Version Update Complete!

From PlayOnline.com:



Ladies and gentlemen, the eagerly-awaited version update is finally here! Numerous adjustments and additions, including those addressed in Topics over the past few weeks, are now ready for your gaming pleasure. Here is a brief recap of the improvements for those who came in late:


-Adjusted and improved job and battle systems
-New Campaign elements
-Exciting new quests for dancers and scholars
-A host of new items and equipment
-And more!

New areas have been added to past Vana'diel.

New quests are available for areas added in the Wings of the Goddess expansion pack.

The following new quests have been added for dancer and scholar jobs:
- Artifacts
Players can obtain job-specific attire (artifacts) as rewards for the completion of these quests.
- Limit Break (level 70 to 71)
The character's level cap will be increased to 75 upon successful completion.
*All artifact quests for a particular job must be completed before the limit break quest becomes available.

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The following changes have been made to Campaign Ops:
-The following siege weapons have been added to Campaign battles:
Siege Turret/Belfry/Mantelet
-System messages reporting the progress of battle in Campaign areas have been added.
-A chat filter has been implemented for Campaign system messages.
-Beastman Dominions are now accessible as Campaign battlefields.
-The strength of NPCs, troops, and monsters appearing in Campaign battles has been adjusted.
-New freelance characters have been added.
-New abilities have been added to freelance characters and unit leaders.
-Information such as military unit status can now be obtained by speaking with certain NPCs.
-The calculation of enmity for NPCs and monsters in Campaign battles is now the same as for player characters.
-The number of temporary items obtainable from Campaign Arbiters has been increased.
-New information can now be obtained from Campaign Ops officer NPCs.
-For Campaign Mission, "Stock and Awe II" the supply list has been amended, and difficulty level lowered. The supply list will remain unchanged for characters that have already undertaken the mission prior to this version update.

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NPC spectators have been added to Chocobo Circuit.
These new NPCs can be observed purchasing chocobet tickets and rooting for their favorites.

The following changes have been made to fellows:
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
-Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
-Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
-Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher

It is now possible to summon the following monster families captured with fiendtrappers:
Gear/Rampart/Chariot/Soulflayer

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"Brygid the Stylist Returns" quest is now available for dancers and scholars.

Characters below level 20 are no longer able to mine for items in the following areas:
Newton Movalpolos/Mount Zhayolm/Halvung/Gusgen Mines/Ifrit's Cauldron

Changes have been implemented for a number of quests.
-Level requirements have been added to the following quests. The required level varies depending on quest.
Gifts of the Griffon/Claws of the Griffon/The Firebloom Tree/Test My Mettle
- Players must now wait one Earth day as well as change areas before retrying the "The Firebloom Tree" and "Test My Mettle" quests.

New armor set storing NPCs have been added to the following areas:
Southern San d'Oria [S]/Bastok Markets [S]/Windurst Waters [S]

[Battle-Related]

New Notorious Monsters have been added to the Wings of the Goddess areas.

The location of certain monsters has been changed in the following areas:
East Ronfaure [S]/Jugner Forest [S]/North Gustaberg [S]/Grauberg [S]/Fort Karugo-Narugo [S]/Meriphataud Mountains [S]

The names of the following monsters have been changed:
Vunkerl Inlet [S]
Gigas's Smilodon → Gigas's Tiger

Pashhow Marshlands [S]
Diamond Quadav → Vajra Quadav

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.

The duration of immobility experienced by recipients of healing magic has been significantly reduced.
Previously, a player receiving a “Cure” spell from another character immediately after selecting the attack command would be frozen in place until the effect of the healing spell was complete.

The chance to resist damage from skill chains has been adjusted.

When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.

The process for calculating “Absorb” spell resists has been adjusted.>

"Absorb" spells that previously did not take effect when resisted will now take effect in the case of partial resists below a certain percentage. However, partially resisted spells will have their durations reduced.
“Absorb” spells will still fail to take effect in the case of a complete resist.

The following spells have been introduced:
Recall-Jugner (WHM Lv.53)
Recall-Pashh (WHM Lv.53)
Recall-Meriph (WHM Lv.53)
Retrace (BLM Lv.55)
Absorb-ACC (DRK Lv.61)
Klimaform (SCH Lv.46)
Monomi: Ichi (NIN Lv.25) *Uses the ninja tool, "sanjaku-tenugui."

