Version Update Complete!

From PlayOnline.com:



Ladies and gentlemen, the eagerly-awaited version update is finally here! Numerous adjustments and additions, including those addressed in Topics over the past few weeks, are now ready for your gaming pleasure. Here is a brief recap of the improvements for those who came in late:


-Adjusted and improved job and battle systems
-New Campaign elements
-Exciting new quests for dancers and scholars
-A host of new items and equipment
-And more!

New areas have been added to past Vana'diel.

New quests are available for areas added in the Wings of the Goddess expansion pack.

The following new quests have been added for dancer and scholar jobs:
- Artifacts
Players can obtain job-specific attire (artifacts) as rewards for the completion of these quests.
- Limit Break (level 70 to 71)
The character's level cap will be increased to 75 upon successful completion.
*All artifact quests for a particular job must be completed before the limit break quest becomes available.

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The following changes have been made to Campaign Ops:
-The following siege weapons have been added to Campaign battles:
Siege Turret/Belfry/Mantelet
-System messages reporting the progress of battle in Campaign areas have been added.
-A chat filter has been implemented for Campaign system messages.
-Beastman Dominions are now accessible as Campaign battlefields.
-The strength of NPCs, troops, and monsters appearing in Campaign battles has been adjusted.
-New freelance characters have been added.
-New abilities have been added to freelance characters and unit leaders.
-Information such as military unit status can now be obtained by speaking with certain NPCs.
-The calculation of enmity for NPCs and monsters in Campaign battles is now the same as for player characters.
-The number of temporary items obtainable from Campaign Arbiters has been increased.
-New information can now be obtained from Campaign Ops officer NPCs.
-For Campaign Mission, "Stock and Awe II" the supply list has been amended, and difficulty level lowered. The supply list will remain unchanged for characters that have already undertaken the mission prior to this version update.

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NPC spectators have been added to Chocobo Circuit.
These new NPCs can be observed purchasing chocobet tickets and rooting for their favorites.

The following changes have been made to fellows:
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
-Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
-Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
-Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher

It is now possible to summon the following monster families captured with fiendtrappers:
Gear/Rampart/Chariot/Soulflayer

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"Brygid the Stylist Returns" quest is now available for dancers and scholars.

Characters below level 20 are no longer able to mine for items in the following areas:
Newton Movalpolos/Mount Zhayolm/Halvung/Gusgen Mines/Ifrit's Cauldron

Changes have been implemented for a number of quests.
-Level requirements have been added to the following quests. The required level varies depending on quest.
Gifts of the Griffon/Claws of the Griffon/The Firebloom Tree/Test My Mettle
- Players must now wait one Earth day as well as change areas before retrying the "The Firebloom Tree" and "Test My Mettle" quests.

New armor set storing NPCs have been added to the following areas:
Southern San d'Oria [S]/Bastok Markets [S]/Windurst Waters [S]

[Battle-Related]

New Notorious Monsters have been added to the Wings of the Goddess areas.

The location of certain monsters has been changed in the following areas:
East Ronfaure [S]/Jugner Forest [S]/North Gustaberg [S]/Grauberg [S]/Fort Karugo-Narugo [S]/Meriphataud Mountains [S]

The names of the following monsters have been changed:
Vunkerl Inlet [S]
Gigas's Smilodon → Gigas's Tiger

Pashhow Marshlands [S]
Diamond Quadav → Vajra Quadav

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.

The duration of immobility experienced by recipients of healing magic has been significantly reduced.
Previously, a player receiving a “Cure” spell from another character immediately after selecting the attack command would be frozen in place until the effect of the healing spell was complete.

The chance to resist damage from skill chains has been adjusted.

When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.

The process for calculating “Absorb” spell resists has been adjusted.>

"Absorb" spells that previously did not take effect when resisted will now take effect in the case of partial resists below a certain percentage. However, partially resisted spells will have their durations reduced.
“Absorb” spells will still fail to take effect in the case of a complete resist.

The following spells have been introduced:
Recall-Jugner (WHM Lv.53)
Recall-Pashh (WHM Lv.53)
Recall-Meriph (WHM Lv.53)
Retrace (BLM Lv.55)
Absorb-ACC (DRK Lv.61)
Klimaform (SCH Lv.46)
Monomi: Ichi (NIN Lv.25) *Uses the ninja tool, "sanjaku-tenugui."

The duration of the following abilities has been adjusted to 2 hours:
Light Arts
Dark Arts
Finishing Move

The new warrior job ability “Retaliation” has been introduced:
Retaliation
Allows you to counterattack but reduces movement speed.

