Update Details

Here is patch details! Christmas is coming! (excitement) [Event-Related] - A sixth Gobbiebag quest has been added. Please note that the previous Gobbiebag quest must be completed before the new one will trigger. - Supply quests and regional teleportation to the Tavnazian Archipelago are now available. - Shortcuts into Promyvion ¨C Vahzl for those who have partially or fully completed the Promathia mission have been added. - The longer a player remains in the same area, the more difficult it will become to obtain certain items through logging and mining. - A mage from Windurst's Orastery has been dispatched to Jeuno. - Several new quests and events have been added to the Promathia areas. - The Bastok quest "All By Myself" can now be played regardless of whether or not one has the Chains of Promathia expansion pack installed. - The level restriction for the Tavnazia quest "The Big One" has been raised from 40 to 45. -The Old Sabertooth that plays a part in the quest "The Fanged One" will now only appear after a player has targeted the set of tiger bones in the Sauromugue Champaign. In addition, the Old Sabertooth will no longer drop any items. - Only players who have accepted the quest "Hook, Line, and Sinker" will be able to fish the monster in Qufim that drops the Egret fishing rod. - A new reward for completing the quest "Tuning Out" has been added. - The contents of the treasure coffers in Castle Oztroja have been changed. Accordingly, certain items will now be obtainable through different methods. - Weather coverage has now expanded to Chains of Promathia areas. - Players can now only target the Brass Statue in Castle Oztroja for a limited amount of time. - Monsters can now be caught while fishing in all areas of Qufim and the Buburimu Peninsula. - Several events previously unavailable for replay through town bards, etc. have been added to the replay list. Ballista The following changes have been made to Ballista. The following match types are area-specific: All or Nothing (one match) * Normal Items Restricted: Jugner Forest Best of Three (three matches) * Normal Items Restricted: Pashhow Marshlands Best of Three (three matches) * Normal Items Allowed: Meriphataud Mountains However, please note that items such as arrows, bullets, and projectiles are allowed in all areas. A new "temporary item" system has been added. Items that are dug up using the /quarry command can now be stored in one's inventory for the duration of the current Ballista match (set of matches). These items can be used at any time, but will be collected by the presiding Herald at the conclusion of the match. Only one type of each temporary item can be held at a time. If a player happens to dig up an item he/she already possesses, it must be used immediately or thrown away. A new point system for rating Ballista participants on their performance has been introduced. Players will earn and lose "Ballista Points" for their various actions on the battlefield. These points can then be traded for vouchers that are automatically exchanged for temporary items during future matches. Players will now build up a resistance to bards' lullabies after having the spell repeatedly cast on them. [Battle-Related] - Numerous BCNM battles have been added. Several gameplay issues have been discovered in the following three orb battles: The Final Bout / Today's Horoscope / Moa Constrictors - Implementation of the battles will be delayed until the issues have been addressed. Please check upcoming news for further details. - If all party members' HP remain at zero for a set amount of time, the party will be removed from the battlefield. - The conditions for certain notorious monsters to appear, as well as the drop rates for the items they carry, have been adjusted. - Several new notorious monsters have been added to the Chains of Promathia areas. - The following adjustments have been made in Promyvion ¨C Holla, Promyvion ¨C Mea, Promyvion ¨C Dem, and Promyvion ¨C Vahzl: Monster placement changes Monster movement pattern changes Monster level adjustments Monster item drop changes Memory stream appearance rates - An issue preventing the cure of "HP Max Down" and "MP Max Down" with holy water or the spell Cursna has been addressed. - A new thief job trait that increases the dexterity bonus of the ability "Trick Attack" has been added. This trait is called "Assassin." - The effects of select high- and low-level etudes have been adjusted. High-level etudes will now raise a player's attributes considerably more than before. However, the enhancement will gradually wear off with time. - The dragoon job ability "Spirit Link" will now not only heal a pet wyvern's wounds, but also cure it of detrimental status effects such as poison. - A pet wyvern's breath attacks can now be used to produce magic bursts. However, only an accuracy bonus will be rewarded if the MB is successful. - An accuracy bonus is now rewarded when using "Blood Pact" attacks during magic bursts. - The strength of physical "Blood Pact" attacks will not increase as much when fighting enemies considerably weaker than the summoner. The damage ratio when fighting stronger enemies has not been adjusted. - The variety of items that can be dug up using the "Scavenge" ability has been increased. - The Goblin Archaeologists that are found in the Konschtat Highlands, Tahrongi Canyon, and on the La Theine Plateau can now see through the thief ability "Hide." - The additional Stun effect of certain weapons will no longer activate in succession. However, it is still possible to repeatedly inflict the effect on a monster through magic spells and weapon skills. [Item-Related] - The transaction fee for items put up on auction is now based on the seller's asking price. The formulas for calculating the transaction fee are listed below. Jeuno auction houses: Single item fee = 2% of the seller's asking price +100 gil. Stacked item fee = 1% of the seller's asking price +400 gil. Other auction houses: Single item fee = 1% of the seller's asking price +1 gil. Stacked item fee = 0.5% of the seller's asking price +4 gil. In accordance with these adjustments, new messages