Content Overload! As part of their November Reboot Month, the MechWarrior Online team is answering a ton of questions today, all ranging from gameplay concepts to development philosophies. There are a few informational gems contained in this Q&A session, including Piranha Games' desire to hit a bi-weekly release schedule and the fact that MechWarrior Online will not employ a "true" persistent overworld; rather going with a fragmented game servers (for what I assume to be lobby matching).
There were a lot more interesting questions asked and interesting answers given (I promise!) but I ended up forgetting to come back to this news post to write down the interesting bits, so you're just going to have to read it yourself. Read the Developer Q&A Session #1 over here!