The new thief job ability “Collaborator” has been introduced:
Collaborator
Steals 25% of the target party member's enmity and redirects it to the thief.
*This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.

The following changes have been made to the beastmaster job:
- The recast time for the job ability “Reward” has been reduced from 3 minutes to 1 minute 30 seconds.
*In accordance with this change, the Group 1 merit point ability “Reward Recast” has been reduced from 6 seconds to 3 seconds.
- New pet foods have been introduced:
Pet Roborant
Pet Poultice

The new samurai job ability “Sekkanoki” has been introduced:
Sekkanoki
Limits TP cost of next weapon skill to 100.

A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.

The new summoner job ability “Elemental Siphon” has been introduced:
Elemental Siphon
Drains MP from your summoned spirit.
*Only effective on spirits summoned by the summoner.

Several new blue magic spells have been introduced. These new spells have also been added to the auto-translate feature.

The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.

- New “Phantom Rolls” have been introduced:
Dancer’s Roll (COR Lv.61)
Scholar’s Roll (COR Lv.64)

Several new automaton weapon skills have been introduced.

The following changes have been made to the dancer job:
- The recast time for all Waltzes will now be reduced to 6 seconds while under the effect of the job ability “Trance.”
- The effect of attributes on Waltzes will now be calculated differently depending on whether dancer is set as the main job or as the support job.
- An accuracy bonus will now be applied to “Steps” when dancer is set as the main job.
- The durations of the job abilities “Haste Samba,” “Aspir Samba II,” and “Drain Samba III” have been increased.

The following changes have been made to the scholar job:
- The maximum number of charges for the job ability “Stratagems” has been adjusted.
Lv. 10: 1 charge
Lv. 30: 2 charges
Lv. 50: 3 charges
Lv. 70: 4 charges

- The time required to regain one charge now varies depending on the maximum number of possible charges.
Maximum charges: 1 → Time to regain 1 charge: 4 minutes
Maximum charges: 2 → Time to regain 1 charge: 2 minutes
Maximum charges: 3 → Time to regain 1 charge: 1 minute 20 seconds
Maximum charges: 4 → Time to regain 1 charge: 1 minute

- The following scholar job abilities have been introduced:
Sublimation (Lv.35)
Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.
*Your character’s HP will slowly decrease while storing MP and you will be unable to enter healing mode or log out while this ability is in effect.

Addendum: White (Lv.10)
Allows access to additional White Magic spells while using Light Arts.

Addendum: Black (Lv.30)
Allows access to additional Black Magic spells while using Dark Arts.

- Scholars will now be able to cast additional white and black magic spells while using the new job abilities “Addendum: White” and “Addendum: Black”.
These additional spells will be added to a scholar’s magic lists after being acquired, but will only be selectable when under the effect of “Addendum: White” or “Addendum: Black”.

- Scholars have gained the job trait “Conserve MP.”

- Spells cast during the effect of the job abilities “Accession” or “Manifestation” will now only cost double the MP instead of triple.

- The casting time, recast time, and duration of the following spells have been adjusted:
Sandstorm/Rainstorm/Windstorm/Firestorm/Hailstorm/Thunderstorm/Voidstorm/Aurorastorm

- “Light Arts” will now also increase the enfeebling magic skill.

- Scholar job abilities now have unique status icons.

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An issue wherein summoned spirits had incorrect attributes has been addressed.

An issue wherein the effect of a successful use of the “Provoke” ability during a Conflict match was not being properly displayed has been addressed.

[Item-Related]

New pieces of equipment have been added.

New synthesis recipes have been added.

A toolbag for carrying large quantities of sanjaku-tenugui has been added.

The "Emperor Band" has been added to the list of enchanted items that offer a bonus to experience points or limit points.
Along with existing items "Empress Band" and "Chariot Band," the "Emperor Band" can be obtained by trading your individual conquest points. However, only one of the above three can be in your possession at any given time.

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Help information has been changed for the following items:
I.R. Chainmail/I.R. Mufflers/I.R. Sollerets/I.R. Helm/I.R. Breeches/Raikiri.
*No changes have been made to item properties.

The following special items and furnishings can now be stored by speaking to specific NPCs:
Snowman Knight/Snowman Miner/Snowman Mage/Bonbori/Festival Doll/Dream Boots/Dream Boots +1/Dancer Attire/Scholar Attire

The fee structure for obtaining and altering mannequins has been reduced as follows:
-Price for your second mannequin and onwards: from 250,000 gil to 100,000 gil.
-Cost to change your mannequin to that of another race: from 10,000 gil to 2,000 gil.
-Cost to change your mannequin's pose: from 1,000 gil to 200 gil.