will be displayed when putting items up on auction. Be sure to confirm these messages before completing a transaction. - The duration and effect of several foods have been adjusted. Effects Limits have been introduced to certain statuses that are affected by consuming meals and drinks. Those statuses are as follows: attack/ranged attack/defense/accuracy/ranged accuracy/HP/MP These limits vary with the type of food, as well as the consumer's job and level. We suggest trying many different combinations to see which foods are most effective in different situations. Effect Types The effects of most of the foods in FINAL FANTASY XI have been adjusted and categorized by type. Please note that this categorization will not affect the listing of foods on auction. Meat dishes Mainly improve attributes such as STR, attack, and ranged attack. Example: Grilled hare Sushi Mainly improve attributes such as DEX and accuracy. There are also some types of sushi that improve ranged accuracy. Example: Carp sushi Fish dishes Mainly improve DEX. There are also some dishes that improve accuracy and ranged accuracy. Example: Salmon sub Seafood dishes (other than fish) Mainly improve defense. Example: Boiled crab Cereals Mainly raise maximum HP. (The effects of most cereals did not require adjusting.) Example: Roasted corn Vegetable dishes Mainly raise AGI and ranged accuracy. Example: Pea soup Mushroom dishes Mainly raise MND, maximum MP, and enmity. Example: Roast mushrooms Pies Mainly raise INT and maximum MP. (The effects of most pies did not require adjusting.) Example: Apple pie Snack foods Mainly raise amount of HP and MP healed when resting. The effect duration of snack foods has been reduced to three minutes; however, synthesis production quantities, as well as maximum stack quantities, have been increased. Example: Garlic cracker Sweets (other than pies and snack foods) Mainly raise maximum MP. Example: Snoll gelato Drinks Mainly refresh MP. (The effects of most drinks did not require adjusting.) Example: Pineapple juice Others There are foods that do not fall into any of the above categories. These items have effects that may differ from those items listed here. Duration of Effect The duration of most food effects have been adjusted based on the dish's new categorization. 3 minutes: Snack foods (crackers, etc.) 5 minutes: High-quality snack foods, raw meat, fish, fruit, and vegetables 30 minutes: Stackable (12) dishes 1 hour: Stackable (12) high-quality dishes 3 hours: Unstackable dishes (not including drinks) 4 hours: Unstackable high-quality dishes - The "enhances effect of rice balls" attribute found on certain equipment has been enhanced. - The graphics of select throwing weapons have been altered. The icon graphics for the following items have been changed: Uchitake/Tsurara/Kawahori-Ogi/Makibishi/Hiraishin/Mizu-Deppo/Shihei/Jusatsu/Kaginawa/Sairui-Ran/Kodoku/Shinobi-Tabi/Mighty Bow - The stack number for several select items has been increased. In accordance with these adjustments, the buying and selling prices of the aforementioned items have also been changed. Item Before After Rolanberry Pie 1 >> 12 Rolanberry Pie +1 1 >> 12 Pamama Tart 1 >> 12 Opo-opo Tart 1 >> 12 Ginger Cookie 12 >> 99 Coin Cookie 12 >> 99 Wild Cookie 12 >> 99 Acorn Cookie 12 >> 99 Spicy Cracker 12 >> 99 Red Hot Cracker 12 >> 99 Garlic Cracker 12 >> 99 Garlic Cracker +1 12 >> 99 Goblin Chocolate 12 >> 99 Hobgoblin Chocolate 12 >> 99 Bretzel 12 >> 99 Cinna-cookie 12 >> 99 Wizard Cookie 12 >> 99 Salmon Rice Ball 1 >> 12 Naval Rice Ball 1 >> 12 Broiled Pipira 1 >> 12 Broiled Carp 1 >> 12 Broiled Trout 1 >> 12 Broiled Eel 1 >> 12 Party Egg 1 >> 12 - Players can now receive their reward immediately after trading anima to Harith in the quest "Empty Memories." - The effect duration of the item "yellow liquid" when used in the Chains of Promathia mission (chapter 2) has been increased. - Hippogryph tail feathers can now be traded. - Players can now possess more than one "mistmelt." - The number of items required to obtain a mistmelt in the quest "Fly High" has been reduced. - The number of items required to obtain a pinch of Shu'Meyo salt in the quest "Bombs Away" has been reduced. - The equip slot for the following items has been changed from "Waist" to "Back": Ether Tank/Water Tank/Potion Tank - The buying price for the following items has been adjusted: Black Sole/Silver Shark/Bastore Bream [System-Related] - By pressing the Enter key on the keyboard or the confirm button on the controller while viewing the "Price History" of an item on auction, a player can display the date and time of sale, the unabbreviated buyer and seller names, and the sale price in the log window. - The order of messages that appear when using the /nominate, /vote, and /propose commands has been adjusted. - The chat filter has been expanded to include NPCs. NPC Filter Previously, all PCs and NPCs (monsters included) not in a player's party or alliance were treated as "others." However, with the addition of the NPC category in the chat filter, players can now toggle on and off the display of text spoken by other PCs, without filtering NPC speech (and vice versa). Pet Filter Messages regarding the actions of a player's pet are now categorized with the actions of his/her master. To filter the pet messages from a party member, a player would have to use the party filter options. However, to filter the pet messages of a non-party/alliance member PC, the player must use the NPC filters. This type of usage may be changed in a future patch. Filter Accuracy The accuracy of the existing chat filters has been improved. This has been achieved by assigning priority levels to different types of PCs and NPCs. For example, previously, when a member of a player's party cast a spell on another member of the party, the "Effects of special actions on party" filter would not cover up the spell message; it could be filtered using "Effects of special actions on others." However, now that character priority levels have been introduced, this anomaly no longer occurs. Also, HP recovery messages are now covered by the "Effects of special actions" filters.

