hours.
RE: time
# Jul 19 2005 at 4:14 AM Rating: Default
The extension is up now, it's supposed to be done already, 18 and a half hours and counting ><
time
# Jul 19 2005 at 4:12 AM Rating: Decent
update will be complete in 2 hours.
time
# Jul 19 2005 at 4:12 AM Rating: Decent
update will be complete in 2 hours.
online
# Jul 19 2005 at 4:11 AM Rating: Decent
has anyone managed to make it online yet after the update
><
# Jul 19 2005 at 4:11 AM Rating: Default
Can't even get into the main website now because of all the traffic, my guess is it's goin to be another 1/2 hour to an hour.
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