The following Culinarians' Guild-designated quest item has been changed:
Snoll Gelato > Irmik Helvasi/Balik Sis

The icon graphics for the following items have been changed:
Star Orb/Clotho Orb/Comet Orb/Lachesis Orb/Atropos Orb/Stone Arrowhd./Cactus Stems/Tree Cuttings/Tree Sapling/Cloudy Orb/Sky Orb/Themis Orb/Konron Hassen/Kongou Inaho/Meifu Goma/Airborne/Spirit Masque/Papillion/Sandfish/San d'Orian Tea/Royal Tea/Datechochin/Angelwing/M&P Dumpling/Carrot Broth/F. Carrot Broth/Bug Broth/Qdv. Bug Broth/Herbal Broth/S. Herbal Broth/Carrion Broth/C. Carrion Broth/Humus/Rich Humus/Meat Broth/W. Meat Broth/Tree Sap/Scarlet Sap/Brain Broth/Cng. Brain Broth/Fish Broth/Fish Oil Broth/L. Carrot Broth/F. Blood Broth/Seedbed Soil/Alchemist Water/Mlw. Bird Broth/Sun Water/Grass. Broth/N. Grass. Broth/Mole Broth/L. Mole Broth/Blood Broth/C. Blood Broth/Antica Broth/F. Antica Broth/Antique Bullet/Balm Sachet/Mille. Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet

The new items Sol Cap and Lunar Cap, will now be offered as special gift items in the Adventurer Recruitment Program.
* Details regarding the terms and conditions to obtain special gift items can be found at the "Adventurer Recruitment Program" page.
Related Information>>

 

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Magic effect explanations have been added to item help information for magic scrolls.

[System-Related]

The conditions for battle music playback have been changed.
Battle music will now play when you either execute the attack command, or are within the vicinity of a party member currently engaged with an enemy. With this change, even those who play with long-range attack characters such as mages will be able to enjoy battle music in a similar fashion to close-combat characters.
Please note that there are scenarios to which this change does not apply (for example, monsters that anyone can attack).

The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

[Storage Location]
It is now possible to store configuration data on PlayOnline's servers, in addition to your game machine's own hard disk drive. Up to four slots are available on your hard disk for this purpose, while one slot is available on the server. One slot stores one character's worth of configuration data. Selecting a used slot will overwrite existing data.

[Saving Configuration]
Bring up the configuration file save screen by pressing the following buttons/keys at the character selection screen, and choose the slot in which you wish to save.

"PlayStation 2": L1 button + L3 button
Xbox 360: LB + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [B]

[Loading Configuration]
Bring up the configuration file load screen by pressing the following buttons/keys at the character selection screen, and choose the slot from which you wish to load.

"PlayStation 2": R1 button + R3 button
Xbox 360: RB + right stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [R]

[Deleting Configuration]
Bring up the configuration file deletion screen by pressing the following buttons/keys at the character selection screen. Confirm deletion to restore default settings for the currently selected character.

"PlayStation 2": R1 button + L2 button + R3 button + L3 button
Xbox 360: R2 + L2 + right stick button + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [D]

The maximum number of screenshots that can be stored has been increased from 99 to 200.

A new text color has been introduced for the name of monsters currently engaged with alliance members.

A new text color has been introduced for the name of monsters that anyone can attack.

The following new emote commands have been added:
/dance1
/dance2
/dance3
/dance4

The following new terms have been added to the auto-translate dictionary.

Category Term
Spells Recall-Jugner
Spells Recall-Pashh
Spells Recall-Meriph
Spells Retrace
Spells Klimaform
Spells Absorb-ACC
Job Abilities Modus Veritas
Job Abilities Elemental Siphon
Job Abilities Dancer's Roll
Job Abilities Scholar's Roll
Job Abilities Sublimation
Job Abilities Addendum: White
Job Abilities Addendum: Black
Job Abilities Sekkanoki
Job Abilities Retaliation
Job Abilities Collaborator
Ninjutsu Monomi
Place Names 2 La Vaule [S]
Place Names 2 Beadeaux [S]
Place Names 2 Castle Oztroja [S]
Game Terms 2 Deep Cover
Game Terms 2 Search and Seizure
Game Terms 2 Bridge Too Far
Game Terms 2 Steel Resolve

[Windows Version]

The color of the game screen when played in windowed mode has been adjusted.