Comments

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Poor people
# Dec 09 2004 at 8:35 PM Rating: Default
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92 posts
This system of AH seems great for the wealthy players. The voke bots on Argus won't mind losing more money for a posting fee when they get 6 mil off it anyways. All this does is hurt the poor people trying to resell their lvl 21 crappy armor for lvl 25 crappy armor. How this affects the way people monopolize NMs and items is beyond me. They're the ones making 600k off Monster Signa. Who cares if they lose 12,000 gil, when they're still making 588k. This does hurt the little guy though because it jacks up the cost of selling common items like crystals, rabbit hides, silk threads, that 10k armor you used for 3 levels and have to upgrade. Not to mention that base 100 or 400 for a stack tax hurts lower priced items a lot more than high priced items. It just seems SE is saying this game is only for the rich and the poor should go play something else. I still dont' see how this is a solution to getting people to stop monopolizing Eurytos Bow or Monster Signa.
RE: Poor people
# Dec 09 2004 at 10:05 PM Rating: Excellent
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230 posts
It hurts the fat cats more, because if your item doesn't sell you'll be taking a penalty proportional to the price of the item. They'll start lowering the price, so they can avoid suffering the gil loss if it doesn't sell.
RE: Poor people
# Dec 11 2004 at 5:22 PM Rating: Decent
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137 posts

This is a question of IF.

It hurts the fat cats IF their items do not sell. However, gil farmers have proven that their items DO sell. What's to prevent them from jacking up the costs even more to cover their tax losses? They will still farm, and they will still corner the market.

So long as people demand a supply, and the supply is cornered by the gil sellers, this problem will prevail.


RE: Poor people
# Dec 09 2004 at 8:58 PM Rating: Good
I think S-E is trying to encourage selling in the other cities. Why anyone would sell/buy crystals in Jeuno is beyond me. Even before, the tax on a stack of crystals in Jeuno was almost as much as the going price. Plus, from what I've seen the tax isn't more than 15-20 gil on a stack of crystals in the 3 main cities, I think S-E wants us to try some of the other things in the game. By only using a small amount of methods and items we only end up creating an oppurtunity for a monopoly. The price of mithkabobs are going up which is gonna make people look into some of the other food items that giive similiar, if not superior, stat boosts. My advice to everyone: try something new.
RE: Poor people
# Dec 10 2004 at 10:54 AM Rating: Decent
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399 posts
FYI... The price of Meat Mithkabobs has doubled, as the yeild for the same synth is now half. For all you non-cooks out there.
Non-AH topic for once :P
# Dec 09 2004 at 8:29 PM Rating: Good
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722 posts
Quote:
- A mage from Windurst's Orastery has been dispatched to Jeuno.

