The campaign has returned to a bit more mundane tasks after our trip to a different plane of existence via an interdimensional dragon.
We met with a leafy lord who made bad puns and sent us to go oust some hobgoblins back in our home plane of existence.
Turns out they'd set up shop in a castle, but their guard detail was pretty lax, as we killed a number of them without raising an alarm.
In the basement we found an old woman trapped inside a cylinder of magical energy of some sort. When we freed her she wasn't particular appreciative and did a lot of complaining when we didn't immediately leave the dungeon to escort her back to town. Ultimately we decided that the good characters in the party would not be ok with knocking her out and stuffing her in a sack.
Next we came across a room with a painting that spilled forth a gelatinous ooze of some sort. We immediately panicked and ran back to the room with electrified runes we'd found earlier and watched as the ooze electrocuted itself into multiple smaller oozes which we then had to fight. This proved difficult since they were pretty much immune to anything but blunt damage and guess what our party has in short supply? I think the other rogue ended up using a shovel.
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This week's session was pretty intense.
We continued exploring the castle and stumbled across two gnomes who immediately turned invisible and started shuffling towards us with sharp pointy objects. We knew because our monk has like a +15 perception (at level 4 mind you) rolled a natural 20. Thankfully our wizard remembered that he had a magical severed gnoll hand(from a really cool one-handed gnoll villain we fought early in the campaign) that let him see invisibility. So he used that and managed to stick a crossbow bolt in one of them and then they both attacked shortly thereafter, breaking invisibility.
We managed to kill one of the gnomes and kept the other alive for questioning, which gave me a chance to finally use my manacles that I've had in my pack for a few months now. Between that, being pinned against the wall with an immovable rod and the dagger menacing his ribs, the gnome was more than happy to lead us to the office of the head hobgoblin.
Once we got to the office, we pinned the gnome to the wall again and went in to fight a hobgoblin with a fairly brutal chain weapon and some undead minions. It was a pretty rough fight but we made it out.
Then we had all sorts of lovely drama. Apparently our wizard has been having issues with the fact that people playing rogues are prone to sifting through the pockets of defeated enemies and pocketing some of the gold and he thought he'd turn that into a huge in-game problem. Our ditzy monk, who is constantly dashing ahead of the party and touching things she shouldn't, decided to try to loot the hobgoblin's corpse after the battle and our wizard decided to hurl a force missile at her, which left her unconscious and dying. He then proceeded to lecture us about teamwork and rage-quit the session.
I'm not really sure how we're going to proceed with things now, because it's clear he's taking an issue with loot distribution, but he doesn't seem to be making any distinction between in-character stuff and out-of-character stuff. So now in-character we're all seeing our wizard go off at the drop of a hat and try to kill a party member while raving about teamwork. That leaves at least my character with very little reason to trust the wizard or continue adventuring with him.
This is gonna be ugly.