[Known Issues]

There is currently an issue wherein the “Regen” effect and the corresponding help text is missing from the Sol Cap.

The help text for several magic scrolls is missing the level restriction for scholars. The correct level restrictions are as follows:

Reraise WHM Lv.33
SCH Lv.40 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise when you are KO'd.

Reraise II WHM Lv.60
SCH Lv.75 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise II when you are KO'd.

Sleep II BLM Lv.41 / RDM Lv.46 / DRK Lv.56
SCH Lv.65 (Addendum: Black)
Teaches the black magic Sleep II.
Puts an enemy to sleep.

The scholar level restriction for the following magic scroll is currently written as level 75. The correct level restriction is level 70.

Raise II WHM Lv.56
SCH Lv.70 (Addendum: White)
Teaches the white magic Raise II.
Revives target from KO.

Comments

1 2 Next »
Post Comment
I wonder
# Mar 10 2008 at 11:35 AM Rating: Good
i wonder when the details will be released for the synthesis meterial need to make ninja sneak tools.
On thf
# Mar 10 2008 at 11:13 AM Rating: Decent
Collaborator and Accomplice? Both on the same timer. Why don't they just give thf provoke and be done with it. Why not give us something usefull. I can count the times I've used accomplice on one hand. Yay for ninja sneak, finally.
On thf
# Mar 10 2008 at 6:42 PM Rating: Decent
Colaborator - 25% irrelavant of level could be used to give the tank a little slack if needed don't want to make it harder to pull that hate back, just maybe! and use that nice 50% on those SAM's lol

THF isn't about provoking; in jest or otherwise its about diversion, and the comment posted Accomplice less than 5 times? wow someone solo's as much as me lol maybe you need to party more, but lets face it if your in Dyna or Sky etc u must must be joking...and as THF u must Duo NM's and such and i dont mean the little ones, keep that Mage safe.

Accomplice rocks in a duo, trio party. (2x THF + Mage = a lot of fun and/Merit or exp)

Best if they leave THF alone as there is nothing wrong with it, or maybe, just maybe make hide actually do what it say's on the tin so to speak, so that it worked on any mob other than true sight, Hide = Sneak + Invis = Hide, SE?
mnks
# Mar 10 2008 at 11:02 AM Rating: Decent
*
138 posts
oops wrong section >.< -1 for DG

Edited, Mar 10th 2008 3:03pm by darkgoliath
BLM
# Mar 10 2008 at 11:01 AM Rating: Good
Retrace?!
#REDACTED, Posted: Mar 10 2008 at 10:24 AM, Rating: Sub-Default, (Expand Post) SO will my blk belt monk not attack like hundred fists when I got 2 MArch songs and Rdm haste on me....
No new missions, zones or HNM?
# Mar 10 2008 at 10:41 AM Rating: Good
22 posts
Quote:
and No new WoTG zones added


dude... it says there's new areas rite at the begining of the damn thing

Edited, Mar 10th 2008 2:43pm by xsillydragon
Where's the Monk Love!
# Mar 10 2008 at 10:14 AM Rating: Default
*
106 posts
Sam and Drk get new stuff to help them out DD everyone even more, Another job gets Mnk's counter (war). And no change in mnk yet again. UGH!
patience
# Mar 10 2008 at 9:59 AM Rating: Good
**
774 posts
They did two version updates in March last year. Its possible they will again in 2 weeks.

Last year update
3-8-2007
2nd was 3-28-2007

DRK nice absorb acc lol about time they get an acc bonus....absorb spells are now fixed...maybe they can land now..

/cross fingers....
#REDACTED, Posted: Mar 10 2008 at 9:50 AM, Rating: Sub-Default, (Expand Post) WoW SE sucks. Lets overpower the already "prefered melee" War and Sam to the point were no other DD is worthy. DRG(were is my commands they promised @ Fanfest?) PLD (still no refelect or w/e[still boned for merits]) MNK (nada for j00) THF(they got an update but PLZ, come on how does this seriously help them get PT invites?) BLM (nice a warp, but again what happned to helping them get PTs?)
wth...
# Mar 10 2008 at 11:12 AM Rating: Default
get a life
wth...
# Mar 10 2008 at 10:16 AM Rating: Good
***
1,416 posts
Quote:
WoW SE sucks.

Agreed.