Does anyone know where I can find this person? I'd like to see what's up here...
RE: Non-AH topic for once :P
# Dec 09 2004 at 11:43 PM Rating: Decent
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457 posts
This little guy is in Lower Jeuno, just south of the AH, next to the mithra who comments on everyone who runs up and down the stairs.

I wish i had a pos, but I used Widescan to find the name that I didnt recognize.

He mentiond something about people with more mithkabobs than they could eat. Dont know what it means, but I couldnt get a quest from him, and I have hero fame in Jeuno.
____________________________
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RE: Non-AH topic for once :P
# Dec 10 2004 at 7:47 PM Rating: Decent
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75 posts
You get a quest from him if you have a food effect on. All it asks for is a bunch of Gysahl Greens. He takes off your food effect. That's it. -.-
RE: Non-AH topic for once :P
# Dec 10 2004 at 3:29 AM Rating: Decent
I haven't tried this, but maybe the quest is triggered at the Orastery, and the Taru in Jeuno is a go-to guy during the quest, instead of the Taru being the quest-giver?

Let me know if my theory is correct or pure rubbish ^^
RE: looks good to me
# Dec 09 2004 at 8:12 PM Rating: Decent
Just to let you know, your 5 Mil item will cost you 100100 not 50k^^ (unless of course youve found a set of items in the update that is worth 5 mil as a stack on your server)
RE: looks good to me
# Dec 09 2004 at 8:28 PM Rating: Decent
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98 posts
Or a non-Jeuno AH, even though most transactions of that magnitude only happen there.
Looks good to me.
# Dec 09 2004 at 8:07 PM Rating: Good
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164 posts
I don't know what all the complaints are about, it all looks good to me.

Only thing I would like them to change, if they haven't already is the time in which things stay on the AH.

I figure if I am to be charged 50k to put a 5M item on the AH, that it might as well stay up there til it sells, instead of being sent back to me in 3 days.

Other than that it all sounds good to me.
RE: Looks good to me.
# Dec 10 2004 at 2:59 AM Rating: Excellent
42 posts
That kind of negates the entire point. If you don't want to have to keep putting it up for 50k, you will price it to sell. The entire scheme is to reward setting lower prices, which means less money changing hands per transaction (also means taking money out of the system). Taking money out of the system at a higher rate counteracts inflation, and if done at a rate higher than money is being added to the economy, it will increase the value of your money.
The biggest problem is the fact that so many fishing/smithing (though this has been cut as of a few months ago) allowed people to quickly accumulate money, without there being a significant amount of money being taken out of the system. This has really been what has caused the current probems that the server economies are having today, rather than gilsellers.
Look at it this way.
You have how many ways of taking money out of the economy?
1. AH taxes
2. Jeuno Bazaar tax
3. Food
4. Ammo(this includes any bait)
5. Spells
6. Synth breaks
7. Synths/Craftskills
8. Transportation (Chocobo/Airship)
9. Buying equipment/items from an NPC.
10. Trading items to NPCs.

Ways of money entering the economy:
1. Gil obtained from killing monsters.
2. Gil obtained from opening chests.
3. Gil obtained from selling items to NPCs.
4. Gil obtained from mugging monsters.
5. Gil obtained from completing quests/missions.

If you can think of any more, please note them in a reply.
Note VERY carefully that SELLING ITEMS TO OTHER PLAYERS DOES NOT AFFECT THE ECONOMY.
Trading gil for items with other players DOES NOT AFFECT THE OVERALL ECONOMY IN ANY WAY.

I do not in any way condone gil-selling.

However, I think it is very funny when people who fishbot, or perform similar actions, think that gilsellers are the reason why the server economies are ruined.

On Bahamut, you can log in at any time to see about 5-6 level 1's in korrolaka tunnels, fishing. You can go to Windhurst and watch dozens of the same characters, in the same spot, fish for days without moving. (many of the characters which temporarily had established residency in Rabao, if you catch my meaning)

I have no problems with fishing. In fact, each Lu Shang's, if obtained purely by buying moat carp, takes approximately 1.7 million gil out of the economy. (Figure obtained by calculating 834 stacks of carp @rate of 2k/stack, for ~10k carp).

However, until GMs start proactively going after fishbotters, there will be no change in how much money is obtained.

This step by SE, while not addressing the problem, may help to keep costs down. By tying the tax to how much the item costs, it is in the sellers best interest to sell it the first time around.