The duration of the following abilities has been adjusted to 2 hours:
Light Arts
Dark Arts
Finishing Move

The new warrior job ability “Retaliation” has been introduced:
Retaliation
Allows you to counterattack but reduces movement speed.

The new thief job ability “Collaborator” has been introduced:
Collaborator
Steals 25% of the target party member's enmity and redirects it to the thief.
*This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.

The following changes have been made to the beastmaster job:
- The recast time for the job ability “Reward” has been reduced from 3 minutes to 1 minute 30 seconds.
*In accordance with this change, the Group 1 merit point ability “Reward Recast” has been reduced from 6 seconds to 3 seconds.
- New pet foods have been introduced:
Pet Roborant
Pet Poultice

The new samurai job ability “Sekkanoki” has been introduced:
Sekkanoki
Limits TP cost of next weapon skill to 100.

A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.

The new summoner job ability “Elemental Siphon” has been introduced:
Elemental Siphon
Drains MP from your summoned spirit.
*Only effective on spirits summoned by the summoner.

Several new blue magic spells have been introduced. These new spells have also been added to the auto-translate feature.

The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.

- New “Phantom Rolls” have been introduced:
Dancer’s Roll (COR Lv.61)
Scholar’s Roll (COR Lv.64)

Several new automaton weapon skills have been introduced.

The following changes have been made to the dancer job:
- The recast time for all Waltzes will now be reduced to 6 seconds while under the effect of the job ability “Trance.”
- The effect of attributes on Waltzes will now be calculated differently depending on whether dancer is set as the main job or as the support job.
- An accuracy bonus will now be applied to “Steps” when dancer is set as the main job.
- The durations of the job abilities “Haste Samba,” “Aspir Samba II,” and “Drain Samba III” have been increased.

The following changes have been made to the scholar job:
- The maximum number of charges for the job ability “Stratagems” has been adjusted.
Lv. 10: 1 charge
Lv. 30: 2 charges
Lv. 50: 3 charges
Lv. 70: 4 charges

- The time required to regain one charge now varies depending on the maximum number of possible charges.
Maximum charges: 1 → Time to regain 1 charge: 4 minutes
Maximum charges: 2 → Time to regain 1 charge: 2 minutes
Maximum charges: 3 → Time to regain 1 charge: 1 minute 20 seconds
Maximum charges: 4 → Time to regain 1 charge: 1 minute

- The following scholar job abilities have been introduced:
Sublimation (Lv.35)
Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.
*Your character’s HP will slowly decrease while storing MP and you will be unable to enter healing mode or log out while this ability is in effect.

Addendum: White (Lv.10)
Allows access to additional White Magic spells while using Light Arts.

Addendum: Black (Lv.30)
Allows access to additional Black Magic spells while using Dark Arts.

- Scholars will now be able to cast additional white and black magic spells while using the new job abilities “Addendum: White” and “Addendum: Black”.
These additional spells will be added to a scholar’s magic lists after being acquired, but will only be selectable when under the effect of “Addendum: White” or “Addendum: Black”.

- Scholars have gained the job trait “Conserve MP.”

- Spells cast during the effect of the job abilities “Accession” or “Manifestation” will now only cost double the MP instead of triple.

- The casting time, recast time, and duration of the following spells have been adjusted:
Sandstorm/Rainstorm/Windstorm/Firestorm/Hailstorm/Thunderstorm/Voidstorm/Aurorastorm

- “Light Arts” will now also increase the enfeebling magic skill.

- Scholar job abilities now have unique status icons.

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An issue wherein summoned spirits had incorrect attributes has been addressed.

An issue wherein the effect of a successful use of the “Provoke” ability during a Conflict match was not being properly displayed has been addressed.

[Item-Related]

New pieces of equipment have been added.

New synthesis recipes have been added.

A toolbag for carrying large quantities of sanjaku-tenugui has been added.

The "Emperor Band" has been added to the list of enchanted items that offer a bonus to experience points or limit points.
Along with existing items "Empress Band" and "Chariot Band," the "Emperor Band" can be obtained by trading your individual conquest points. However, only one of the above three can be in your possession at any given time.

