Why is it that in today's society if we play WoW for 4 hours, research all the phat loot we want for our characters, or even dress up once in a while in the fashion we are branded addicts? As Gikkur alluded to, if he were involved in a sport it would be ok. How many Men(and women) out there watch sports center 4 hours a day? How many Men memorize the stats of all their favorite players on all their different teams, fantasy _insertsport_ teams, own sport memorablia and Own Jerseys of their favorite, even Multiple Jerseys sport figures. HOME and AWAY teams!!! How is this any different from what a MMORPG? They stare a vacuous tube for 20 hours a week, vicariously living their lives through a virual environment. It's not like they actually got up and WENT to any of the games. Isn't that all that takes place in with our Avatars?
But this is considered normal, or at least acceptable behavior. How many hundreds of dollars do they spend to emulate their Idols vs. our Avatars. Are they obsessed? You can't spell Fanatical without Fan.
I will admit I have Redwings Jersey. Pavel Datsyuk is awesome. Do I wish I was him? No. I only wish I had his money. Do I wish I was an undead female warlock? No. I just wish I could use some of the parts sometime.
This behavior is even more prevelent in our Schools. Arts get funding cut while sports teams get more. English/drama/band/choir suffer even though the First of the 3R's is Reading. ok the last 2 didn't fit but they are affected too. What? The gym teacher needs to use the Auditorium for the wrestling class and the Drama teacher has to go the the Choir room? because the Drama class needs 3 tiers of standing room? Because Acting Doesn't take place in the F@^&%$#ing Auditorium? That is a true story. Just happend to my wife last week. I'm still a little bitter about that. This to me a double standard. Why are we judged
/rant off
BBC Looking for Input for Documentary
Is your Avatar more like 'you' than you are?
Are you making a lot of virtual money? And turning it into 'real' money?
Are you a typical online gamer, or do you break the geek-mould?
The BBC is making a new documentary about the meteoric rise of MMORPGs and other virtual worlds: featuring interviews with game designers, psychologists, economists and of course, gamers - which is where you come in...
We're looking for a wide range of gamers (UK and US) to feature in the film - from teenagers to pensioners, newbies to guild leaders, and from addicts to part-timers.
We're particularly interested in hearing from you if:
Are you making a lot of virtual money? And turning it into 'real' money?
Are you a typical online gamer, or do you break the geek-mould?
The BBC is making a new documentary about the meteoric rise of MMORPGs and other virtual worlds: featuring interviews with game designers, psychologists, economists and of course, gamers - which is where you come in...
We're looking for a wide range of gamers (UK and US) to feature in the film - from teenagers to pensioners, newbies to guild leaders, and from addicts to part-timers.
We're particularly interested in hearing from you if:
- You're passionate about your Avatar - whether it's just like you, or contrasts dramatically with your life offline
- You make real money through your dealings in a game
- You are worried about addiction - either for yourself, a friend, or a relative
- You are organising a protest or event in a game
- You regularly meet with other gamers in the outside world
Tags: News