Obviously, this will only really affect high price, low volume business.

My prediction is that you will soon see a flood of people shouting in Jeuno, or other cities, stating they have an item for sale, and either requesting bidders or stating a price.

This circumvents the tax entirely.

A partial solution to the economy problem would be to have delivery box taxes based upon the location of the person to the location of their current moogle house. If it is in the same country, little fee, different country, high fee, jeuno, moderate fee.
If you are sending it to yourself, no charge.

My advice? If you see a bot, or someone that you have a reasonable suspicion that is botting, report them. And if you see anyone yelling to sell high priced items in a country, report them too.

Anyway, I hope that this has been educational for you readers; rate it accordingly, and please, feel free to reply.
Thanks!
Mil -- Bahamut
RE: Looks good to me.
# Dec 10 2004 at 4:16 PM Rating: Decent
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53 posts
Excellent observation, I couldn't do it any better myself.

Quote:

My prediction is that you will soon see a flood of people shouting in Jeuno, or other cities, stating they have an item for sale, and either requesting bidders or stating a price.


Shoting in Jeuno will get old pretty soon, and it will be subject to real time price negotiation, it's all for the better. If you form a group to go camp NM for gil and hope for the highest possible profit, who is going to sell the item now? Sounds like a pain to me imo.
some people.
# Dec 09 2004 at 8:05 PM Rating: Default
stop ******* people,

SE is at least trying to do something, so suck it up and stop acting like little punk *** kids, that got their underwear in a knot.

remember we asked for them to do something, they could easily sat on their collective asses and said to hell with it, but they didn't, and if you would stop to actually read and comprehend what it is their doing, esp. in reguards to the AH, it isn't that bad, in fact its actually pretty damn ingenious, its a fix, or maybe an attempt to a fix, to a problem WE asked to have looked into.

So stop whining and actually post something insightful/ helpful.

also...........
*A new reward for completing the quest "Tuning Out" has been added*

anyone know what it is? reason i ask is that when this 1st quest came out everyone was like "oooo new summon!" but alas it wasn't true, reason i ask is ive havn't heard anything about the reward yet, and i highly doubt its a new summon, because i never seen anything new or anyone talkin about it, so any ideas/ proof?

Im not a SMN, just a curious player as to what it was that they did.




Edited, Thu Dec 9 20:10:24 2004
RE: some people.
# Dec 10 2004 at 11:55 PM Rating: Default
Quote:
blahblahblahunimportantcrap*... to a problem WE asked to have looked into.


did WE ask SE to nerf the food market, no, they decided to do it on their own, all SE did in this wonderful update is the exact opposite what what should have been done.
new update
# Dec 09 2004 at 7:42 PM Rating: Good
Honestly, this is not going to change the gil sellers at all. The person who made the post about how gil sellers will just crank up the price, is what i believe will happen. It may take a week or two for it to happen, but it will... hopefully by then there asses will have already been caught and banned... in which case the prices will drop and most people wont have to worry about major items AS much... SE may have screwed it up a little, but they had to do something... there is no reason that it should take countless days... weeks.. or for some even months before they can have the amount of money that they wish to have... when some people just go out and buy a few mill for about 52$ per mil... that is just wrong... and i hope with this new update all of them are caught, banned, and there character names are printed over top of the jeuno AH for all to see^^ (\*^_^*/)
RE: new update
# Dec 09 2004 at 10:18 PM Rating: Excellent
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230 posts
If they crank up the price, they'll just crank up their losses. I would suggest not buying any of the highly camped gear for a while, just try making bids for a considerable amount less than what the gil-sellers sell for. That way you'll be buying from the smart non-gilselling people (I have faith that people will start selling for a sober amount) and the gilsellers will get screwed, since their overpriced items won't sell (and they'll get stuck with the AH tax).
RE: new update
# Dec 09 2004 at 9:18 PM Rating: Decent
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72 posts
excellent post, and i just wanted to say amen to your sig, seeing low level subs is just rediculous and they're not benifitting you as much as they could...

anyway, hopefully now the gill sellers will be caught, if i were SE i'd pay someone to just go out and buy a couple mill on ebay, then ban the accounts...but then maybe that wouldn't be the best idea because people making that much money won't be thwarted so easily.

maybe monitoring gill transactions would help, trades and deliveries monitored per player, at least in incriments to flag admins to who's doing what. just my two cents
I don't get it.
# Dec 09 2004 at 7:41 PM Rating: Good
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98 posts
I'm not understanding something here. Suppose you're trying to sell a scroll of Erase at the Jeuno AH for 300,000 gil. It's going to cost you 6100 gil to post it for sale, right? So.... you're complaining about a 293,900 gil profit?