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Help information has been changed for the following items:
I.R. Chainmail/I.R. Mufflers/I.R. Sollerets/I.R. Helm/I.R. Breeches/Raikiri.
*No changes have been made to item properties.

The following special items and furnishings can now be stored by speaking to specific NPCs:
Snowman Knight/Snowman Miner/Snowman Mage/Bonbori/Festival Doll/Dream Boots/Dream Boots +1/Dancer Attire/Scholar Attire

The fee structure for obtaining and altering mannequins has been reduced as follows:
-Price for your second mannequin and onwards: from 250,000 gil to 100,000 gil.
-Cost to change your mannequin to that of another race: from 10,000 gil to 2,000 gil.
-Cost to change your mannequin's pose: from 1,000 gil to 200 gil.

The following Culinarians' Guild-designated quest item has been changed:
Snoll Gelato > Irmik Helvasi/Balik Sis

The icon graphics for the following items have been changed:
Star Orb/Clotho Orb/Comet Orb/Lachesis Orb/Atropos Orb/Stone Arrowhd./Cactus Stems/Tree Cuttings/Tree Sapling/Cloudy Orb/Sky Orb/Themis Orb/Konron Hassen/Kongou Inaho/Meifu Goma/Airborne/Spirit Masque/Papillion/Sandfish/San d'Orian Tea/Royal Tea/Datechochin/Angelwing/M&P Dumpling/Carrot Broth/F. Carrot Broth/Bug Broth/Qdv. Bug Broth/Herbal Broth/S. Herbal Broth/Carrion Broth/C. Carrion Broth/Humus/Rich Humus/Meat Broth/W. Meat Broth/Tree Sap/Scarlet Sap/Brain Broth/Cng. Brain Broth/Fish Broth/Fish Oil Broth/L. Carrot Broth/F. Blood Broth/Seedbed Soil/Alchemist Water/Mlw. Bird Broth/Sun Water/Grass. Broth/N. Grass. Broth/Mole Broth/L. Mole Broth/Blood Broth/C. Blood Broth/Antica Broth/F. Antica Broth/Antique Bullet/Balm Sachet/Mille. Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet

The new items Sol Cap and Lunar Cap, will now be offered as special gift items in the Adventurer Recruitment Program.
* Details regarding the terms and conditions to obtain special gift items can be found at the "Adventurer Recruitment Program" page.
Related Information>>

 

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Magic effect explanations have been added to item help information for magic scrolls.

[System-Related]

The conditions for battle music playback have been changed.
Battle music will now play when you either execute the attack command, or are within the vicinity of a party member currently engaged with an enemy. With this change, even those who play with long-range attack characters such as mages will be able to enjoy battle music in a similar fashion to close-combat characters.
Please note that there are scenarios to which this change does not apply (for example, monsters that anyone can attack).

The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

[Storage Location]
It is now possible to store configuration data on PlayOnline's servers, in addition to your game machine's own hard disk drive. Up to four slots are available on your hard disk for this purpose, while one slot is available on the server. One slot stores one character's worth of configuration data. Selecting a used slot will overwrite existing data.

[Saving Configuration]
Bring up the configuration file save screen by pressing the following buttons/keys at the character selection screen, and choose the slot in which you wish to save.

"PlayStation 2": L1 button + L3 button
Xbox 360: LB + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [B]

[Loading Configuration]
Bring up the configuration file load screen by pressing the following buttons/keys at the character selection screen, and choose the slot from which you wish to load.

"PlayStation 2": R1 button + R3 button
Xbox 360: RB + right stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [R]

[Deleting Configuration]
Bring up the configuration file deletion screen by pressing the following buttons/keys at the character selection screen. Confirm deletion to restore default settings for the currently selected character.

"PlayStation 2": R1 button + L2 button + R3 button + L3 button
Xbox 360: R2 + L2 + right stick button + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [D]

The maximum number of screenshots that can be stored has been increased from 99 to 200.

A new text color has been introduced for the name of monsters currently engaged with alliance members.

A new text color has been introduced for the name of monsters that anyone can attack.

The following new emote commands have been added:
/dance1
/dance2
/dance3
/dance4

The following new terms have been added to the auto-translate dictionary.