Quote:
Lets overpower the already "prefered melee" War and Sam to the point were no other DD is worthy. DRG(were is my commands they promised @ Fanfest?) PLD (still no refelect or w/e[still boned for merits]) MNK (nada for j00) THF(they got an update but PLZ, come on how does this seriously help them get PT invites?) BLM (nice a warp, but again what happned to helping them get PTs?)

As far as MNK and WAR are concerned, that depends what level WAR gets this new ability.

This ability could easily re-solidify WAR's place as a tank in EXP. MNKs already love WAR sub and Retalliation + Counterstance may just be incredibly broken if it is something subbable and stackable.

SE probably will have to re-examine SAM again. Between Merits and this new JA (depending on recast timer), SAM will be SCing alot more. This means more MB which could mean more invites for BLM. In any case, do BLM really need traditional PT's anymore? Their manaburns tend to outdo average parties. Maybe the new areas will introduce options between 55 and 65 (where they seem to be suffering anyway).

PLD is okay. We have had some nice buffs recently so no complaints about reflect from me.

I love THFs in my PT and would invite them even without this update.

LOL/DRG = I'm a Moron now, how cute. I think DRG is fine the way it is. If pet emotes are your biggest complaint, you have to admit SE can and should put their efforts elsewhere.

Quote:
honestly they have alot of work ahead of them especialy in balancing jobs. a good update, just some stupid crap added

SE is way behind the curve on their updates, but at least they are finally coming around. When it's all said and done, this is a good update for the jobs mentioned and a decent update overall. Any one who was expecting more than we got was fooling themselves.

Edit: Yay default rating within a minute of posting. Gotta love my trolls, they will follow me off any cliff.

Edited, Mar 10th 2008 12:42pm by sixgauge
omg
# Mar 10 2008 at 9:20 AM Rating: Excellent
Absorb Acc thank god!
sad drg
# Mar 10 2008 at 9:18 AM Rating: Good
28 posts
as a drg Im glad they didnt mess around with HB but it sorta sad that.

Quote:
A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.




SE will use this not to look at drgs for a while. i really think it would be great with out the zone change part.

Drks are gonna cry?
# Mar 10 2008 at 9:18 AM Rating: Good
**
417 posts
Quote:

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.


; ;
# Mar 10 2008 at 9:05 AM Rating: Good
38 posts
Not seeing the Paladin "Reflect" ability or the dread spikes like spell for Paladin either that was mentioned in an interview.

What about the rank system for Campaign? Still no new rank after Holy Knight Emblem? No mention of the new rewards?

The Dragoon wyvern abilities was very vague. Well I guess you just have to take what you can get, but I think it would be best if SE didn't mention future update possibilities if they aren't going to deliver.

On a good note. Congrats to all jobs that have finally gotten AF (still no relic for PUP/COR/BLU?) and the jobs that got new abilities/traits/spells.

Not that I want anything to happen to SAM, I love the job. They said they were going to "nerf" it, for a lack of better words. The new ability seems cool. So that's good.

Maybe there is more in update than what's mentioned. Just a little let down after waiting over four months to be given nothing for my jobs. I should know you gotta take what you can in this game and just be grateful. SE will do what SE will do, period.
:(
# Mar 10 2008 at 9:05 AM Rating: Good
All sounds great bare one paragraph giving me the fear


Quote:
A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.



/dies
SNEAK
# Mar 10 2008 at 8:56 AM Rating: Good
21 posts
SNEAK NINJITSU FTW.

.........id dont get Collaborator.......

chances of them nerfing DRK?

Edited, Mar 10th 2008 12:58pm by holyanihalation
SNEAK
# Mar 10 2008 at 12:00 PM Rating: Good
Quote:
chances of them nerfing DRK?


Quote:
A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.


Drk/sam 93% haste zerg nerfed. Nuuuu
SNEAK
# Mar 10 2008 at 1:37 PM Rating: Good
***
1,004 posts
Skyewalker wrote:
Quote:
chances of them nerfing DRK?


Quote:
A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.


Drk/sam 93% haste zerg nerfed. Nuuuu


depending on what the cap actually is it might hurt more than just drk/sam
SNEAK
# Mar 10 2008 at 9:07 AM Rating: Default
*
100 posts
they probably figured taking 50% of enmity from using accomplice was too much...so maybe they put in a weaker version of 25%
ABS-ACC
# Mar 10 2008 at 8:47 AM Rating: Good
*
100 posts
OMFG!!!!!!!!!
ABS-ACC
# Mar 10 2008 at 10:05 AM Rating: Good
Quote:
The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.


