During our first day at GamesCom in Cologne, Germany -- we had the opportunity to talk with Age of Conan Executive Producer, Craig Morrison and Lead Expansion Designer, Joel Bylos. During the interview we went into detail about the first expansion for Age of Conan, Rise of the Godslayer. In addition to new mounts, an alternate advancement system and a handful of different NPC factions to sway, players can also look forward to zones with as much as 30 percent more playable space. Check out our full interview and stay tuned for our first look at Rise of the Godslayer.
ZAM: What were the biggest goals with the first Age of Conan expansion?
Craig Morrison: I think the key goals are two-fold. One is to add a lot more content and story-driven, dynamic content that the players can really invest in and have a lot of fun playing through. It's a content-driven expansion. The second is the system-side; adding the additional character depth that we discussed in the presentation of the 'alternate advancement system,' and giving players the ability to further specialize and train their characters and make them more powerful [via] the alternate advancement system.
ZAM: Let's talk about the alternate advancement system. Is it more of an advancement system or a specialization system, in which players would choose different paths?