Category Term
Spells Recall-Jugner
Spells Recall-Pashh
Spells Recall-Meriph
Spells Retrace
Spells Klimaform
Spells Absorb-ACC
Job Abilities Modus Veritas
Job Abilities Elemental Siphon
Job Abilities Dancer's Roll
Job Abilities Scholar's Roll
Job Abilities Sublimation
Job Abilities Addendum: White
Job Abilities Addendum: Black
Job Abilities Sekkanoki
Job Abilities Retaliation
Job Abilities Collaborator
Ninjutsu Monomi
Place Names 2 La Vaule [S]
Place Names 2 Beadeaux [S]
Place Names 2 Castle Oztroja [S]
Game Terms 2 Deep Cover
Game Terms 2 Search and Seizure
Game Terms 2 Bridge Too Far
Game Terms 2 Steel Resolve

[Windows Version]

The color of the game screen when played in windowed mode has been adjusted.

[Known Issues]

There is currently an issue wherein the “Regen” effect and the corresponding help text is missing from the Sol Cap.

The help text for several magic scrolls is missing the level restriction for scholars. The correct level restrictions are as follows:

Reraise WHM Lv.33
SCH Lv.40 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise when you are KO'd.

Reraise II WHM Lv.60
SCH Lv.75 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise II when you are KO'd.

Sleep II BLM Lv.41 / RDM Lv.46 / DRK Lv.56
SCH Lv.65 (Addendum: Black)
Teaches the black magic Sleep II.
Puts an enemy to sleep.

The scholar level restriction for the following magic scroll is currently written as level 75. The correct level restriction is level 70.

Raise II WHM Lv.56
SCH Lv.70 (Addendum: White)
Teaches the white magic Raise II.
Revives target from KO.

Comments

« Previous 1 2
Post Comment
nice update, but not nice enough
# Mar 12 2008 at 1:24 AM Rating: Default
Sorry this update is nice and all but not good enough for me to renew my subscription yet. When the game stops being a depressing thorn in my side, or if people would start inviting blm's again, I'll come back.
<~ dumb
# Mar 12 2008 at 12:22 AM Rating: Decent
oh im an idiot, they now last 2 hours, not recast @ 2 hours
LolSch?!
# Mar 11 2008 at 11:19 PM Rating: Decent
Oh, And WTF?!!

Scholar can only switch from dark arts to light arts every 2 hours?~!~?~?~?~?



um...


4 strategems is awsome, and the new abbilitys: Godly

but GawdDaayum

2 hours?!

thats rediculous,
and stupid.
no reason they shouldnt be able to switch back and forth at will

that was the point of there f**king Job to be a {Dual Wield} heal/nuke


i call Shenanigans X 1,000 + 134
L O L D R G J K J K
# Mar 11 2008 at 11:16 PM Rating: Decent
updating now ^^


im soooooo glad i took a 2 week break from FFXI to come back to a nice update!


yes, i'm 75 dragoon aswell, and it does suck that our only upgrade is Wyvern buff, isteady of abbilitys, but who knows, maybe itll make our wyv's extreamly helpfull, and imagine the soloing posibilitys!

maybe healing breath 3 is more powerfull after a few kills and exp gained!? ya never know, im gonna be logging in soon ill report on this matter,

curiuos what the /dance1, 2, 3, & 4 emotes will be like, and the wyverns reaction to each ^^

after i try this, its campeign battles till i die >:D here i come seige turrets! (and merits ^^;)
Update time
# Mar 11 2008 at 2:47 PM Rating: Decent
My update will take 1hr gotta love fios.
Error pol-1155
# Mar 11 2008 at 11:54 AM Rating: Decent
Since this new update i can't play... The game download the files and install the files but at the end i have this message:

Error pol'1155
R:polboot.exe

I have try :"Launch as Administrator" but no way...
I try to check files and i have 1368 bad files. PoL update and still the same error 1155...

If someone have an idea ?

I search, i search...
Error pol-1155
# Mar 11 2008 at 12:32 PM Rating: Good
***
1,191 posts
I had the same problem - it went away after I rebooted my PC.
OMG
# Mar 11 2008 at 1:41 AM Rating: Default
38 posts
Well i started download at 8:30 PM EST and it is now 5:40 AM and im only at 80%!! Over 9 hours and it still says 3 more hours. This sucks!!