Or try this: trying to sell your Kraken Club for 25,000,000 in Jeuno. 25,000,000 - 500,100 = 24,499,900. Don't even try to complain about 24.5 million gil being dropped in your lap. What's 500k when you're talking about 25 million?

Finally, try a stack of earth crystals with the new system vs. the old one. Let's say the going price is 600 gil. With the old system, it would cost 500 gil to post leaving you with 100 gil profit. Most of the time it wasn't even worth the spot on the AH. With the new system, it will cost 460 gil to post. Still not really worth it, but now you get 140 gil. So take that extra 40 gil you get and use it to contribute to your next sale you're complaining so much about.
RE: I don't get it.
# Dec 10 2004 at 8:03 AM Rating: Decent
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184 posts
Sure, thats all good... 500k is nothing to 24.5M....

But then again.... What if the item dont sell? then u need to spend another 500k..... and maybe another 500k later.... and in the end, it would be cheaper just to keep the item, than to sell it...
I mean, how many times is kraken club needed to be put up on AH, before it sells? its not like it sells everyday...
RE: I don't get it.
# Dec 10 2004 at 5:11 AM Rating: Excellent
Seriouly, if you have the means to acquire a high end item, the tax should be small tomales.

Thank you SE for moving forward with FFXI.
new ah... I like it
# Dec 09 2004 at 7:13 PM Rating: Decent
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123 posts
hrm i like the new ah system. 2% of you uber1337ness 2mil gil item may be 40k ... but my 500 gil gobbie mask it's 10 gil now... +~90 gil for me.
>.>
# Dec 09 2004 at 7:06 PM Rating: Decent
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1,221 posts
Fix my pamamas, jerks.
Joy!
# Dec 09 2004 at 7:03 PM Rating: Excellent
I'll take these issues point by point, skipping the ones that don't apply to me or I have no comment to.

Quote:
A sixth Gobbiebag quest has been added. Please note that the previous Gobbiebag quest must be completed before the new one will trigger.


Ah, personally, I have more trouble with mog safe space than inventory but oh well. Better with than without this quest I guess.

Quote:
The longer a player remains in the same area, the more difficult it will become to obtain certain items through logging and mining.


To those concerned about this, my guess is it's something like really long periods of time. And if not, a quick zone and you're good. Only botters are getting screwed by this I'm sure.

Quote:
The Old Sabertooth that plays a part in the quest "The Fanged One" will now only appear after a player has targeted the set of tiger bones in the Sauromugue Champaign. In addition, the Old Sabertooth will no longer drop any items.


Ah, good good. Though people could still kill the old sabertooth if they just felt like ruining someone's day.

Quote:
The contents of the treasure coffers in Castle Oztroja have been changed. Accordingly, certain items will now be obtainable through different methods


An open letter to Libero on Caitsith: EAT THIS B@#$%!!!
That felt good!

Quote:
The conditions for certain notorious monsters to appear, as well as the drop rates for the items they carry, have been adjusted.


Hopefully serving to make them less predictable. Predicting Argus' spawn time is what allows gil sellers to monopolize him after all.

Quote:
The transaction fee for items put up on auction is now based on the seller's asking price. The formulas for calculating the transaction fee are listed below.


To those complaining, stick a cork in it! It's been a seller's market for WAY too long. Now it's time for it to be a buyer's market and balance things out a notch. This new tax is their way of saying "Quit being greedy price gougers you bunch of Scrooges!"

As for the rest, I dont' have much to say about it. All in all, I like to see SE finally cracking down on monopolists and gil sellers.

Edited, Thu Dec 9 19:18:52 2004
Yay
# Dec 09 2004 at 7:02 PM Rating: Excellent
46 posts
Glad to see some people with some common sense and patience. Nithiliak and Aidrian and AdamKadmon, I'm glad to hear I'm not the only one who thinks that way.

As to you guys complaining about it being storage for you, clean out your Safe or your storage spaces.

And if you're selling an item, then either sell it for less or put it in your Bazaar for a price that's competitive with the AH price and announce it.

If you want something to be done about the Gilsellers, SE has to take some drastic measures to do so. At least they didn't go another route and make some of the items like Leaping Boots or Hairpins Ex so they couldn't be sold at all. Heaven forbid that should happen, that means only those who plan on using the item would be getting it.