Does that mean I can spam all my shots one after the other and then have them come back 30 sec's later?
ABS-ACC
# Mar 10 2008 at 12:44 PM Rating: Default
... ff11 geting better , hope they wont loose their way to much on fantasy stuff... But still no RR up after DC ( 5 years to fix that crap come one SE , we now you pushing us to play more and more but get this crap FIX ) , ho... af npc storage in wotg zone ( could have think of that before , any AH planned ?! )

update new jobs again and again , fix the old ones first !!! ..... ho BST got something ..... LOL pet food and reward ( foking joke ) , ( fix tame and charm recast , thats what they need ), since you trying to get new people in so make the bloody WOTG attractif ( why we cant skill up there , cant bloody understand why not )... old same mentality ,,, give you chocobo ,, but you cant ride them where you want , SE give you a bst , cant charm beast in games , SE give you NPC , cant call it where you want ,,, STOP TO BE STUPID , GIVE OR DONT , LIMITING CHOICE KILL THE GAME.

And can you for good fix pet issue when riding chocobo or zoning ( bst not asking to pull mob out from zone but at last jugs should ! )

new stuff for campagain and balance npc strenght , thats is good ( campaign need PvP ( and all veterants will bother to get WOTG ) , but no great gear , no gils to make ,,, so they aint coming yet ( SE understand quicly , but we need to shoot for long , as we can see )


... recast timer on same spell if job moved need to be shorten too ( 3 seconds to cast a second time the same spell , (who didnt complete at start ..... BAD bad SE )

npc still capped at 65 ; ; for how long?

Wow summoner can aspir their spirit ,,, well i guess with the cost of summoning , the time to cast etc... woot 20mp back ( omg useless )

overall , yes not bad at all too much of DNC and SCH to my test , saving maccro set is good idea , why not a map database ( where players could get nice and usefull maps marked ? )

... but well plz plz plz , can you fix the issue for RR going off when dc , so many will be please on that ... keep doing the great work ,,, ff geting better , as to be









ABS-ACC
# Mar 10 2008 at 8:37 PM Rating: Good
*
231 posts
Chaussette, seriously.. wth? You say the game is getting better but then you whine about it. SE can only do so much, sure sometimes they seem to favor certain jobs but w/e, get over it...
ABS-ACC
# Mar 11 2008 at 12:22 PM Rating: Decent
well normal after 4 years of plays , and leveld almost 1100 times

when i see maj giving us things we have been waiting so long for sure some players get pissed off about SE.

for sure ff getting better , but so much to do and much more important fix to give us , then boosting SAM , or shc or dnc.

Se should focus on main important issue rather , then giving the blinky blinky shine of uselees feature.

Took 4 years to SE to give us at last MACROS SET, ( wich i think is the best thing they did in a MAJ so far ), took so long to get rid of RMT crap ( cough ,,,, we are far yet , apart foking the economy in games didnt changes anything , they still there )

So yes sorry for that , yelling my pain , but happy as well to see improvements on the way.

when i still see: , my RR off because of a DC , sorry a simple fact as that not fixed ( makes me think , what policiy SE have in mind to make sure you play 3 hours instead of 1h30 ), a bit pushy on their *** to get pur money.

Yes WOW is for kids and far to be as good as FF , but sorry Blizzard understood much more on the side and purpose of GAMING ,,,,, its to have FUN ,,, and not struggle.

and why so many veterants leaving , selling accompt or gear on shout before dropping , SE trying hard giving : salvage einjar campaign etc etc...

what we want its a DECENT FF , rather than a more complex one at the moment , campaign based on nations , well give us PvP campagain that will be awesome and more relatif to the story line, rather than focusing on new jobs wich maybe 2% of the player have at 75 or leveling.

apart that love <3 FF , love SE for that , but sometimes i really think after 4 years , the time to move on is coming , because SE not moving on the right side of the road.


ABS-ACC
# Mar 10 2008 at 5:53 PM Rating: Good
C'mon dude! Please at least try to make some sense when you write... it's painful to try and read what you are posting! I know, I know, you can hardly contain your excitement, but try not to give everyone else who tries to read the forums a headache attempting to understand you.

Right, anyway on to the real matter of this thread, all I can say is: can't wait to start playing again. ^^
Oh, and the RDM & PLD updates better be available within the month! lol...right.
ABS-ACC
# Mar 10 2008 at 3:30 PM Rating: Default
Woot 1st post, >.> well just wanted to come and here and tell ^ calm down and your an idiot.
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