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#1 Sep 10 2012 at 1:35 AM Rating: Excellent
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I'm working on adjusting a monster to fit the next adventure I run, but I'm not entirely certain what its CR will be. I started with a CR 10 monster, changed its attack, upped its HP and gave it a new ability(basically an SLA as an extraordinary ability).

LUNA MOTH CR 12?
XP 9,600
N Huge vermin
Init +6; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
DEFENSE
AC 23, touch 10, flat-footed 21 (+2 Dex, +13 natural, –2 size)
hp 176 (16d8+48)
Fort +13; Ref +7; Will +5
Immune vermin traits
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Ranged 2 Moonbeams +12 Ranged Touch (2d12)
Space 15 ft.; Reach 10 ft.
Special Attacks drone; Lunatic Scream(DC 17)
STATISTICS
Str 20, Dex 15, Con 16, Int --, Wis 11, Cha 2
Base Atk +12; CMB +19; CMD 27
Feats Improved Initiative
SPECIAL ABILITIES
Drone (Ex)
The rapid beating of the helix moth’s wings creates a droning sound that is audible up to 60 feet away. This droning clouds the minds of all creatures within 30 feet that hear it except other helix moths. A successful DC 21 Will save negates the effect. The save DC is Constitution-based.
On a failed save, a creature suffers a -4 circumstance penalty to attack rolls, checks and saves for 1 minute. After this time, a new save can be attempted (same DC) if the helix moth’s droning can still be heard and the creature is within range. If this save fails, the creature remains affected for another one minute. This continues every minute until a successful save is made or the combat ends. A creature that makes a successful Will save is unaffected by the droning of that helix moth for one day. The droning is a free action so long as the helix moth is airborne. On the ground, it may beat its wings as a move action with the effects as above.
Lunatic Scream (Ex)
Once every 1d4 rounds, the Luna moth can beat its wings much faster, increasing the drone from a low frequency infrasound to a high pitched shriek, affecting foes within 60 feet. It deafens and damages creatures in its path. Any creature within the area is deafened for 1 round and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. Lunatic Scream cannot penetrate a silence spell.
Moonbeam (Ex)
A Luna Moth can fire beams of moonlight to damage foes. These Moonbeams have a maximum range of 40 feet. This attack overcomes damage reduction of any type.
Its attacks are almost guaranteed hits(+12 on a ranged touch) though not necessarily all that high damage, its HP is high for that CR and it can basically cast Shout as an omnidirectional SLA once every 1d4 rounds(which effectively negates its drone ability by deafening those that fail the saves). The adventure it's going to appear in will be a split party adventure where it'll be a Summoner/Druid(11); Alchemist(9) and 2 Crossbow fighters(9) against this thing. So it's not like they'll lack for ranged power. I'm just curious as to what those of you familiar with this sort of thing feel would be an appropriate challenge rating for this thing.
#2 Sep 11 2012 at 4:02 AM Rating: Excellent
Citizen's Arrest!
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29,527 posts
While we're at it, Gribbletoo's player has asked me to stat up some kind of pancake golem, since he thinks Gribbletoo would craft an army of them. I kinda like the idea, so I went ahead and did so. The condition is that he can craft them to help defend the city, but he can only take one golem with him on any adventure, which I'm sure will be the Alchemical golem he's crafting.

How's this look so far?
PANCAKE GOLEM CR 3
XP 800
N Large construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)
hp 42 (4d10+20)
Fort +1, Ref +0, Will +1
DR 5/slashing
Immune construct traits, magic
Weaknesses vulnerable to acid
OFFENSE
Speed 30 ft.
Melee slam +7 (1d6+4)
STATISTICS
Str 16, Dex 7, Con --, Int --, Wis 11, Cha 1
Base Atk +4; CMB +8; CMD 16

SPECIAL ABILITIES
Sticky Syrup
A viscous, sweet syrup flows through the inside of a pancake golem in rivulets mimicking arterial flow. Any hit against a pancake golem with a Slashing or Piercing weapon causes the weapon to become stuck unless the wielder makes a DC 10 Reflex save. A successful DC 10 Strength check is required to pull the weapon free.
Self-Destruct
A pancake golem whose health drops below 10 may often detonates itself in an explosion of syrup into its own or an adjacent square. This functions exactly like a tanglefoot bag with a DC of 14. Alternatively, the golem may be ordered to grapple a foe and detonate. Doing so negates the need for the touch attack and increases the DC to 16.
Travel Mode
A pancake golem is capable of collapsing itself into the shape of a short stack of pancakes. In this form, it becomes a medium object and can be flung by a catapult or other appropriate siege engine as a ranged touch attack with a -4 penalty for non-proficiency(-8 in high winds). If it successfully strikes its target, it immediately self destructs. Treat the effects as though it were grappling its target.


Sunder Vulnerability
A pancake golem’s soft limbs are easy to separate from its body. A successful sunder attempt with a slashing weapon against a pancake golem can remove one of its limbs. A removed leg slows the golem’s movement speed by half. Removing the second leg slows it by an additional 10 feet. A removed arm gives it a penalty of -3 to Combat Maneuvers, Attack Rolls and Damage. Removing the second arm increases this penalty to -7.
Immunity to Magic (Ex)
A pancake golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the acid descriptor. In addition, certain spells and effects function differently against the creature, as noted below.
• A magical attack that deals cold damage freezes the pancake golem. It can still move, but the flow of the internal syrup is stopped, removing its Sticky Syrup ability for a 1d6 rounds. During this period, it gains +2 Natural Armor, as if it was under the effects of the Barkskin spell.
• A grease spell used to coat a pancake golem affects it like Haste, conferring benefits for 1d4 rounds.
Construction
The construction of a pancake golem requires the use of a re-usable magical mithril mold costing 15,000 gold. At time of the mold’s creation, the crafter can choose to add a personal mark to be burned into the golems when they are created. In addition, the golem requires special spices costing 500g.
Pancake Golem
CL 9th; Price 13,000 gp
CONSTRUCTION
Requirements Craft Construct, animate objects, geas/quest, limited wish, create food and water; creator must be caster level 9th; Skill Craft (cooking or alchemy) DC 18; Cost 6,500

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