Sanjaku-tenugui
# Mar 11 2008 at 1:07 AM Rating: Good
45 posts
Since I havent seen it posted here . here is the recipe for this tool that I got from the ffxiclopedia.org site.


Clothcraft (41-42)

Yield: Sanjaku-tenugui x 33
HQ 1: Sanjaku-tenugui x 66
HQ 2: Sanjaku-tenugui x 99
HQ 3: Sanjaku-tenugui x 99
Earth Crystal
2 x Cotton Thread
2 x Cotton Cloth
New Exp ring!
# Mar 10 2008 at 8:55 PM Rating: Decent
i think the new EXP ring is a good idea.
seems to ME SE have seen a problem an fixed it.
allot of DD's spend allot of time Waiting, and Waitng, and Waiting for pt's
when they come allong there is no Garantee it will last, so you want the most out of it.
the new ring, allows you to get a longer bonus from the pt. yea.. overall it isant as worth while for the amount of Exp you get from the old Empress band.
but i cant wait to get one of these. becouse when the pt's over and i wait anouther 3 days for a pt.. i can use the next charge on it.. 3 days after that i can use the last charge.. an... oh wait... 3 days after that, its anouther week. hmmm geus i will go get my next Exp band.
my point - this will make short and few pts more worth while for those with this ring.

i allso think SE should think before they say what there putting in the update,
or make sure what they said is IN the update.
ahh.. we all know SE hates poeple, SE is Clearly run by Disgruntled NPC's who hate realy poeple lol.
Anyone Else have this problem?
# Mar 10 2008 at 8:20 PM Rating: Decent
Is anyone else having problems loging in to POL?
I cant get the thing to update.
If anyone else has the same problem, at least i wont feel so alone,
really SE
# Mar 10 2008 at 6:47 PM Rating: Default
again a f@#$in gin. SE i hate you u got dragoons all hyped up about getting a new ability and then u do this. so form what they saying we gonna have to pt for hours b4 are wyvern gets to be worth anything more than what it already is. what if i gotta change camp areas? maybe ride a chocobo? what happens then all my "wyverns exp" is wasted. i swear if this dont make my wyvern god ima go and backhand blow my moogle.

secondly must sam get every damn thing really? i mean they got as many JA's as dnc damn near. the amount of blatant favoritism by SE is sickening and needs to be addressed but sadly probably never will be. ive given up on expecting things from updates and SE all they ever do is try and give the non favored jobs pacifiers and give there "babies" sports cars.

SE hits valium's moral for 1337 points of damage
valium's moral was defeated by SE

/rant over

Edited, Mar 10th 2008 10:53pm by valiumoni
really SE
# Mar 10 2008 at 7:10 PM Rating: Excellent
*
178 posts
/em shakes his head. You're already bashing an update to drgs that no one has even reported on. For all we know that wyvern is going to turn into the hulk after one kill. Personally, I love playing my drg and anything they throw my way to make playing it more enjoyable is always welcome.

Edit: Also, I don't know about the rest of you fellow drgs, but I'm keeping an eye on the Scholar's Addendum spell list for a good trigger spell. If Sublimation has a good hp to mp ratio and decent speed, I'll definately be thinking about adding it to my subjob list ;)

