cidbahamut wrote:
Everything get evaluated on a case by case basis. Just because there's something new that Paizo publishes does not mean everyone should immediately have unrestricted access to it.
No, the point is Paizo should not publish something people should not have unrestricted access to. It's the mark of bad game design. You are being sold a broken product which you have to fix.
cidbahamut wrote:
Our campaign setting has no gun powder. Folks haven't created it. The stuff doesn't exist. There's definitely entire sets of feats centered around the use of firearms, so I guess it's just a terrible terrible thing that our DM doesn't let us have guns in a world where gunpowder doesn't exist, right?
But that's just fluff. Why are you banning mechanics to ban fluff? IF your setting doesn't allow for guns, then don't have guns. That doesn't mean you can't use gun mechanics though. Just reflavor them to composite bows or whatever you can think of. Creativity is supposed to be a core part of D&D/Pathfinder.
The linkage between Fluff and mechanics is 100% arbitrary ********* In some games, water magic is responsible for healing. In other games light magic is responsible for healing. In Rift, fire magic somehow let you heal people. There is zero connection between how the act is described and what it does. If you game system uses light magic for healing, but you're sett in a Chinese elemental world with no light element, then just have the healing mechanic be water. As long as you're consistent, then there's no reason not to.