The following editorial contains views that are the opinion of the author and not necessarily the views of Allakhazam.com
Depending on where you live and where you come from, you’ve probably heard of the growing community of professional e-gamers; cyber athletes who rake in the cash by playing the games that they love (or end up hating because they play them so much). I say depending on where you live and where you come from in this case because if we imagine that you hail from, say, Korea, the country that invented the “I-can’t-see-your-fingers-they-are-moving-too-fast” syndrome and the ailment known as “I-can-micromanage-better-than-a-computer-itis”, then you’re probably more than well aware of what I’m talking about. If, on the other hand, you’ve just emerged from your rock, blinking and confused at this internet substance, then I’m willing to bet that video game athletes aren’t something that you saw coming.
Either way, this article is not aimed at discussing the growing market that comes from professional FPS or RTS gaming. Rather, it is aimed at the new, acronym-awkward professional MMO PVP athlete (I might as well just say World of Warcraft e-athlete). In particular, this article is aimed towards answering the real question: is MMO PVP a viable path in e-athleticism, or is it simply an awkward date-my-daughter scenario being forced on us by some very influential people? I say influential people in this case because it’s very difficult to ignore a path that is being padded and endorsed by guys like Intel, Blizzard, Dell and NVIDIA. The awkward daughter-date, of course, is our charmingly self-titled “30 second lifespan” World of Warcraft Arena PVP.