FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

Comments

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Heh
# Jul 19 2005 at 4:54 AM Rating: Decent
Just remember, we're all doing this together...does that make you feel better? Oh wait....that's why we can't get on. XD Keep trying...you'll have a big update waiting for you though. :/

*shrug* 2 hours....could be worse?

2%....

Edited, Tue Jul 19 06:00:01 2005
Ok, jokes
# Jul 19 2005 at 4:54 AM Rating: Decent
Why does the easter bunny hide his eggs?
He doesn't want everyone to know he's ******** a chicken.
RE: Ok, jokes
# Jul 19 2005 at 7:34 AM Rating: Decent
33 posts
ROTFLMFAO. OKKAAYYYYYY! Had to rate you WAY up for that! Thanks. "Laughter is food for the Soul"
dang
# Jul 19 2005 at 4:53 AM Rating: Decent
27 posts
19 hours of no FFXI

worst day of my life
RE: dang
# Jul 19 2005 at 5:12 AM Rating: Excellent
34 posts
you've never had anything worse than a day without a game happen to you? I envy you...
POL-0011
# Jul 19 2005 at 4:53 AM Rating: Decent
any one else getting this error? I was able to download the version update for POL but now i cant get on POL. LOL
RE: POL-0011
# Jul 19 2005 at 4:54 AM Rating: Decent
**
253 posts
Hang in there I was getting that message until 5 minutes ago...just keep trying to log on, the servers are very congested
real update
# Jul 19 2005 at 4:52 AM Rating: Decent
ah the second part of the update is the real on, 1145 files but it's quiet fast.

looking forward to see u all online again!

colorblind
Finally
# Jul 19 2005 at 4:52 AM Rating: Decent
**
253 posts
yay finally downloading the update
AAAAAAaaaaaaaaarrrrrrgh!
# Jul 19 2005 at 4:51 AM Rating: Decent
AM I NEVER GONNA BE ABLE TO LOG IN AGAIN??? All these people congesting the servers...where are they when I'm spending hours looking for a party? Where are they when I need a raise or a teleport?
hehehe
# Jul 19 2005 at 4:51 AM Rating: Decent
Wonder what would happen if i pressed cancel download.......


hehehehe
RE: hehehe
# Jul 19 2005 at 4:59 AM Rating: Decent
45 posts
Lol, do it and find out what is going to happen. After that, come back and report to us of your findings.
Pissed
# Jul 19 2005 at 4:51 AM Rating: Decent
Still not....Still not....still not...THE HELL WITH YOU!
_____\O/___/\___"Help Sharks"
# Jul 19 2005 at 4:49 AM Rating: Decent
yup i like lots of thing's especially wating this long for update that could have been done a bit differntly
RE: _____\O/___/\___
# Jul 19 2005 at 4:52 AM Rating: Decent
36 posts
aint waiting for stuff like this the best !!!---> >.<
traffic
# Jul 19 2005 at 4:49 AM Rating: Decent
27 posts
wow, i made it to 'recieving content ID's' that time before i got the error message, traffic must be getting a li'l slower..

not enough yet though :)
RE: traffic
# Jul 19 2005 at 4:52 AM Rating: Decent
Retrieving Content ID is evil!!! been there 5 times already....
woot
# Jul 19 2005 at 4:48 AM Rating: Decent
IM ON IM ON IM ON!!
I CANT BELIEVE IM MOTHER F***IN ON!!
RE: woot
# Jul 19 2005 at 4:50 AM Rating: Decent
.....ok...looks like I just got on now.

Here's the damage:
A 20 minute download update for POL
An full hour or so, trying to log in.
Another large update with FFXI....
^^
# Jul 19 2005 at 4:48 AM Rating: Decent
*
97 posts
Hahaha! I'm 9% into my update!
?O.o
# Jul 19 2005 at 4:47 AM Rating: Decent
36 posts
So.........you guyz like stuff?
THE HELL!
# Jul 19 2005 at 4:46 AM Rating: Decent
ok, Forget this...I'm sleeping...I by the time I wake up (2-3pm) This **** better be on...or I'm just going to be $%*#)$^&^*($*&%%*$%&% mad. Later you guys.
WTF!?!?
# Jul 19 2005 at 4:45 AM Rating: Decent
Dude this is BS ive been trying to log on forever now trying to show friend game....I think all the gil sellers rushed on trying to kill NM's before everyone else got on :P
woot
# Jul 19 2005 at 4:45 AM Rating: Decent
43 posts
woot i got lucky and am downloading now ^^
RE: woot
# Jul 19 2005 at 4:46 AM Rating: Decent
Congratulation.... *grinds teeth*
NM
# Jul 19 2005 at 4:43 AM Rating: Decent
So what do ya think... can i take Argus as BLM 49??
RE: NM
# Jul 19 2005 at 4:44 AM Rating: Decent
27 posts
how about my whm20?
RE: NM
# Jul 19 2005 at 4:45 AM Rating: Decent
whm 20 O.o you cant be serious..... O.o
RE: NM
# Jul 19 2005 at 4:47 AM Rating: Decent
27 posts
ive never even seen a nm.. lol.. just started a few weeks ago
RE: NM
# Jul 19 2005 at 4:49 AM Rating: Decent
hahahaha, thats some funny ****!!
Argus = lvl 36-38 NM in maze of shakrami ^^
RE: NM
# Jul 19 2005 at 5:03 AM Rating: Decent
good luck killing him as 36-38 though lol. he'll rape your face, porno style.
rant
# Jul 19 2005 at 4:41 AM Rating: Decent
27 posts
this sucks
yay
# Jul 19 2005 at 4:39 AM Rating: Decent
woot, woot, woot!!!
RETRIEVING MESSAGES!!! ^^
RE: yay
# Jul 19 2005 at 4:44 AM Rating: Decent
hahahahaha, thanx alot lol
RE: yay
# Jul 19 2005 at 4:42 AM Rating: Decent
/praise...
no wait /huh...
oh yeah...
/comfort
RE: yay
# Jul 19 2005 at 4:41 AM Rating: Decent
same....3 times in a row....
RE: yay
# Jul 19 2005 at 4:41 AM Rating: Decent
This is one messed up game when its like this! ;_;
RE: yay
# Jul 19 2005 at 4:40 AM Rating: Decent
WTF!? O.o
Retrieved em, and booted me!! LMFAO
RE: yay
# Jul 19 2005 at 4:47 AM Rating: Decent
Same thing for me. I'm looging in and out....whoops...there it goes again. It isn't retrieving Content ID list data...it's just signing off...-_-'
RE: yay
# Jul 19 2005 at 4:42 AM Rating: Default
XD

That sux a big one
><
# Jul 19 2005 at 4:38 AM Rating: Decent
35 posts
As I already see I'm not the only one not being able to finish the download =( Giving it until 5:45am eastern and then I'm going to bed.
Thought I was lucky...
# Jul 19 2005 at 4:37 AM Rating: Decent
I got the POL update downloaded and installed first try, then it installed and shut down. Restarted, and can't log in. v_v
/hurray for repetitive motion injuries!
Servers up!!
# Jul 19 2005 at 4:35 AM Rating: Default
Ok the serevrs on the official site and here just changed from "down" to "up"

So any minute now!!

yeah right...
NM
# Jul 19 2005 at 4:34 AM Rating: Decent
Totally unrelated but.... u think i can take Argus as tarutaru BLM 49??
lmao
# Jul 19 2005 at 4:33 AM Rating: Decent
oooo cranky.. time for bed..lmao..
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