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#1 Jul 11 2012 at 2:48 AM Rating: Excellent
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Have you checked out some of the things in the recently released Advanced Race Guide? Some of them seem potentially strong as ****.

#2 Jul 11 2012 at 7:25 AM Rating: Excellent
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I'm not much of a power-gamer so maybe I'm just not seeing what makes that so OP.

Regardless it shouldn't much matter if they're releasing super powerful things, a good DM will inevitably tweak them to suit the campaign so they don't break everything. That or they can just ban them. Yay for refereeing!
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#3 Jul 11 2012 at 10:05 AM Rating: Excellent
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cidbahamut wrote:
I'm not much of a power-gamer so maybe I'm just not seeing what makes that so OP.
Depends on the GM and campaign. By making Con your caster stat, you gain some awesome side bonuses to fort saves and HPs a witch normally shouldn't have. Not to mention the bonus Natural Armor the class gets. Combined with Orc weapon familiarity(proficiency with Greataxe and Falchion), some cheese involving a Mithril Buckler, a Mithril Chain Shirt, an Armored Kilt and Arcane Armor Training, you could be running around with 21 AC before dex at level 10 with no penalty to your spells, making you a reasonably decent person to be up close and personal. Since Hexes don't provoke, you could be a flanking buddy while being a hex bot.
#4 Jul 11 2012 at 6:03 PM Rating: Good
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cidbahamut wrote:
Regardless it shouldn't much matter if they're releasing super powerful things, a good DM will inevitably tweak them to suit the campaign so they don't break everything. That or they can just ban them. Yay for refereeing!

Both terrible solutions. A good DM cannot fix innate imbalances in the game, he can only break the game in other ways. if a single character is built far more strongly then others, then encounters can't be tweaked because it makes the challenges unfair to other players, and you can't do anything to specifically hinder the one stronger player because then you're singling him out and basically removing the point of his character.

Banning is only a tool to be used very sparingly, same as mechanical house-ruling. In 4th Edition D&D we house-ruled the expertise feat for every character. However we did so because it was the best feat in the game, no character should ever not take it, it was a boring feat, and the entire game was designed for you to take it anyway. Banning should only be used to fix blatant, clear, singular flaws in the game. IT should never be used to remove merely good options.
#5 Jul 12 2012 at 8:08 AM Rating: Excellent
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I think that's a silly notion. Everything get evaluated on a case by case basis. Just because there's something new that Paizo publishes does not mean everyone should immediately have unrestricted access to it. It all depends on the specific campaign and party. For example, our party recently got a new player. He wanted to be a half-celestial, there are rules for that and it's totally legit. Our DM put his foot down and said "no" because it would make his character way more powerful than the rest of the party as the campaign progressed. Is that a terrible solution? Of course it isn't, it is the DM making decisions in the interest of improving the game experience for everyone. No one likes to be in a party where one character steamrolls everything and everyone else is just trying to keep up.

Then there's stuff that gets banned because it doesn't fit the campaign setting. Our campaign setting has no gun powder. Folks haven't created it. The stuff doesn't exist. There's definitely entire sets of feats centered around the use of firearms, so I guess it's just a terrible terrible thing that our DM doesn't let us have guns in a world where gunpowder doesn't exist, right?
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I think RDM's neurotic omniscience is sooooooo worth including in any alliance.
#6 Jul 12 2012 at 8:16 AM Rating: Excellent
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Who would want to be a half celestial? With the new feats for Aasimar, it's all the flavor with a different brand of awesomeness.
#7 Jul 12 2012 at 6:04 PM Rating: Excellent
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cidbahamut wrote:
Everything get evaluated on a case by case basis. Just because there's something new that Paizo publishes does not mean everyone should immediately have unrestricted access to it.

No, the point is Paizo should not publish something people should not have unrestricted access to. It's the mark of bad game design. You are being sold a broken product which you have to fix.
cidbahamut wrote:
Our campaign setting has no gun powder. Folks haven't created it. The stuff doesn't exist. There's definitely entire sets of feats centered around the use of firearms, so I guess it's just a terrible terrible thing that our DM doesn't let us have guns in a world where gunpowder doesn't exist, right?

But that's just fluff. Why are you banning mechanics to ban fluff? IF your setting doesn't allow for guns, then don't have guns. That doesn't mean you can't use gun mechanics though. Just reflavor them to composite bows or whatever you can think of. Creativity is supposed to be a core part of D&D/Pathfinder.