Though I wouldn't be suprised if SE is considering that as an option if they have to.

Either way, changes take time, so just give it awhile and see what happens, you might be suprised by the results.

Edited, Thu Dec 9 19:03:45 2004
Question about AH change
# Dec 09 2004 at 6:54 PM Rating: Decent
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2,214 posts
Could someone explain why the new fee at the AH is bad? I don't understand. It sounds like it is there to keep the economy more fluid, and to promote obtaining items for use rather then sale. Both of which would combat Gil farming. Since I ussually only farm what I need to craft, sell excess to NPCs, and garden for gil, I typically don't even pay attention to AH prices. I am not sure I play the game the same as everyone who is upset.

Don't get me wrong, I understand the numbers, what I don't understand is how this is a bad thing.
If I sell something for 100k, I can completely appreciate paying 1k for it. I would still get 99k from the deal.
____________________________
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Happy in Portland
# Dec 09 2004 at 6:46 PM Rating: Decent
Well said Nithiliak and Aidrian. I agree Compleatly.
Give SE a Break
# Dec 09 2004 at 6:44 PM Rating: Good
How ungrateful are you people? you ***** and moan about the gilsellers ruining the game for normal players, than after SE tries to do something about it, you ***** and moan about the fixes they throw in the game? I have one thing to say: WTF?

As for the revamped AH prices, now the gilsellers have to put up part of their product to make more. the situation is if they sell something for 1mil in Jeuno, they have to put up 20,100 gil, this is a detriment for them, cutting into their profits. So, most people will start selling items at a lower amount, making items on the whole more affordable, and making a gil worth more.

also, allowing certain items to be found other ways via BCNMs, etc, will lower the demand for said items, since there will be other ways of obtaining it besides the tried and tested route; this will lower the prices of these items, since players will no longer be willing to shell out 700k + for a sniper's ring, for example.

Also, give these new fixes a try before you shout bloody murder, a day is not enough time for SE's strategy to work, give it a week, 2 weeks, a month before you start ******** and complaining that SE is ruining their own game. Just think about it, people.
RE: Give SE a Break
# Dec 09 2004 at 6:51 PM Rating: Excellent
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135 posts
oh, by the way, the above post is mine, accidently hit the anon button ><
Hell yeah
# Dec 09 2004 at 6:39 PM Rating: Decent
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218 posts
My George can MB now! That's awesome! The li'l guy always seems to accurately use the right breath attack to do a burst, but now it'll actually do something extra with it! Cool beans!

As far as the AH thing goes, you can suck it up. As far as I can tell, it'll stink at first, but hopefully lower the super-inflated economy in the game over time by making everyone lower their prices on uber items and stuff... at least I think that's what they were trying to get at.
About how long a player stays in an area...
# Dec 09 2004 at 6:38 PM Rating: Decent
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629 posts
The mining/logging results means botters will get sh¡t after doing it for so long a time. Kinda makes mining in places like ifrit's cauldron really annoying for real players now though :/
It Ain't THAT Bad
# Dec 09 2004 at 6:30 PM Rating: Excellent
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130 posts
I'm gonna get wrecked for saying this...but I don't think its all that big a deal?

Do the math. The Jeuno AH, is gonna be pretty crappy, but remember the first time you got to Jueno? I remember mine, and I said, damn, I'm just not gonna sell in Jueno. And I've more or less lived up to that where I can avoid it. Let's say now, that you are avoiding the Jueno AH, and you have an...OCHIUDO'S KOTE you want to sell for 500,000k. Which is more inflated already than it used to be. (I remember when they were 450.)

Quote:
Other auction houses:
Single item fee = 1% of the seller's asking price +1 gil.
Stacked item fee = 0.5% of the seller's asking price +4 gil.


1% of that = 5k. Then add a gil.

The reason they're doing this is to take some money out of the game. Prices are going up because there is too much money IN the game, really, all the gillsellers are doing is speeding up that process. And that's true, all gil sellers aside! When this game was designed, they probably didn't anticipate that the AH was going to become the sole way people buy things. In order for an economy to survive, money must come in, at about the rate it is going out. (I'm not an economist, I don't know the first thing about them, but I do know that.) It is NOT happening that way in FFXI. People do not buy things from NPCs in large enough volume to sustain the economy. Monsters drop high value items, items are SOLD to NPCs, crafted out of things that monsters drop, but virtually NOTHING, except low rate raw materials, low level armor, and a few miscellenous other things are purchased from NPCs. Hence, too much gil in the game, not enough going out.