Edited, Mar 10th 2008 10:22pm by hellbringerx
really SE
# Mar 10 2008 at 7:00 PM Rating: Decent
amen XD, yah they do favor jobs, it kinda sucks, im stilla proud DRG, but im moving onto blu now. i really wish they did add the promised "wyvern commands" but they dont seem to be fans of DRG in the first place, look how long it took them to make us decent.... mabey they will be added in a few months /sigh ...ugh i wanted a cool thing like a "bite" attack or "dive bomb" or somthing just cool to make them last longer then 2 fights (anything AOE basicly makes them non-existant after a couple fights)
taking forever
# Mar 10 2008 at 6:33 PM Rating: Decent
my update is supposed to take 7hrs wth is anyone else have to overhaul every file the game has?
taking forever
# Mar 10 2008 at 8:01 PM Rating: Decent
yea mines taking forever aswell ive had it updating for 5hrs now and i thnk it will take another 3-4hrs -.-
hmm
# Mar 10 2008 at 6:31 PM Rating: Decent
but cant u only recharge so often a week, making the band technicaly less EXP efficent for a player that pts say 1 time a day?
hmm
# Mar 10 2008 at 6:43 PM Rating: Decent
*
178 posts
Certainly that is true. However, that only would become an issue if you religiously level every single day of the week. Miss one day, and they're equal (at least in xp gained...I would consider the emperor superior at this point). So to me, the Emperor is better to at least 90% of the people that play FFXI. Obviously, though, it's simply a matter of opinion. I hate to see people call something like this "crap."
hmm
# Mar 10 2008 at 7:38 PM Rating: Excellent
19 posts
Don't forget; If you time it right when its at 1 charge left, you can pop off the last charge then get it recharged to 3/3 and have the cooldown timer cleared right before you head out to camp. 4000exp bonus <yes, please>
hmm
# Mar 10 2008 at 6:47 PM Rating: Decent
i agree
hmm
# Mar 10 2008 at 6:58 PM Rating: Decent
so do I, 7/7 with my memory i forget my ring at least once a week lol, and a good point too and take it that this ring is charged as the others once per week?

7 hours left on update /Cry
hmm
# Mar 10 2008 at 7:03 PM Rating: Decent
*
178 posts
For me, it's speculation at this point (3.5 hrs to go....), but yes, I'd say it's reasonable to assume that.

Edit: Well, with the exception that it's supposed to take 200cp per charge instead of 100cp...keeping it equal at 1cp for 10xp.

Edited, Mar 10th 2008 10:05pm by hellbringerx
some added thoughts
# Mar 10 2008 at 5:52 PM Rating: Decent
**
784 posts
Quote:
Retrace?!


It seems from wiki to say, Past (your) nation warp. so you can do what an arbitrator can do.

Quote:
they probably figured taking 50% of enmity from using accomplice was too much...so maybe they put in a weaker version of 25%


Collaborator looks to be probly a lower lvl verion of Accomplice. be nice if it was <37, but wiki posts have said otherwise. my guess is lvl40-45 for the 25%, then accomplice at 50%.

disapointed with the lack of some items, but if i were to guess this is probly just 1/2, hopefully tba later in the month.
SAM & DRK
# Mar 10 2008 at 5:14 PM Rating: Default
YAY from what i can tell they are going to make SAM & DRK the uber DDs once again :) finally we won't be out trumped by the DRG penta thrust, but kinda lame b/c its prolly going to end up with a 15min timer on the new ability and the DRK spell will help alot i know me and my budd gona have sum fun now =D(SAM & DRK duo is back) after the 3hrs is done i think ima go get him and tell him get that spell and lets go kick sum *** sum where XD

damn you squeenix and your ass updater
# Mar 10 2008 at 4:54 PM Rating: Decent
**
584 posts
would be great if I could even sign into POL viewer. It won't even update >_<
hmmm
# Mar 10 2008 at 3:47 PM Rating: Default
sooo the new band has 3 charges...so basicly its actually crappyer? unless u never lvl or play a few times a week its a pointless band. 3X 2,000=6k total
the old one was 7X 1,000=7k total. soo they made this band for the ppl who play alot less im guessing? i guess thats cool but this is one of those games were if ur playing, u play almost every day, and usualy grinding EXP is a part of it. i could see this being more effective for a more causal players game, but if it works for the 3/7 day players then cool, il just stick to empress.
hmmm
# Mar 10 2008 at 5:44 PM Rating: Good
Hmm, it's not that bad, maybe even better! I really like it that way. If it's like the other bands that means that if you have 1 charge left, you can use the charge in town and then recharge your band back to full making it readily available for another use!

So after the first charge is gone from the yummy XPs, you have another charge waiting for you. So you can use it TWICE in a row the same day, same party, etc.

