You could probably run an entire campaign around increasingly-elaborate explanations from the DM as to why the party is dead from the very beginning, and the party attempting to munchkin their way out of it.
You could probably run an entire campaign around increasingly-elaborate explanations from the DM as to why the party is dead from the very beginning, and the party attempting to munchkin their way out of it.
That sounds almost as cool as the campaign Parson had planned on Erfworld.
The game was planned to be increasingly impossible to win, to the point where the only way to do so was to use extreme outside the box thinking to blindside the GM.