Lead Systems Designer Greg "Ghostcrawler" Street just posted a blog entry explaining the purpose behind the new passive ability Vengeance. The ability is gained by choosing a tanking tree and grants the tank an attack power bonus based on the damage taken. Here are Ghostcrawler's main points:
- "Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear." As tanks focus on survivability and DPSers focus on damage, threat can become an issue in the higher tiers of Cataclysm content. Vengeance helps address that problem.
- "Vengeance is not supposed to solve the threat problem completely." It shouldn't be needed in the first six seconds of combat or the first couple tiers of Cataclysm content.
- "Vengeance also isn't supposed to make you scared to attack a tank in PvP." Single players shouldn't trigger the full effect of Vengeance, and it can be dispelled like an Enrage effect.
As always, Vengeance may need some tweaking to get it just right. You can read Ghostcrawler's full blog entry after the jump.