If anything this is better. Though, the only down side is if you don't have much time to party. :)
hmmm
# Mar 10 2008 at 5:40 PM Rating: Good
*
178 posts
I'm not sure this even deserves a reply other than perhaps for people that might read this and assume your logic is sound. Quick summary:

Emperor Band: 3 Charges | 2000 xp | 16 hr reuse
Empress Band: 7 Charges | 1000 xp | 16 hr reuse

Simply put, there's only two differences. You get 1k extra xp per charge, but the ring only holds 3 charges instead of 7. All that means is that you have to recharge it more frequently. I has nothing to do with how often you play or any other rediculous notion like that. In fact, you can actually use it more often overall since recharging an empty ring gives you immediate use again...and since you have to recharge it every 3 uses....well figure it out.
hmmm
# Mar 10 2008 at 5:12 PM Rating: Decent
The Band has a 16 hour recharge timer, I'm not to sure about other people but I have never had a exp pt last more than 16 hours. Also I'm assuming it is recharged with AN and those are given out like candy so it shouldn't be to hard to keep the charges full.
hmmm
# Mar 11 2008 at 4:46 AM Rating: Decent
Quote:
The Band has a 16 hour recharge timer, I'm not to sure about other people but I have never had a exp pt last more than 16 hours.


The poster above you was stating that if you use an exp ring's last charge. You can recharge it at a guard and the timer resets immediately on the ring, allowing you to use it without waiting the full 16hrs again.
hmmm
# Mar 10 2008 at 6:49 PM Rating: Decent
I think I saw it said it's an item by CP. And for recharge, you can only recharge once per week or get a new band once per week, meaning you can't recharge your band for how many times you want.
Sch roll
# Mar 10 2008 at 3:18 PM Rating: Decent
Sch roll possible "conserve Mp" boost of some sort
4 hours, COME ON !!!!!!!!
# Mar 10 2008 at 3:15 PM Rating: Default
God when will this update be over!!

Edit, oh and thanks SE for lying to Red Mages again, lol. If we weren't so awesome anyway there would be reason to be angry. Happy Hunting all!! NIN Sneak, Hell yes!!

Edited, Mar 10th 2008 7:23pm by JayBouchard
congrats
# Mar 10 2008 at 3:09 PM Rating: Good
*
150 posts
Congrats everyone for growing up a little. I came in here for a good laugh and yet not a sigle person was saying "SE knew today was my only day off they did this to ***** me over".
Your maturity lvl has went up .1
your maturity lvl hits 276
!!
# Mar 10 2008 at 3:07 PM Rating: Decent
Yay for my only day off, an update! Cool stuff though!
dnc and sch rolls
# Mar 10 2008 at 2:39 PM Rating: Good
so any1 know what dancer and scholar rolls do yet?
i dont really want a samba or even making samba better but i really hope its something nice like tp regain
i cant think of anything that they could possibly do for sch
magic recovered will healing, refresh, magic attack, magic acc, magic defence even. what could they possilbly do for sch? cure potency? that wouldnt be fair if sch is like the none melee rdm but still
hmmm....
Magic Effect Explanation
# Mar 10 2008 at 2:16 PM Rating: Good
Anyone notice this?

"Magic effect explanations have been added to item help information for magic scrolls."

That was promised at the festival.. and delivered. Idk how much it will help/difference it will make, but its been needing to be in the game for awhile now methinks.

This also:
The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

lol.. I can save /tell chats? Brilliant! Now if someone tells me something important I dont have to write a thing. Not sure of the use for AH bidding history though.. maybe to keep track of how much you've spent?? o_O

Emperor Band looks cool extended time available for use (210 mins vs. 180 mins) and +2000 bonus exp (vs. Empress's +1000).. only downside is Emperor only has 3 charges :/
update!
# Mar 10 2008 at 1:09 PM Rating: Good
I personally love all aspect of this update, for me. It bring back the adventure in you. Xp party, no thanks, and honestly who cares about bird merit parties, that has gotten so played out. How about grabbing 1 or 3 friends and explore while getting xp? S.E. is changing this game to benifit smaller parties, we've already established that. Embrace it, it can make for a honest more enjoyable time spent.
Why must everything be made easy or dumbed down? I think i would leave the game.
omfg...
# Mar 10 2008 at 11:38 AM Rating: Good
Okay it has to be said:

Dear SE,

You have already made it obvious that you who play this game play as SAM, but SRSLY do they ever stop getting better.....

Yours Truly,
Everyone who doesn't play SAM
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