The linkage between Fluff and mechanics is 100% arbitrary ********* In some games, water magic is responsible for healing. In other games light magic is responsible for healing. In Rift, fire magic somehow let you heal people. There is zero connection between how the act is described and what it does. If you game system uses light magic for healing, but you're sett in a Chinese elemental world with no light element, then just have the healing mechanic be water. As long as you're consistent, then there's no reason not to.
#8 Jul 13 2012 at 12:15 AM Rating: Excellent
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My take on gunpowder is that, in order to use guns and gunpowder, you have to give me a conceivable reason why your character might have it in a world where it's ultra-rare/nigh-nonexistent. You can't just buy it at the local corner store, but if you've got ranks in Profession(Alchemist)/Craft(Alchemy), levels in Wizard or really just about anything that justifies you being able to craft it yourself somehow, I'm cool with it.
#9 Jul 13 2012 at 12:27 AM Rating: Excellent
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Oh, and there's a debate going on right now on the Paizo boards as to whether the half-breed races get access to both of their parentages' racial archetypes/feats. And more than that, whether humans* who take the racial heritage feat get access to those archetypes as well.

*Scion of Humanity** Aasimar, Half-Orcs and Half-Elves likely have access to that particular feat as well.
**Speaking of Scion of Humanity, there's also debate that its existence might allow humans to use Racial Heritage to qualify for Aasimar feats, despite the fact that the race is generally Outsider(Native) instead of Humanoid.
#10 Jul 16 2012 at 1:18 AM Rating: Excellent
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The One and Only Poldaran wrote:
Oh, and there's a debate going on right now on the Paizo boards as to whether the half-breed races get access to both of their parentages' racial archetypes/feats. And more than that, whether humans* who take the racial heritage feat get access to those archetypes as well.

*Scion of Humanity** Aasimar, Half-Orcs and Half-Elves likely have access to that particular feat as well.
**Speaking of Scion of Humanity, there's also debate that its existence might allow humans to use Racial Heritage to qualify for Aasimar feats, despite the fact that the race is generally Outsider(Native) instead of Humanoid.
A ruling has come down, but it only relates to Pathfinder Society, so the jury is still out on regular games. The answer is that in PFS, no, none of those.
#11 Jul 24 2012 at 6:27 AM Rating: Excellent
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I just got hit with disappointment when I realized that the Scorching Weapons Line of Ifrit Racial Feats doesn't stack with the flaming portion of the Igniting weapon enchantment designed for Ifrit.
#12 Aug 01 2012 at 12:04 AM Rating: Excellent
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Something else rather strong that I just noticed last night.

Greatly reduces one of the biggest hindrances to TWF builds, though it limits you to a particular weapon type and only becomes available at level 10(later if not playing a full BAB class). I've decided a catfolk Two Weapon Warrior archetype fighter will make an interesting cohort to my witch that I'm playing in one of my roommates' campaigns, especially since the other player thinks we need another martial class. Now I just need to figure out a name.

#13 Aug 01 2012 at 10:29 AM Rating: Excellent
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Meowcenary
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Human (?) females look ugly.
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#14 Aug 01 2012 at 11:04 AM Rating: Excellent
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I was actually kinda thinking calling him Death Rebel.
#15 Aug 01 2012 at 12:38 PM Rating: Excellent
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Give them armor that looks like it's made of Pop Tarts, and a Rainbow striped cape, and name them Nyan.
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Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
#16 Aug 10 2012 at 1:03 AM Rating: Excellent
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Since I still haven't figured out a name for him, a twisted part of me wants to name him Dew.


Don't click: No, seriously, you'll just groan. Fine, don't say I didn't warn you. He'd be "Cat-man Dew".
#17 Aug 12 2012 at 2:13 PM Rating: Excellent
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The stuff added for Aasimar in Blood of Angels is @#%^ing ridiculous. Especially:

Quote:
93 You can summon a lantern archon once per day as though by summon monster III.

Quote:
72 You gain spell resistance equal to 10 + 1/2 your Hit Dice.
Quote:
73 If your body is placed on consecrated ground and prayers to your deity are recited continuously for 24 hours, you return to life as if by a raise dead spell. This ability works 1d4 times in your lifetime.


Some are just entertaining.
Quote:
33 When coins or other small metal objects pass through your hands, they become perfectly clean and shiny again.

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51 You can make fruit ripen with a touch.

Edit: I missed one.
Quote:
75 You can sense when a creature is pregnant by standing within 10 feet of the creature.
Smiley: laugh

Edited, Aug 12th 2012 2:21pm by Poldaran
#18 Sep 12 2012 at 12:47 AM Rating: Excellent
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For those GMs out there, the Monster Advancer has been updated. Has a HUEG LIEK XBOX list of monsters to play with now.
#19 Sep 26 2012 at 2:39 AM Rating: Excellent
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#20 Oct 07 2012 at 12:17 AM Rating: Excellent
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