In this five-part miniseries, we sat down with the developers behind the highly anticipated MechWarrior Online to talk about everything you want to know about this upcoming action title. Be sure to check out our previous interviews in the series:
If, like me, you're ancient enough to remember the BattleTech cartoon, the recent news of the Centurion's inclusion in the forthcoming MechWarrior Online (MWO) will have your old man suspenders in a knot. Valten Ryder fans can rejoice because everyone's favorite medium-class Mech is getting some love. Responsible for "some of the most reckless displays of Mech-jockeying ever seen," Valten Ryder and his father's beat up Centurion made the series what it was; so this piece of news has the twelve-year-old boy inside me jumping for joy (and I just realized how bad that sounded).
Anyway, to add to the excitement, we recently had the opportunity to speak with Bryan Ekman, Creative Director at Piranha Games, to talk about all things MechWarrior. Ekman clued us in on what to expect from MWO when it is finally released in 2012, and we also got to talking about the state of the series, inspirations, in-game currency and how the game will play. So buckle up, prepare your mind grapes and get ready to see the same three MWO pictures you've been looking at for the last few months (we'll work ong getting you some new art assets) because, without further ado, here is part one of ZAM's exclusive five part interview with the team behind MechWarrior Online.