And in the real world, when that happens, our politicians raise taxes, the people ***** and make ridiculous online petitions, but in the end, it all turns out for the better. Welcome to the same situation.

I reccomend using non Jueno AH's, or your bazaar if you are too poor to front the taxes. I am too, but then, I've always avoided Jueno when I can. The cost increases aren't as bad as you think they are.
I like it
# Dec 09 2004 at 6:21 PM Rating: Decent
43 posts
I actually like this patch.

What they have done with the main gilseller items (Astrals/Snipers) Is they have stopped the sellers from getting them unfairly. Now they really have to work for it like everyone else.

I do believe Square will begin banning of gilsellers soon. What they did was a test with suspending the numbers for 3 days. They saw that prices in the AH halved in litteraly a few hours, and now that is done, I believe they will act on the results.

They know how to do business, and not banning the gilsellers with WoW just out is a terrible business move. It will happen soon, and it probably wont come in the form of an update, but instead a mass banning like Blizzard has recently done.
RE: I like it
# Dec 10 2004 at 12:39 AM Rating: Decent
27 posts
they banned people on wowc for using a speed hack which is stated to be illegal the only thing thats not illegal is using a ui mod
AH Fees
# Dec 09 2004 at 6:12 PM Rating: Decent
Quote:
It depends on the last (or average) of the last item sold. So if someone sold an item for maybe 1000 gil last. It doesn't matter if you put it up for 100000 or 99999 it will still cost +10 gil to put it up.


Wrong. The official site states "The transaction fee for items put up on auction is now based on the seller's asking price.", not the last item sold. So puting an item up for 99,999,999 would result in a transaction fee (not a tax as some have called it) of approx. 500,000 or 1,000,000 gil for stacked or single item respectivly (yes I did the math) in any non-Jeuno AH.
monsters
# Dec 09 2004 at 6:01 PM Rating: Decent
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154 posts
Any info as to what happened with Notorious Monsters?

I hear they made them repspawn quicker and upped the drop rate, can anyone confirm this?
RE: monsters
# Dec 09 2004 at 10:12 PM Rating: Decent
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111 posts
The way I heard it NM's start at a 1:4 ratio for drop now (different for different drops of course) and the more you kill it, the more the ratio increases. so say you have Gilcampnoob and he kills hoo, he might get signa, but 10 claims later he has maybe a 1/20 chance, and later a 1/40 chance or something. at some point its a waste of time to camp, and he has to restart -and get another 20 lvls with another char. For the higher lvl camps thatd drop the camper rate alot while allowing alot more of the good items to be available (since ppl can just go get their own after a few tries.) Of course. maybe SE didnt do it that way... but they should have.
Petition
# Dec 09 2004 at 5:38 PM Rating: Default
Yeah I'm a dope and I don't know how to reply to posts so I'm making another topic.

Anyway I signed that petition and I put it up on qcdn.org (very popular forum for people on the quetzalcoatl server), where I already have a sig or two.

For those of you who are like WTF SE (like me), please sign it.
AH
# Dec 09 2004 at 5:35 PM Rating: Default
To: Square Enix
Regarding: Super ****** up AH





Ahem...





BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
11!!11!!1!!!!!!11!!!!1!!!11!!1

Edited, Thu Dec 9 17:36:19 2004
GRR
# Dec 09 2004 at 5:20 PM Rating: Default
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109 posts


Edited, Wed Dec 15 19:13:26 2004
Drops?
# Dec 09 2004 at 5:07 PM Rating: Default
Does anybody know how long it takes before you need too zone and zone back in while farming for the drops too stay good yet?
Is this a joke, isn't it?!
# Dec 09 2004 at 5:06 PM Rating: Decent
Yeah in the shopping list for Christmas I think a lot of FFXI players have World of Warcraft...

They sayd they would have done a lot against gil farming...
It seems they will do nothing except ruining the normal players' experience in game.
Congratulations Square - Enix!

I was really happy when I read last week about this new patch. Now I don't know if I fell upset or they pull our legs, they take the mickey out of us...

About AH I would create a site or a forum for an AH off-line, this sounds cool but now I feel too angry to do anything about this game.

Edited, Thu Dec 9 17:09:26 2004
RE: Is this a joke, isn't it?!
# Dec 09 2004 at 7:10 PM Rating: Decent
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52 posts
I was thinkg about that. That would be a great idea! Have a site that is dedicted to AH prices. Have a link to whichever server you're on, and you can post the item, sale price, and your name in FFXI! :-D
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